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slice_packed_gpu.ts
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/**
* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {GPGPUProgram} from './gpgpu_math';
import {getChannels} from './packing_util';
import {getCoordsDataType, UniformType} from './shader_compiler';
export class SlicePackedProgram implements GPGPUProgram {
variableNames = ['source'];
packedInputs = true;
packedOutput = true;
outputShape: number[];
userCode: string;
rank: number;
customUniforms: Array<{name: string; arrayIndex: number; type: UniformType;}>;
constructor(destSize: number[]) {
this.outputShape = destSize;
this.rank = destSize.length;
this.customUniforms = [{name: 'start', arrayIndex: this.rank, type: 'int'}];
const dtype = getCoordsDataType(this.rank);
const coords = getChannels('coords', this.rank);
const sourceLoc = getChannels('sourceLoc', this.rank);
const innerDims =
this.rank === 1 ? 'sourceLoc' : `vec2(${sourceLoc.slice(-2).join()})`;
const getChannel =
`getChannel(getSource(${sourceLoc.join()}), ${innerDims})`;
const upperRow = `
result.x = ${getChannel};
if (++${coords[this.rank - 1]} < ${destSize[this.rank - 1]}) {
++${sourceLoc[this.rank - 1]};
result.y = ${getChannel};
--${sourceLoc[this.rank - 1]};
}
`;
const lowerRow = this.rank === 1 ? '' : `
--${coords[this.rank - 1]};
if (++${coords[this.rank - 2]} < ${destSize[this.rank - 2]}) {
++${sourceLoc[this.rank - 2]};
result.z = ${getChannel};
if (++${coords[this.rank - 1]} < ${destSize[this.rank - 1]}) {
++${sourceLoc[this.rank - 1]};
result.w = ${getChannel};
}
}
`;
const sourceLocSetup = this.rank <= 4 ?
`sourceLoc = coords +
${dtype}(${destSize.map((_, i) => `start[${i}]`).join()});` :
destSize.map((_, i) => `${sourceLoc[i]} = ${coords[i]} + start[${i}];`)
.join('\n');
this.userCode = `
void main() {
${dtype} coords = getOutputCoords();
${dtype} sourceLoc;
${sourceLocSetup}
vec4 result = vec4(0.);
${upperRow}
${lowerRow}
setOutput(result);
}
`;
}
}