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people.zil
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"PEOPLE for M3
Copyright (C) 1984 Infocom, Inc. All rights reserved."
"Necessary Flags"
;<GLOBAL LOAD-MAX 100>
<GLOBAL LOAD-ALLOWED 100>
<ROUTINE GLOBAL-PERSON-F ("AUX" PER)
<COND (<VERB? $CALL>
<SET PER <CHARACTERIZE ,PRSO>>
<COND (<NEARBY? .PER>
<PERFORM ,V?$CALL .PER>
<RTRUE>)
(ELSE <TELL-ISNT-HERE .PER>)>)
(<VERB? GIVE>
<TELL-ISNT-HERE ,PRSI>)
(<VERB? SLAP MUNG KILL ATTACK DANCE HELP
ACCUSE SEARCH LOOK-INSIDE>
<TELL-ISNT-HERE ,PRSO>)
(<OR <AND <VERB? SHOW REVEAL>
<IN? ,PRSI ,GLOBAL-OBJECTS>
<SET PER ,PRSI>>
<AND <VERB? ASK-ABOUT TELL-ME ;PHONE>
<IN? ,PRSO ,GLOBAL-OBJECTS>
<SET PER ,PRSO>>>
<COND (<EQUAL? .PER ,ME> <RFALSE>)
(<NEARBY? .PER>
<TELL
CD .PER " is waiting for you to come justify your interruption." CR>)
(ELSE
<TELL
"Your audience isn't listening." CR>)>)>>
<GLOBAL I-DONT-KNOW "\"I don't know ">
<GLOBAL ISNT-HERE " isn't here.">
<ROUTINE TELL-ISNT-HERE (PER)
<TELL CTHE .PER ,ISNT-HERE CR>>
<OBJECT HIM-HER
(IN GLOBAL-OBJECTS)
(SYNONYM HIM HER THEM GROUP)
(DESC "him or her")
(FLAGS NDESCBIT)>
<OBJECT YOU
(IN GLOBAL-OBJECTS)
(SYNONYM YOU YOURSELF HIMSELF HERSELF)
(DESC "himself or herself")
(FLAGS NDESCBIT)
(ACTION YOU-F)>
<ROUTINE YOU-F ()
<COND (<AND <VERB? ASK-ABOUT> <EQUAL? ,PRSI ,YOU>>
<PERFORM ,V?ASK-ABOUT ,PRSO ,PRSO>
<RTRUE>)
(<AND <VERB? TELL-ME> <EQUAL? ,PRSI ,YOU>>
<PERFORM ,V?TELL-ME ,PRSO ,WINNER>
<RTRUE>)>>
<OBJECT OBJECT-PAIR
(DESC "such things")
(ACTION OBJECT-PAIR-F)>
<ROUTINE LOCALIZE (P)
<COND (<AND <FSET? .P ,PERSON>
<IN? .P ,GLOBAL-OBJECTS>
<GETP .P ,P?CHARACTER>>
<CHARACTERIZE .P>)
(ELSE .P)>>
<ROUTINE CHARACTERIZE (P)
<COND (<FSET? .P ,PERSON>
<GET ,CHARACTER-TABLE <GETP .P ,P?CHARACTER>>)>>
<ROUTINE CHARACTERIZE? (P)
<COND (<SET P <GETP .P ,P?CHARACTER>>
<GET ,CHARACTER-TABLE .P>)>>
<ROUTINE OBJECT-PAIR-F ("AUX" P1 P2)
<COND (<VERB? ARREST>
<TELL-YOU-CANT
"arrest anyone. Only the police can do that. Besides, this
seems pretty far-fetched. It could only mean humiliation for you">)
(<G? <GET ,P-PRSO ,P-MATCHLEN> 2>
<COND (<VERB? EXAMINE COMPARE>
<TELL
"That's more than one per eye. " ,YOU-ARENT "up to it." CR>)>
<RTRUE>)>
<SET P1 <1 ,P-PRSO>>
<SET P2 <2 ,P-PRSO>>
<COND (<VERB? COMPARE>
<PERFORM ,PRSA .P1 .P2>
<RTRUE>)
(<VERB? EXAMINE>
<COND (<OR <NOT <FSET? .P1 ,PERSON>>
<NOT <FSET? .P2 ,PERSON>>>
<TELL-BORING>)
(<EQUAL? <LOC .P1> <LOC .P2>>
<TELL-YOU-CANT
"overhear or see anything out of the ordinary">)
(T <THEY-ARENT "together">)>)>>
<ROUTINE THEY-ARENT (STR)
<TELL "They aren't " .STR "." CR>>
<ROUTINE TELL-BORING ()
<TELL
"You see nothing interesting." CR>>
"People"
<OBJECT PLAYER
(IN BALLROOM-9)
(DESC "reporter")
(SYNONYM REPORTER)
(ACTION PLAYER-F)
(FLAGS NDESCBIT TRANSBIT THE PERSON INVISIBLE)
(CHARACTER 0)
(SIZE 0)>
<GLOBAL PLAYER-HIDING <>>
<ROUTINE PLAYER-F ()
<COND (<EQUAL? ,WINNER ,PLAYER>
<COND (<AND <VERB? EXAMINE> <EQUAL? ,PRSO ,PLAYER>>
<TELL
"You look pretty much like you always do, excepting the fact that you are
wearing a fairly ridiculous looking " 'COWBOY-COSTUME "." CR>)
(<EQUAL? ,NOT-ROPE ,PRSO ,PRSI>
<NOT-ROPE-F>)
(<AND <VERB? ACCUSE ARREST>
<EQUAL? ,PRSO ,PLAYER ,ME>>
<TELL "Turning yourself in, eh?" CR>)
(<AND <VERB? KILL ATTACK>
<IN? ,PRSO ,HERE>
<NOT <EQUAL? ,PRSO ,CORPSE ,VERONICA ,DOG>>>
<COND (<EQUAL? ,PRSO ,PLAYER>
<TELL "Suicide">)
(<FSET? ,PRSO ,PERSON>
<TELL <COND (<FSET? ,PLAYER ,TOLD>
"Another ")
(T "A ")>
'GLOBAL-MURDER>)
(T
<TELL "This">)>
<TELL " is not the way to clear up this mess." CR>)
(<AND <VERB? GIVE> <EQUAL? ,PRSI ,PLAYER>>
<TELL
"Taking up juggling, eh?" CR>)
(<AND <VERB? TAKE DANCE> <EQUAL? ,PRSO ,PLAYER>>
<TELL
"Usually, you say that to someone else." CR>)
(<AND <IN? ,DETECTIVE ,HERE>
<EQUAL? ,TARGET ,PLAYER>>
<COND (<VERB? SSHOW SGIVE> <RFALSE>)
(<AND <PLAYER-ARRESTED? ,DETECTIVE>
<VERB? WALK WALK-TO FOLLOW THROUGH>>
<RTRUE>)>)
(<AND <IN? ,DETECTIVE ,HERE>
<LAB-RESULTS-TO-PLAYER>>
<CRLF>
<RFALSE> ;"so what you were doing gets handled")
(<AND <IN? ,DUFFY ,HERE>
<EQUAL? ,TARGET ,PLAYER>>
<COND (<VERB? SSHOW SGIVE> <RFALSE>)
(<AND <PLAYER-ARRESTED? ,DUFFY>
<VERB? WALK WALK-TO FOLLOW THROUGH>>
<RTRUE>)>)
(<OR <AND <VERB? REVEAL> <EQUAL? ,PRSI ,PLAYER>>
<AND <VERB? TELL-ME TELL $CALL>
<EQUAL? ,PRSO ,PLAYER>>>
<COND (<VERB? TELL>
<SETG P-CONT <>>
<SETG QUOTE-FLAG <>>)>
<INTERVIEW-SELF>)
(<OR <AND <VERB? REVEAL>
<EQUAL? ,PRSO ,GLOBAL-MURDER>>
<AND <VERB? TELL-ME ASK-ABOUT>
<EQUAL? ,PRSI ,GLOBAL-MURDER>>>
<COND (<NOT <FSET? ,PLAYER ,TOLD>>
<TELL
"What murder? " ,YOU-DONT "know anything about a murder." CR>)>)
(<OR <AND <VERB? THROW-AT POUR-ON>
<EQUAL? ,PRSI ,PLAYER>>
<AND <VERB? RUB FOLLOW>
<EQUAL? ,PRSO ,PLAYER>>>
<TELL ,YOU-ARENT "coordinated enough." CR>)
(<AND <VERB? ALARM>
<EQUAL? ,PRSO <> ,PLAYER ,ME>>
<TELL "Getting sleepy, huh?" CR>)>)
(ELSE <RFALSE>)>>
<OBJECT ME
(IN GLOBAL-OBJECTS)
(DESC "yourself")
(SYNONYM ME REPORTER MYSELF ;I)
(ADJECTIVE COWBOY COWGIRL)
(ACTION ME-F)
(FLAGS NDESCBIT TRANSBIT PERSON)
(CHARACTER 0)
(SIZE 0)>
<ROUTINE ME-F ()
<COND (<VERB? RUB> <RFALSE>)
(<EQUAL? ,ME ,PRSO ,PRSI>
<PERFORM ,PRSA
<COND (<EQUAL? ,PRSO ,ME> ,PLAYER)
(T ,PRSO)>
<COND (<EQUAL? ,PRSI ,ME> ,PLAYER)
(T ,PRSI)>>
<RTRUE>)>>
<OBJECT COWBOY-COSTUME
(IN PLAYER)
(SYNONYM COSTUME OUTFIT)
(ADJECTIVE COWBOY COWGIRL MY WESTERN)
(DESC "western outfit")
(ACTION COWBOY-COSTUME-F)
(GENERIC GENERIC-STUFF-F)
(FLAGS NDESCBIT WEARBIT)>
<ROUTINE COWBOY-COSTUME-F ()
<COND (<VERB? EXAMINE>
<PERFORM ,V?EXAMINE <LOC ,PRSO>>
<RTRUE>)
(<VERB? TAKE-OFF DROP>
<TELL "The result would be embarrassing." CR>)>>
<OBJECT GUNBELT
(IN PLAYER)
(DESC "gunbelt")
(SYNONYM GUNBELT HOLSTER LOOP LOOPS)
(ADJECTIVE WESTERN LEATHER BELT)
(ACTION GUNBELT-F)
(CAPACITY 10)
(FLAGS TAKEBIT BURNBIT WEARBIT CONTBIT OPENBIT)>
<ROUTINE GUNBELT-F ()
<COND (<VERB? EXAMINE>
<TELL
"This is fine western gunbelt, with a holster for a six-gun and loops
with lots of bullets. It's expertly tooled leather and is really the
nicest element of your costume.">
<COND (<AND <NOT <FSET? ,GUNBELT ,WEARBIT>>
<NOT <IN? ,BULLET ,GUNBELT>>>
<TELL
" Now that you have it off, you can see that in the back one of the
cartridge loops is empty: a bullet is missing.">)>
<CRLF>)
(<VERB? LOOK-INSIDE>
<TELL
"Don't you remember, you left the gun at home. It was just a toy
anyway." CR>)
(<AND <VERB? PUT>
<NOT <EQUAL? ,PRSO ,BULLET>>
<EQUAL? ,PRSI ,GUNBELT>>
<TELL-WONT-FIT>)>>
<OBJECT PEN
(IN PLAYER)
(DESC "pen")
(SYNONYM PEN)
(ACTION PEN-F)
(FLAGS TAKEBIT)>
<ROUTINE PEN-F ()
<COND (<AND <VERB? WRITE> <EQUAL? ,PRSO ,PEN>>
<COND (<IN? ,NOTEBOOK ,PLAYER>
<PERFORM ,V?WRITE ,NOTEBOOK ,PEN>
<RTRUE>)
(T
<TELL "On your cuff, no doubt." CR>)>)>>
<OBJECT NOTEBOOK
(IN PLAYER)
(DESC "notebook")
(SYNONYM NOTEBOOK NOTES)
(ADJECTIVE REPORTER)
(FLAGS TAKEBIT BURNBIT READBIT)
(ACTION NOTEBOOK-F)
(TEXT
"The notebook contains a few doodles, a truncated phrase or two, and
little else.")>
<ROUTINE NOTEBOOK-F ()
<COND (<OR <VERB? WRITE>
<AND <VERB? TAKE> <IN? ,NOTEBOOK ,PLAYER>>>
<COND (<IN? ,PEN ,PLAYER>
<TELL
"The notebook now contains more doodles, phrases, and such than before." CR>)
(ELSE
<TELL
,YOU-DONT-HAVE "a writing implement." CR>)>)>>
<OBJECT YOUR-COAT
(IN EAST-COAT-CLOSET)
(DESC "reporter's overcoat")
(SYNONYM OVERCOAT COAT)
(ADJECTIVE PLAYER REPORTER MY)
(ACTION YOUR-COAT-F)
(FLAGS TAKEBIT BURNBIT OPENBIT TRANSBIT CONTBIT)>
<ROUTINE YOUR-COAT-F ()
<COND (<VERB? THROUGH>
<PERFORM ,V?WEAR ,YOUR-COAT>
<RTRUE>)
(<VERB? LOOK-INSIDE>
<TELL
,THERE-IS "nothing in the coat." CR>)
(<VERB? SMELL>
<TELL
"It smells slightly damp, which is expected, as it was raining when you
arrived." CR>)
(<VERB? RUB>
<TELL
"It feels slightly damp. It hasn't finished drying off from the rain." CR>)>>
\
<OBJECT GLOBAL-MICHAEL
(IN GLOBAL-OBJECTS)
(DESC "Michael")
(SYNONYM WELLMAN SHEIK MICHAEL MIKE)
(ADJECTIVE MR MICHAEL MIKE)
(ACTION GLOBAL-PERSON-F)
(FLAGS TRANSBIT PERSON)
(CHARACTER 1)>
<OBJECT MICHAEL
(IN BALLROOM-8)
(DESC "Michael")
(LDESC "Michael, costumed as a sheik, is here.")
(SYNONYM WELLMAN SHEIK MICHAEL MIKE)
(ADJECTIVE MR MICHAEL MIKE)
(ACTION MICHAEL-F)
(FLAGS TRANSBIT PERSON)
(CHARACTER 1)>
<GLOBAL MICHAEL-SEEN 0>
"add verbs that in general non-player ,winner doesn't want to handle here."
<ROUTINE DONT-HANDLE? ()
<COND (<VERB? WHAT SGIVE SSHOW FIND DANCE EXAMINE
IS $REVEAL THANKS>
<RTRUE>)
(<AND <VERB? TELL-ME>
<EQUAL? ,PRSO ,ME ,PLAYER>>
<RTRUE>)>>
<ROUTINE MICHAEL-F ()
<COND (<EQUAL? ,WINNER ,MICHAEL>
<COND (<VERB? HELLO>
<COND (<FSET? ,MICHAEL ,TOLD>
<TELL
"\"How could this have happened? " ,YOU-MUST "feel lucky, something like
this happening when you're here, but it's horrible, horrible!\"" CR>)
(T
<TELL
"\"Glad you could make it. I don't see where you'll find a story here,
but you'll have fun, at least.\"" CR>)>)
(<DONT-HANDLE?> <RFALSE>)
(ELSE
<TELL 'MICHAEL " pays you no heed." CR>)>)
(<AND <VERB? $REVEAL> <EQUAL? ,PRSO ,GLOBAL-MURDER>>
<ENABLE <QUEUE I-MICHAEL-TO-GARAGE 5>>
<COND (<REVEAL-MURDER ,MICHAEL>
<COND (<IN? ,WINNER ,HERE>
<TELL
CD ,WINNER " breaks the news of the murder to " 'MICHAEL ", who responds
jokingly, then realizes that " D ,WINNER " is serious. He seems to be
in a state of shock." CR>)
(<NEARBY? ,MICHAEL>
<TELL
CD ,WINNER " has just told " 'MICHAEL " something that seems to have
shocked him terribly." CR>)>)
(ELSE
<COND (<IN? ,WINNER ,HERE>
<TELL
CD ,WINNER " breaks the news of the murder to " 'MICHAEL ". He already
knows about it, and replies scornfully." CR>)>)>)
(<AND <VERB? REVEAL> <EQUAL? ,PRSO ,GLOBAL-MURDER>>
<ENABLE <QUEUE I-MICHAEL-TO-GARAGE 5>>
<COND (<REVEAL-MURDER ,MICHAEL>
<TELL
"\"What! You're kidding... No, you're not, are you?\" He seems to be
in a state of shock." CR>)
(ELSE
<TELL
"\"I already know. You're a cruel person to harp on it.\"" CR>)>)
(<VERB? EXAMINE>
<TELL
'MICHAEL " Wellman is a tall, greying man about forty years of age. He is
costumed as an Arab sheik straight out of a bad movie of the twenties." CR>)
(<AND <VERB? ASK-ABOUT> <EQUAL? ,PRSO ,MICHAEL>>
<COND (<NOT <FSET? ,PRSI ,PERSON>>
<COND (<AND <EQUAL? ,PRSI ,DRINK>
<IN-BALLROOM? ,VERONICA>>
<TELL
"\"" 'VERONICA "'s drink? She was drinking a Singapore Sling.\"" CR>)
(<EQUAL? ,PRSI ,HORSE>
<TELL
"\"'Lurking Grue' is " 'VERONICA "'s prize show jumper. He's really quite a
beautiful animal. He's coal black, you can barely see him in the dark.\"" CR>)
(<EQUAL? ,PRSI ,GLOBAL-MURDER>
<COND (<FSET? ,PRSO ,TOLD>
<TELL
"\"You reporters have all the sensitivity of buffalo. Can't you leave
me alone?\"" CR>)
(T
<TELL
"\"Murder?\"" CR>)>)
(ELSE
<TELL
"\"I'm not sure what I can tell you about " THE ,PRSI ".\"" CR>)>)
(<EQUAL? ,PRSI ,PLAYER>
<TELL
"\"I thought you were a friend of " 'VERONICA "'s. Didn't you go to school
together or something?\"" CR>)
(<EQUAL? ,PRSI ,MICHAEL ,GLOBAL-MICHAEL>
<TELL
"\"What can I say? I didn't realize the rich had to serve any function
but decoration and public amusement. That's what I do, and I take my job
seriously.\" He smiles." CR>)
(<EQUAL? ,PRSI ,GLOBAL-VERONICA ,VERONICA ,CORPSE>
<COND (<FSET? ,MICHAEL ,TOLD>
<TELL
'MICHAEL " stares at you. \"What a strange question! She was my wife, and
I loved her, and she's dead! Murdered! Why would anyone want to kill
her?\" His words trail off. \"I can't understand this. Things were so
good for us...\"" CR>)
(<IN? ,VERONICA ,HERE>
<TELL
'MICHAEL " hugs " 'VERONICA". He smiles." CR>)
(<IN-BALLROOM? ,VERONICA>
<TELL
"\"That's her over there. I guess she's going to try to get that costume
cleaned up.\"" CR>)
(T
<TELL
"\"That's an odd question. She's my wife: I love her.\"">
<COND (<G? ,PRESENT-TIME 555>
<TELL
" He looks around
quizzically. \"I wonder where she's gotten off to?\"">)>
<CRLF>)>)
(<EQUAL? ,PRSI ,ALICIA ,GLOBAL-ALICIA>
<TELL
"\"She's an excellent horsewoman, and a good friend of " 'VERONICA"'s. She
boards her horses here, so she's here a lot.\"" CR>)
(<EQUAL? ,PRSI ,COL-MARSTON ,GLOBAL-COL-MARSTON>
<TELL
"\"" 'COL-MARSTON "? One of the ablest men I know. He's done a lot with our family
trust, and I can always count on his advice.\"" CR>)
(<EQUAL? ,PRSI ,SEN-ASHER ,GLOBAL-SEN-ASHER>
<TELL
"\"" 'VERONICA " and I are quite fond of him. With a little luck he'll be
president some day. The man has a lot on the ball.\"" CR>)
(<EQUAL? ,PRSI ,OSTMANN ,GLOBAL-OSTMANN>
<TELL
"\"" 'OSTMANN " would love to buy the farm, but we turned him down. Our roots are
here, even though this part of the county is getting so suburban. Some
think it's past time to make a move upcounty. Most of the Club has
moved already. " 'OSTMANN " wanted to develop the land as town houses.
Imagine that!\"" CR>)
(<IN? ,PRSI ,HERE>
<TELL
'MICHAEL " glances toward " D ,PRSI ". \"What a rude question! Are you hoping
I'll say something derogatory and start a shouting match?\"" CR>)
(<EQUAL? ,PRSI ,GLOBAL-RICHARD>
<TELL
"\"It's common knowledge Richard and I have our disagreements. " 'VERONICA "
tries to keep him in line, but you know how it is sometimes between brother
and sister. Linda is another problem. She just doesn't fit in this sort of
group.\"" CR>)
(<EQUAL? ,PRSI ,GLOBAL-LINDA>
<TELL
,I-DONT-KNOW "why Richard keeps company with her. Well, I suppose I do.
But have you ever talked to her? With a
good tail wind she has an outside chance at a two-digit IQ.\" He shakes his
head ruefully. \"Richard is still a bit immature.\"" CR>)
(<EQUAL? ,PRSI ,GLOBAL-COCHRANE>
<TELL
"\"The fellow is a crook. I hear he's going up before" ,REAL-ESTATE-BOARD
" for unethical practices. He and " 'OSTMANN " hate each other, if
you believe the stories. I certainly didn't invite him, but
I'm not going to throw him out and make a scene.\"" CR>)
(<EQUAL? ,PRSI ,GLOBAL-BUTLER>
<TELL
"\"" 'BUTLER " has been with us forever. He worked for " 'VERONICA"'s
parents when they were still alive. He's lived on the farm for most of
his life.\"" CR>)
(<EQUAL? ,PRSI ,GLOBAL-BARTENDER>
<I-DONT-KNOW-ABOUT "him: " <>>
<TELL
'VERONICA " hired him from some agency for
the party. He mixes a pretty good martini, I can say that.\"" CR>)
(ELSE
<TELL
"\"I can't say much one way or the other.\"" CR>)>)
(<OR <VERB? SHOW>
<AND <VERB? $DISCOVER>
<IN? ,MICHAEL ,HERE>
<NOT <IN? ,MICHAEL ,OFFICE>>>>
<COND (<EQUAL? ,PRSO ,CORPSE>
<COND (<REVEAL-MURDER ,MICHAEL>
<TELL
'MICHAEL " stares at the corpse, stunned. He rushes over, cradles the body
in his arms, and seems about to cry. Then, suddenly, he turns to you: \"Did
you do this?" ,CALLING-POLICE>
<COND (<GLOBAL-IN? ,TELEPHONE ,HERE>
<TELL-MICHAEL-CALLS-POLICE>)>
<CRLF>)
(ELSE
<TELL
"He looks away. \"I can't bear it,\" he says, trying to compose
himself." CR>)>)
(<FSET? ,PRSO ,MICHAELBIT>
<FCLEAR ,PRSO ,MICHAELBIT>
<SETG MICHAEL-SEEN <+ ,MICHAEL-SEEN 1>>
<ENABLE <QUEUE I-FLEE 5>>
<TELL
"\"I have no idea what this has to do with me.\"" CR>)>)>>
<GLOBAL THREE-STOOGES-IN-OFFICE? <>>
<ROUTINE TELL-MICHAEL-CALLS-POLICE ()
<TELL
'MICHAEL " picks up the telephone
and calls the police.">
<COND (<FSET? ,MICHAEL ,TOLD>
<TELL " His voice breaks towards the end.">)>
<RTRUE>>
<ROUTINE G-MICHAEL (GARG "AUX" (L <LOC ,MICHAEL>) (BODY? <>))
<COND (<NOT .GARG> <IMOVEMENT ,MICHAEL G-MICHAEL>)
(<EQUAL? .GARG ,G-IMPATIENT>
<COND (<EQUAL? .L ,HERE ,OFFICE> <RFALSE>)
(<EQUAL? .L ,LIBRARY>
<FCLEAR ,LIBRARY-DOOR ,LOCKED>
<RFALSE>)>
<TELL 'MICHAEL " is looking ">
<COND (<EQUAL? .L ,GARAGE>
<TELL
"angry and impatient." CR>)
(<FSET? ,MICHAEL ,TOLD>
<TELL
"impatient, nervous, and distraught." CR>)
(ELSE
<TELL "very bored with all this." CR>)>)
(<EQUAL? .GARG ,G-REACHED ,G-ALREADY>
<COND (<AND <EQUAL? .L ,BALLROOM-5>
<IN? ,ALICIA ,BALLROOM-5>>
<THEY-DANCE ,MICHAEL>)
(<AND <EQUAL? .L ,BALLROOM-8>
<NOT ,PARTY-OVER>>
<NEW-SCRIPT ,MICHAEL ,MICHAEL-LOOP>
<RFALSE>)
(<AND <EQUAL? .L ,BALLROOM-9>
<NOT ,OFFICE-EXPEDITION?>>
<GOALS? ,MICHAEL <>>
<ESTABLISH-GOAL ,COL-MARSTON ,BALLROOM-9 T>
<ESTABLISH-GOAL ,COCHRANE ,BALLROOM-9 T>
<ENABLE <QUEUE I-ARGUMENT 5>>
<RFALSE>)
(<EQUAL? .L ,GARAGE>
<ENABLE <QUEUE I-MICHAEL-HIDES-FOLDER 1>>
<RFALSE>)
(<AND <EQUAL? .L ,HALLWAY-3>
<NOT ,THREE-STOOGES-IN-OFFICE?>>
<GOALS? ,MICHAEL <>>
<COND (<AND <IN? ,COCHRANE ,HALLWAY-3>
<IN? ,COL-MARSTON ,HALLWAY-3>>
<GANGS-ALL-HERE>)>)
(<EQUAL? .L ,OFFICE>
<SETG THREE-STOOGES-IN-OFFICE? T>
<ESTABLISH-GOAL ,MICHAEL ,LIVING-ROOM>
<GRAB-ATTENTION ,MICHAEL>
<COND (<NOT ,MURDER-PUBLIC?>
<SET BODY? <EQUAL? <META-LOC ,CORPSE> ,OFFICE>>
<COND (.BODY?
<FCLEAR ,MICHAEL ,TOLD>
<REVEAL-MURDER ,MICHAEL>)
(ELSE
<SETG MURDER-PUBLIC? T>
<ENABLE <QUEUE I-POLICE-ARRIVE 25>>)>
<COND (<EQUAL? .L ,HERE>
<COND (.BODY?
<TELL-LOOK-AROUND>
<TELL
"The three of them start to search the room, examine the body, and so on.
Then " 'MICHAEL " says, \"Wait! This is a job for the police! Don't touch
anything!\" The others agree, though " D ,COCHRANE " takes some convincing. ">
<TELL-MICHAEL-CALLS-POLICE>
<CRLF>)
(ELSE
<TELL-LOOK-AROUND>
<TELL
'MICHAEL " is particularly shocked. \"There must have
been a prowler in here, or maybe some kids out for a thrill.\" He looks
around some more. ">
<COND (<IN? ,FAIRY-MASK .L>
<TELL
"\"" 'VERONICA "'s mask is here!\" he says. ">)>
<COND (<IN? ,ROPE .L>
<TELL
"\"And isn't that your rope?\" He asks you. ">)>
<TELL
"He seems puzzled. \"Nothing seems to be taken." ,CALLING-POLICE
" He does so." CR>)>
<RTRUE>)>)>)
(<EQUAL? .L ,LIBRARY>
<COND (<IN? ,COL-MARSTON ,LIBRARY>
<LIBRARY-MEETING ,MICHAEL>)
(ELSE
<GOALS? ,MICHAEL <>>
<RFALSE>)>)
(<AND ,FLEEING? <EQUAL? .L ,SITTING-ROOM>>
<UNPRIORITIZE ,MICHAEL>
<COND (<IN? ,ALICIA .L>
<GOALS? ,ALICIA T>
<ESTABLISH-GOAL ,ALICIA ,BARN T>
<ESTABLISH-GOAL ,MICHAEL ,BARN T>)
(T
<GOALS? ,MICHAEL <>>)>
<RFALSE>)
(<EQUAL? .L ,BARN>
<GOALS? ,MICHAEL <>>
<BARN-DANCE ,MICHAEL>)>)>>
<ROUTINE TELL-LOOK-AROUND ()
<TELL
'MICHAEL " and the others look around the room, startled. They see the total
wreck of the office. ">>
<ROUTINE I-MICHAEL-HIDES-FOLDER ()
<COND (<AND <EQUAL? ,HERE ,GARAGE>
<NOT ,PLAYER-HIDING>>
<COND (<LISTENING? ,MICHAEL>
<TELL "\"Get out of here!\" " 'MICHAEL " screams." CR>
<RTRUE>)>
<SETG MICHAEL-TO-GARAGE? <>>
<ENABLE <QUEUE I-MICHAEL-TO-GARAGE 25>>
<ESTABLISH-GOAL ,MICHAEL ,BALLROOM-9 T>
<GRAB-ATTENTION ,MICHAEL>
<TELL
'MICHAEL " eyes you suspiciously. \"What are you doing in here?\" he asks.">
<COND (<OR <FSET? ,BMW-TRUNK ,OPENBIT>
<IN? ,CROWBAR ,PLAYER>
<FIRST? ,BMW-TRUNK>>
<TELL
" \"Have you been fooling with my car? What are you doing in here! I'll
have you thrown out!\" He seems serious.">)>
<COND (<FSET? ,MICHAEL ,TOLD>
<TELL
" \"Are you trying to hide something? You've been acting pretty oddly.
Did you kill my wife?\" He breaks off, torn between several courses of
action.">)>
<TELL
" Finally he just says \"Get out of here!\"" CR>)
(ELSE
<ENABLE <QUEUE I-LIBRARY-MEETING 20>>
<COND (<AND <NOT <FIRST? ,BMW-TRUNK>>
<NOT <FSET? ,BMW-TRUNK ,OPENBIT>>>
<FSET ,BMW-TRUNK ,LOCKED>
<MOVE ,TRUST-FOLDER ,BMW-TRUNK>
<FCLEAR ,TRUST-FOLDER ,INVISIBLE>
<COND (<EQUAL? ,HERE ,GARAGE>
<TELL-MIKE-WALKS>
<TELL
", and after a few seconds, closes it again. Unfortunately, the trunk lid
blocks your view of what he was doing when the trunk was open." CR>)>)
(ELSE
<REMOVE ,TRUST-FOLDER>
<COND (<EQUAL? ,HERE ,GARAGE>
<TELL-MIKE-WALKS>
<TELL
", and becomes extremely agitated. He looks around, fails to see you, and
stands for a moment, confused." CR>)>)>)>>
<ROUTINE TELL-MIKE-WALKS ()
<TELL
'MICHAEL " walks to the rear of the BMW, ">
<COND (<FSET? ,BMW-TRUNK ,OPENBIT>
<TELL "notices the trunk is open">)
(T
<TELL "opens the trunk">)>>
<ROUTINE I-LIBRARY-MEETING ()
%<DEBUG-CODE
<COND (,DEBUG
<TELL "[Michael and Marston to Library]" CR>)>>
<ESTABLISH-GOAL ,MICHAEL ,LIBRARY T>
<ESTABLISH-GOAL ,COL-MARSTON ,LIBRARY T>
<RFALSE>>
<ROUTINE TELL-THREE-STOOGES ()
<TELL 'MICHAEL ", " 'COL-MARSTON ", and " 'COCHRANE>>
<ROUTINE TELL-THREE-ARRIVE (KNEW?)
<COND (<EQUAL? ,HERE ,OFFICE ,HALLWAY-3>
<FSET ,PLAYER ,TOLD>
<TELL-THREE-STOOGES>
<TELL
" arrive at the office door.
" 'COL-MARSTON " glances through the door. \"Look in there!\" he cries.
\"The place is a shambles!">
<COND (.KNEW?
<TELL " It must be true, then!">)>
<COND (<EQUAL? ,HERE ,OFFICE>
<TELL
"\" They see you">)
(ELSE
<TELL
"\" " 'MICHAEL " and " 'COCHRANE " look startled as well">)>
<TELL ,THREE-CROWD CR>)
(<CORRIDOR-LOOK ,MICHAEL>
<TELL-THREE-STOOGES>
<TELL
" are down the hall, in front of the
office. " 'COL-MARSTON " shouts" ,THREE-CROWD CR>)>>
<GLOBAL THREE-CROWD ", and the three of them crowd into the room.">
<GLOBAL GANG-BEEN-TO-OFFICE? <>>
<ROUTINE GANGS-ALL-HERE ("AUX" (KNEW <>))
<COND (,GANG-BEEN-TO-OFFICE? <RFALSE>)>
<SETG GANG-BEEN-TO-OFFICE? T>
<UNPRIORITIZE ,MICHAEL>
<ESTABLISH-GOAL ,MICHAEL ,OFFICE T>
<UNPRIORITIZE ,COCHRANE>
<ESTABLISH-GOAL ,COCHRANE ,OFFICE T>
<UNPRIORITIZE ,COL-MARSTON>
<ESTABLISH-GOAL ,COL-MARSTON ,OFFICE T>
<COND (<OR <FSET? ,MICHAEL ,TOLD>
<FSET? ,COCHRANE ,TOLD>
<FSET? ,COL-MARSTON ,TOLD>>
<SET KNEW T>)>
%<DEBUG-CODE
<COND (<AND ,GOSSIP <NOT .KNEW>>
<TELL
"[Michael, Marston, Cochrane find out at office]" CR>)>>
<COND (<EQUAL? <META-LOC ,CORPSE> ,OFFICE>
<FSET ,MICHAEL ,TOLD>
<FSET ,COL-MARSTON ,TOLD>
<FSET ,COCHRANE ,TOLD>)>
<COND (<FSET? ,SOUTH-OFFICE-DOOR ,OPENBIT>
<TELL-THREE-ARRIVE .KNEW>)
(T
<FCLEAR ,SOUTH-OFFICE-DOOR ,LOCKED>
<FSET ,SOUTH-OFFICE-DOOR ,OPENBIT>
<COND (<EQUAL? ,HERE ,OFFICE>
<TELL
"Outside, you hear voices. ">
<COND (<NOT .KNEW>
<TELL
" You hear someone say," ,LET-ME ,THERE-IS "a pause."
,I-HAD-THEM "Another pause. The doorknob turns." ,WAIT-A-MINUTE>)>
<TELL "The door opens, revealing ">
<TELL-THREE-STOOGES>
<TELL ". They crowd forward." CR>)
(<EQUAL? ,HERE ,HALLWAY-3>
<FSET ,PLAYER ,TOLD>
<COND (.KNEW
<TELL
'MICHAEL " says, \"If it's true, I can take it, just let me go in.\" He
opens the door, and the three of them crowd around." CR>)
(T
<TELL
'MICHAEL " says," ,LET-ME "He roots around underneath
his robes for a moment, obviously trying to find his keys. He clearly
can't find them." ,I-HAD-THEM "He gets more and more
frantic." ,WAIT-A-MINUTE 'MICHAEL " throws open the door of the office, the others crowding
closely around him." CR>)>)
(<CORRIDOR-LOOK ,MICHAEL>
<TELL
"You see, at the office door, a group which includes ">
<TELL-THREE-STOOGES>
<TELL ". " 'MICHAEL>
<COND (<NOT .KNEW>
<TELL " is looking for something in his
robes, getting more and more frantic. Then, suddenly, he">)>
<TELL " opens the door,
and the other two crowd around him, staring into the office." CR>)>)>>
<GLOBAL LET-ME " \"Let me unlock this door...\" ">
<GLOBAL I-HAD-THEM " \"I had them! I unlocked the wine cellar only an hour
ago; Smythe needed to get to it! My keys are gone!\" ">
<GLOBAL WAIT-A-MINUTE " \"Wait a minute! This door isn't
locked! Something's going on here!\" ">
<ROUTINE LIBRARY-MEETING (LAST "AUX" FIRST)
<COND (<EQUAL? .LAST ,MICHAEL> <SET FIRST ,COL-MARSTON>)
(ELSE <SET FIRST ,MICHAEL>)>
<FCLEAR ,LIBRARY-DOOR ,OPENBIT>
<FCLEAR ,LH-DOOR ,OPENBIT>
<FSET ,LIBRARY-DOOR ,LOCKED>
<FSET ,LH-DOOR ,LOCKED>
<MOVE ,INVESTOR-LIST ,COL-MARSTON>
<ENABLE <QUEUE I-END-MEETING 2>>
<COND (<NOT <EQUAL? <META-LOC ,PLAYER> ,LIBRARY>>
<RFALSE>)>
<TELL D .LAST " enters the library. ">
<COND (<EQUAL? ,PLAYER-HIDING ,CHAIR>
<TELL
'MICHAEL " and " 'COL-MARSTON " greet each other, then glance suspiciously
around the room. They do not see you hiding behind the overstuffed
chair. " 'MICHAEL " closes and locks the doors. He then passes the Colonel a
piece of paper, which the latter avidly scans, then folds up and
stuffs into a pocket. Both men grin." CR>)
(<EQUAL? <META-LOC ,PLAYER> ,LIBRARY>
<GRAB-ATTENTION ,MICHAEL 2>
<GRAB-ATTENTION ,COL-MARSTON 2>
<TELL
"He seems surprised to see you. " D .FIRST "
looks at him and shrugs his shoulders. \"Please leave us. We have some
private business to transact. I'm sure you understand,\" says " 'MICHAEL ".
The two of them unceremoniously show you the door." CR>
<GOTO ,HALLWAY-16>
<RTRUE>)>>
<ROUTINE I-END-MEETING ()
<UNPRIORITIZE ,COL-MARSTON>
<ESTABLISH-GOAL ,COL-MARSTON ,BALLROOM-8 T>
<UNPRIORITIZE ,MICHAEL>
<ESTABLISH-GOAL ,MICHAEL ,BALLROOM-8 T>
<RFALSE>>
<GLOBAL OFFICE-EXPEDITION? <>>
<ROUTINE I-ARGUMENT ("AUX" S (FLG <>))
<COND (<AND <NOT ,OFFICE-EXPEDITION?>
<NOT <FSET? ,MICHAEL ,TOLD>>
<IN? ,MICHAEL ,BALLROOM-9>
<IN? ,COL-MARSTON ,BALLROOM-9>
<IN? ,COCHRANE ,BALLROOM-9>>
<SET S <GET ,ARGUMENT-TABLE ,ARGUMENT-COUNT>>
<COND (<EQUAL? ,HERE ,BALLROOM-9>
<SET FLG T>
<TELL .S CR>)
(<IN-BALLROOM? ,PLAYER>
<SET FLG T>
<TELL
,SEEMS-TO-BE A ,DISCUSSION " going on at the bar." CR>)
(<EQUAL? ,ARGUMENT-COUNT 0>
<SETG ARGUMENT-POSTPONE <- ,ARGUMENT-POSTPONE 1>>
<COND (<G? ,ARGUMENT-POSTPONE 0>
<QUEUE I-ARGUMENT 2>
<RFALSE>)>)>
<SETG ARGUMENT-COUNT <+ ,ARGUMENT-COUNT 1>>
<COND (<SET S <GET ,ARGUMENT-TABLE ,ARGUMENT-COUNT>>
<QUEUE I-ARGUMENT 1>)
(ELSE
<SETG ARGUMENT-COUNT 0> ;"argument over"
<SETG OFFICE-EXPEDITION? T>
<THIS-IS-S-HE ,MICHAEL>
<ESTABLISH-GOAL ,MICHAEL ,HALLWAY-3 T>
<ESTABLISH-GOAL ,COL-MARSTON ,HALLWAY-3 T>
<ESTABLISH-GOAL ,COCHRANE ,HALLWAY-3 T>)>
<RETURN .FLG>)
(<FSET? ,MICHAEL ,TOLD>
<SETG OFFICE-EXPEDITION? T>
<SETG ARGUMENT-COUNT 0>
<RFALSE>)
(ELSE
<QUEUE I-ARGUMENT 5>
<RFALSE>)>>
<GLOBAL ARGUMENT-POSTPONE 5>
<GLOBAL ARGUMENT-COUNT 0>
<GLOBAL ARGUMENT-TABLE
<TABLE
"Some guests are discussing this year's horse sales. Col. Marston
maintains that no stallion went for more than one
hundred thousand dollars, while Cochrane contends that he's wrong."
"Michael joins in the discussion. \"I recall a black stallion that
went for a high price last year. It was probably over a hundred thousand.\"
Col. Marston glares at him."
"Col. Marston says, \"I have a good memory for figures. The top price last
year was ninety two thousand. I even remember the horse, it was a chestnut,
about fifteen hands. Beautiful animal!\" Michael nods, apparently convinced.
Cochrane glances at Michael, feeling betrayed. \"Nonsense,\" he says, angrily."
"Cochrane takes another gulp of his drink. \"You're just
getting senile, Colonel. It was a black stallion, and I remember who bought
it. It was Jeffries! So there!\" He makes a gesture of
finality, almost spilling his drink on Marston, who is beginning to get
angry himself."
"Michael steps between them. \"Look here,\" he says, \"No need to fight.
We've got all the auction records in the office. Veronica
gets everything published. We can settle
this like gentlemen. Okay?\" Cochrane seems mollified, and
Marston comments under his breath, \"Some of us aren't gentlemen.\"
They head off towards the office."
<>>>
<GLOBAL MURDER-PUBLIC? <>>
\
<ROUTINE VERONICA-UNMASKED? ()
<EQUAL? <GETP ,VERONICA ,P?SDESC> ,VERONICA-SDESC>>
<ROUTINE VERONICA-UNMASKS ()
<FCLEAR ,VERONICA ,THE>
<PUTP ,VERONICA ,P?SDESC ,VERONICA-SDESC>
<FCLEAR ,GLOBAL-VERONICA ,THE>
<PUTP ,GLOBAL-VERONICA ,P?SDESC ,VERONICA-SDESC>>
<GLOBAL VERONICA-SDESC "Veronica">
<OBJECT GLOBAL-VERONICA
(IN GLOBAL-OBJECTS)
(DESC "Veronica")
(SDESC "fairy queen")
(SYNONYM VERONICA TITANIA QUEEN ASHCROFT ;WELLMAN)
(ADJECTIVE VERONICA MRS MS FAIRY WIFE)
(ACTION GLOBAL-VERONICA-F)
(GENERIC GENERIC-VERONICA-F)
(FLAGS TRANSBIT PERSON FEMALE THE)
(CHARACTER 2)>
<ROUTINE GLOBAL-VERONICA-F ()
<COND (<AND <NOT <LOC ,VERONICA>>
<EQUAL? <META-LOC ,CORPSE> ,HERE>
<NOT <VERB? TELL-ME ASK-ABOUT>>>
<PERFORM ,PRSA
<COND (<EQUAL? ,PRSO ,GLOBAL-VERONICA> ,CORPSE)
(T ,PRSO)>
<COND (<EQUAL? ,PRSI ,GLOBAL-VERONICA> ,CORPSE)
(T ,PRSI)>>
<RTRUE>)
(ELSE
<GLOBAL-PERSON-F>)>>
<OBJECT VERONICA
(IN BALLROOM-8)
(DESC "Veronica")
(SDESC "fairy queen")
(SYNONYM VERONICA TITANIA QUEEN ASHCROFT ;WELLMAN)
(ADJECTIVE VERONICA MRS MS FAIRY WIFE)
(ACTION VERONICA-F)
(DESCFCN VERONICA-DESC-F)
(GENERIC GENERIC-VERONICA-F)
(FLAGS TRANSBIT PERSON FEMALE THE)
(CHARACTER 2)>
<ROUTINE GENERIC-VERONICA-F (NAM)
<COND (<NOT <EQUAL? .NAM ,W?COSTUME>> ,VERONICA)
(ELSE <GENERIC-STUFF-F .NAM>)>>
<ROUTINE VERONICA-DESC-F ("OPTIONAL" (RARG <>))
<TELL "Titania, Queen of Faery,">
<COND (<VERONICA-UNMASKED?>
<TELL " in the person of " 'VERONICA ",">)>
<TELL " is">
<TELL-HERE>>
<ROUTINE TELL-IGNORES () <TELL "She" ,IGNORES-YOU "." CR>>
<GLOBAL IGNORES-YOU " ignores you">
<ROUTINE LONG-MASK-DESC ()
<TELL
" It covers the entire head with a glittery silver stocking. The hair is
silver and gold wire streaming out behind as though blown by the wind.
The ears are silvered butterfly wings, and the eyebrows turn up into
antennae." CR>>
<ROUTINE VERONICA-F ()
<COND (<EQUAL? ,WINNER ,VERONICA>
<COND (<VERB? WHAT>
<COND (<EQUAL? ,PRSO ,YOU>
<TELL
"\"I'm Queen of Faery, stupid!\" she growls." CR>)>)
(<VERB? HELLO>
<TELL "She pauses for a moment and greets you." CR>)
(<DONT-HANDLE?> <RFALSE>)
(ELSE
<TELL-IGNORES>)>)
(<VERB? $CALL WAIT>
<TELL-IGNORES>)
(<VERB? EXAMINE>
<COND (<VERONICA-UNMASKED?>
<TELL 'VERONICA " Ashcroft">)
(ELSE <TELL "Titania, Queen of Faery">)>
<TELL " is in her early thirties, about 5'3\" in height,
weighing about 100 pounds. She is wearing a voluminous white gown and
silvered fairy wings. Her mask is quite striking.">
<LONG-MASK-DESC>)
(<VERB? UNMASK ATTACK KILL TAKE CUT>
<TELL