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question about fonts. How colortables work in fontdelta? I made stcf*** custom lumps (the standard doom font) in gray scale with my custom palette, but results ingame are fonts with weird colors. Then I translate in the colortable option but no result at all. The translate goes from index 80 (gray) or index 176 (red), based on the original palette? And if I have a custom palette, how can i revamp the color font?
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