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Add Bosses #2

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jochumdev opened this issue Jan 8, 2018 · 1 comment
Open

Add Bosses #2

jochumdev opened this issue Jan 8, 2018 · 1 comment

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@jochumdev
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Silvers idea:

Add some strong Bosses in between of waves

@jochumdev
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[13:02:55] <[KING]Silver> also we need function that will spawn BOSS, if boss is alive then waves are stopped, need to kill boss to continue the game
[13:03:34] <[KING]Silver> so we need have some option to halt the waves
[13:05:21] <[KING]Silver> also KING anger should be halted to until BOSS is dead
[13:06:43] <[KING]Silver> so AddWave1, AddWave2, AddWave3, AddBoss1, Addwave4 etc
[13:07:18] <[KING]Silver> if we kill Boss1 then game will continue to Wave4
[13:09:26] <[KING]Silver> Actually we can make that logic a bit other way than is now
[13:12:22] <[KING]Silver> do not pre-define robot waves, but generate wave robot list according to game time -> or it is bad idea?
[13:13:00] <[KING]Fast> I think I have a solution for mini bosses: add RobotTeam.haveMiniBoss then pause all

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