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Currently when you click and drag on the viewport, it orbits, but it orbit in a way that is unconventional to Blender, Lightwave and 3DS Max's.
Same with when you drag up and down, its orbit is inversed.
Is there an option, a checkbox to reverse it to make it match the major 3D modeling programs? Thanks.
And also, how do you switch camera?
camera1 = scene.getObjectByName("camera121");
if (Keyboard.keyPressed(Keyboard.LEFT))
{
console.log("Left");
//scene.setCamera(camera1);
//scene.changeCamera(camera1);
//scene.camera = camera1;
??
}
And also, once you put a Cube Camera on the editor's scene, the editor's orbit control will completely stop working.
The text was updated successfully, but these errors were encountered:
Currently when you click and drag on the viewport, it orbits, but it orbit in a way that is unconventional to Blender, Lightwave and 3DS Max's.
Same with when you drag up and down, its orbit is inversed.
Is there an option, a checkbox to reverse it to make it match the major 3D modeling programs? Thanks.
And also, how do you switch camera?
camera1 = scene.getObjectByName("camera121");
if (Keyboard.keyPressed(Keyboard.LEFT))
{
console.log("Left");
//scene.setCamera(camera1);
//scene.changeCamera(camera1);
//scene.camera = camera1;
??
}
And also, once you put a Cube Camera on the editor's scene, the editor's orbit control will completely stop working.
The text was updated successfully, but these errors were encountered: