-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add modular hear protection to suitable helmets #6
Comments
@PhileasLX can you check which new helmets have hear protection ? |
@ArwynFr Our "GSRI_helmet_spec", "GSRI_helmet_light" and "GSRI_helmet_modular_advanced" have peltor on the model. |
What I had in mind is to simulate Active Noise Cancellation on helmets visually showing a peltor. This is modern tech available on a lot of military headsets. The idea is to have a self-interaction with "ANC on/off", that will silently switch the headgear type to the silenced version and back. So, basically, 6 helmet classes, but only 3 visibles in arsenal. |
As there are 2 stats "ace_hearing_protection" and "ace_hearing_lowerVolume", what do you call a silenced version? Will we just adjust the lower volume part to act as we put earplugs when activating ANC? |
This should be tested and confirmed, but my understanding is this:
|
Some of the GSRI helmets are showing noise cancellation devices, mounted on modular rails on sides. There should be an ACE-compatible noise reduction property for such helmets.
The text was updated successfully, but these errors were encountered: