Implement some mild form of obfuscation for bridge modules #47
Labels
area: security
Issues related to client/server integrity and cryptography.
area: world
Issues related to the game world service.
state: deliberation
Issues that require design work and/or discussion.
Milestone
arise/src/server/world/Bridge/BridgeModuleObfuscationPass.cs
Lines 5 to 14 in dd39613
This will require thinking up some obfuscation schemes that are difficult to undo automatically.
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