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select_gpu.ts
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/**
* @license
* Copyright 2017 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {GPGPUProgram} from './gpgpu_math';
import {getCoordsDataType} from './shader_compiler';
export class SelectProgram implements GPGPUProgram {
variableNames = ['c', 'a', 'b'];
outputShape: number[];
userCode: string;
constructor(cRank: number, shape: number[], rank: number) {
this.outputShape = shape;
let cCoords;
let abCoords;
if (rank > 4) {
throw Error(`Where for rank ${rank} is not yet supported`);
}
if (rank === 1) {
abCoords = `resRC`;
cCoords = `resRC`;
} else {
const currentCoords = ['resRC.x', 'resRC.y', 'resRC.z', 'resRC.w'];
const cCoordVars = [];
const abCoordVars = [];
for (let i = 0; i < shape.length; i++) {
abCoordVars.push(`${currentCoords[i]}`);
if (i < cRank) {
cCoordVars.push(`${currentCoords[i]}`);
}
}
cCoords = cCoordVars.join();
abCoords = abCoordVars.join();
}
const dtype = getCoordsDataType(rank);
this.userCode = `
void main() {
${dtype} resRC = getOutputCoords();
float cVal = getC(${cCoords});
if (cVal >= 1.0) {
setOutput(getA(${abCoords}));
} else {
setOutput(getB(${abCoords}));
}
}
`;
}
}