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Camera undistortion (including quartic) #173

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hemangchawla opened this issue Feb 16, 2020 · 2 comments
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Camera undistortion (including quartic) #173

hemangchawla opened this issue Feb 16, 2020 · 2 comments
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@hemangchawla
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Hello,

The current api only includes the undistortion for the quadratic term of the polynomial function. However, the general minimal use includes the quartic term as well.

Would that be included in the future?

Alternatively, could you please explain how was the following arrived at?

undistortion = (1.0 - two_thirds_undistortion) / ( 1.0 + 3.0 * distortion_coefficient_times_distorted_squared_radius * undistortion * undistortion) + two_thirds_undistortion

I could accordingly create a function that includes the quartic undistortion.

Thanks

@julienvalentin julienvalentin self-assigned this Feb 27, 2020
@julienvalentin
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Hi @hemangchawla

There is no plan to extend this for now, but you would be more than welcome to extend the current undistortion using higher order!

Best.

@julienvalentin
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@hemangchawla closing for now as you don't seem to have the bandwidth for this.

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