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Boiler Tweaks #16001

Merged
merged 5 commits into from
Jul 3, 2024
Merged

Boiler Tweaks #16001

merged 5 commits into from
Jul 3, 2024

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Barnet2
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@Barnet2 Barnet2 commented Jun 4, 2024

About The Pull Request

Basically puts boiler alot closer to CM boiler now that we are starting to take down offscreens.
Zoom reduced to about miniscope range (4 tiles)
Opaque gas is back
Boiler gas radius reduced from 4 to 3 tile radius
Able to shoot within 5 tiles of yourself

Why It's Good For The Game

Boiler was a lot less toxic without opaque gas but did lack the utility a smokescreen gave. The toxicity was mostly because you literally could not interact with boiler at sniper range, even with root. This makes boiler have a good more deal risk/reward as they are much, much closer to marines but have the smokescreen. Additionally no zoom windup as that felt quite arbitrary.

Changelog

🆑
balance: Boiler - Zoom reduced to about miniscope range (4 tiles)
balance: Boiler - Opaque gas is back
balance: Boiler - Boiler gas radius reduced from 4 to 3 tile radius
balance: Boiler - Able to shoot within 5 tiles of yourself
/:cl:

@tgstation-server tgstation-server added the Balance Changes to functionality that modifies how effective certain methods are at powergaming. label Jun 4, 2024
@MiniMeatwad
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One day TGMC will remove every way to attack people from off-screen and have the game be based on on-screen encounters.

As Rohesie intended.

@Clay500z
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Clay500z commented Jun 4, 2024

I think you should also either remove or reduce the minimum tile distance (whatever it's called) for boiler to shoot. Having to click on the very edge of your screen to shoot without zoom, I mean. It's mostly just an inconvenience, but sometimes you want to shoot yourself and there's no walls around.

@MLGTASTICa
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surprise surprise yet another crusher buff. When will the boiler nerfs stop? Do we really need to force everyone to go crusher to siege a fob now ? who expects a crusher with 4 tile zoom to be able to siege when the sniper rifles now outrange it 3 fold ???

@LohnRan
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LohnRan commented Jun 4, 2024

surprise surprise yet another crusher buff. When will the boiler nerfs stop? Do we really need to force everyone to go crusher to siege a fob now ? who expects a crusher with 4 tile zoom to be able to siege when the sniper rifles now outrange it 3 fold ???

#15998 (comment)

@Lefunny
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Lefunny commented Jun 4, 2024

Doing that without giving boiler betters way to run or increasing his damage is a bad idea, jetpacks can probably insta reach a boiler with said change too

@SimplySmiley123
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Doing that without giving boiler betters way to run or increasing his damage is a bad idea, jetpacks can probably insta reach a boiler with said change too

The marksman weapons are getting their numbers limited and scopes are getting axed.
If anything boiler will deserve this with those changes.

@Lefunny
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Lefunny commented Jun 4, 2024

Doing that without giving boiler betters way to run or increasing his damage is a bad idea, jetpacks can probably insta reach a boiler with said change too

The marksman weapons are getting their numbers limited and scopes are getting axed. If anything boiler will deserve this with those changes.

It's a schizophrenic nerf on marksmen reducing their number to four, i don't even see four snipers in a game only alone will fuck boiler

@SimplySmiley123
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Doing that without giving boiler betters way to run or increasing his damage is a bad idea, jetpacks can probably insta reach a boiler with said change too

The marksman weapons are getting their numbers limited and scopes are getting axed. If anything boiler will deserve this with those changes.

It's a schizophrenic nerf on marksmen reducing their number to four, i don't even see four snipers in a game only alone will fuck boiler

Nope. One marksman weapon barely puts much pressure on a boiler, especially when the boiler doesn't need to commit to his placement at all.
AMR? Sure, that puts some pressure.
Regular bog standard marksman weapons? Lol lmao, not without a firing squad of them.

@Barnet2
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Barnet2 commented Jun 4, 2024

This PR is partially because I think rushing/movement is a good deal more interactive for everyone as a whole instead of a sniper and boiler trying to duel 3 screens away from eachother. I doubt a good boiler will get rushed too much (they can definitely get pressured now) but if it gets too bad I can definitely port Acid Shroud from CM, which is basically just a glob ontop of yourself to GTFO.

@Arturlang
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You might have to make the boiler a bit more tanky because this means any marine with explosives can run up to the boiler and instagib it. 0 armor moment

@Barnet2
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Barnet2 commented Jun 4, 2024

You might have to make the boiler a bit more tanky because this means any marine with explosives can run up to the boiler and instagib it. 0 armor moment

Definitely a possibility, we'll see though

@AusarAtkin
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pls remove 3 seconds long dig-in so i can finally play cqc boiler and have fun, i fucking love cqc boiler

The 3 seconds dig in been a part of cqc boiler challenges ever since boiler existed.

@Kuro020 Kuro020 added Test Merge Candidate This PR has been reviewed and is ready for testing, unless something changes. Requires Testing PRs stable enough for testing, expecting minor changes. labels Jun 12, 2024
@Kuro020
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Kuro020 commented Jun 12, 2024

although the scope pr is dead, xenos got pretty strong now with buffs, so let's test this

@Araulius
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This PR is partially because I think rushing/movement is a good deal more interactive for everyone as a whole instead of a sniper and boiler trying to duel 3 screens away from eachother. I doubt a good boiler will get rushed too much (they can definitely get pressured now) but if it gets too bad I can definitely port Acid Shroud from CM, which is basically just a glob ontop of yourself to GTFO.

what's to stop a marine from rushing boiler with mimir 2? boiler has no survivability

@Technical-l
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This PR is partially because I think rushing/movement is a good deal more interactive for everyone as a whole instead of a sniper and boiler trying to duel 3 screens away from eachother. I doubt a good boiler will get rushed too much (they can definitely get pressured now) but if it gets too bad I can definitely port Acid Shroud from CM, which is basically just a glob ontop of yourself to GTFO.

what's to stop a marine from rushing boiler with mimir 2? boiler has no survivability

other fucking xenos?

comfyorange added a commit that referenced this pull request Jun 16, 2024
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@Ephemeralis
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although the scope pr is dead, xenos got pretty strong now with buffs, so let's test this

Who could've seen this coming?

comfyorange added a commit that referenced this pull request Jun 17, 2024
@tgstation-server tgstation-server removed the Test Merge Candidate This PR has been reviewed and is ready for testing, unless something changes. label Jun 18, 2024
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@Barnet2
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Barnet2 commented Jun 24, 2024

Some observations I made about this new Boiler:

1. Full glow Boiler is the only viable way to play now. You'll usually be in range of flares or ontop of acid wells anyways, so no glow has very little point to it.

2. You can zoom and prepare a bombard at the same time now. Don't have to make the choice between zooming or preparing bombard first.

3. Mg27 minscope is now the hard counter to Boilers, an even harder counter than snipers. It kills you faster than snipers, can suppress or destroy cover you're hiding behind, and has a bagillion bullets so missing isn't an issue. All while still shooting at any other xenos nearby whenever you aren't peeking, because running out of ammo in the mag when you peek is less of an issue for it. Only advantage snipers have over it is that snipers can cover a larger area and more flanks at the same time.

4. A single marine with a miniscope can stop you from shooting out of cover at all. A rusher with a shotgun will also stagger and interrupt your bombard very easily. That is to say, you'll need to shoot from behind cover 75% of the time. Addendum to point 1, no glow let's you shoot out of cover more often if there's darkness, but I'd say it's not worth the massive cooldown bombard gets. And it relies on marines not using flares. Or fire. Or blindly shooting into the darkness. Or wandering a little too close to you. Or Baldur.

5. A Boiler is significantly stronger with one other Boiler or Defiler. Wait for the other one to drop its gas, and then simply shoot your bombard while inside it's gas. Solves the problem of marines rushing or targeting you when you're out of cover, cause they just can't see you.

Overall a decent change, but it needs some tweaking to make it less cbt to play. I'd say to either give it stagger immunity or increase the zoom range by another 5 tiles. It's far too easy for bombard to get interrupted by shotgun staggers now, stagger immunity should let the boiler shoot out of cover with the risk of dying to bullets. Alternatively an increased zoom will just keep it outside of stagger range, but that brings back its off-screening.

Also please remove the minimum range for bombarding. Having to click on the very edge of the screen to shoot is just anti-qol without any real balance implication.

Stagger and closer range weapons are infact supposed to prevent you from your very high-impact gas. I didn't have an issue with miniscope guns as you can get gas off a tiny bit out of their range, which promotes them moving instead of holding down M1. I agree that the glob system probably doesn't have a place anymore but I am hesitant to remove it as it does give a bit of depth to the caste.

Re-added the zoom timer and removed the minimum distance to fire. Additionally on other feedback and my observations, reduced gas radius back to what it was before root removal.

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github-actions bot commented Jul 2, 2024

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 3 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale Pull request is awaiting delayed author response and may be closed. label Jul 2, 2024
@Fawcksy
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Fawcksy commented Jul 2, 2024

Very interesting rebalance in theory, seems to be working in practice. idk what else to say other than you get le epic upboat

comfyorange added a commit that referenced this pull request Jul 2, 2024
@Lumipharon Lumipharon merged commit 7ec5aef into tgstation:master Jul 3, 2024
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