-
Notifications
You must be signed in to change notification settings - Fork 113
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
LOD issue #45
Comments
Yes you can change the parameters in the LOD Control object. For LODFrustum and LOLDRadial increase the value of "subdivideDistance" to have more detail in the tiles. |
You can use the LODRadial or LODRaycast for this scenario instead. Would be more suitable than LODFrustum |
the screenshot is actually LODRadial |
@laraduarte I have confirmed that the height shader is broken. Please opena new issue for this. I will take a look into it. |
About the lod issue described above any suggestions?! |
Hello,
Can the LOD be adjusted to render all the tiles in the viewport?
The tiles rendered every time the camera updates seem to be only the 4 in the center.
Thanks
The text was updated successfully, but these errors were encountered: