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OfflineCrowdControl.py
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# Can't use real Crowd Control? Get a taste of the experience with this!
import socket
import time
import random
def genMsg(code,param):
msg = '{"id":1,"viewer":"Python","code":"'+code+'","type":1'
if param:
msg+=',"parameters":['
paramstr = ""
for p in param:
print(p)
if isinstance(p,int):
paramstr+=str(p)
elif isinstance(p,str):
paramstr+='"'+p+'"'
paramstr+=","
paramstr = paramstr[:-1]
print(paramstr)
msg+=paramstr
msg+=']'
msg+=',"duration":'
msg+= str(random.randint(10,80)*1000)
msg+='}\0'
return msg
def randomAmmo():
ammo = []
ammo.append('flakammo')
ammo.append('assaultammo')
ammo.append('bioammo')
ammo.append('linkammo')
ammo.append('minigunammo')
ammo.append('rocketammo')
ammo.append('shockammo')
ammo.append('sniperammo')
ammo.append('mineammo')
return random.choice(ammo).lower()
def randomWeapon():
weapon = []
weapon.append('balllauncher')
weapon.append('biorifle')
weapon.append('flakcannon')
weapon.append('linkgun')
weapon.append('minigun')
weapon.append('redeemer')
weapon.append('rocketlauncher')
weapon.append('shockrifle')
weapon.append('lightninggun')
weapon.append('translocator')
weapon.append('supershockrifle')
weapon.append('minelayer')
return random.choice(weapon).lower()
def randomAnnouncer():
announce = []
announce.append('UnrealGame.MaleAnnouncer')
announce.append('UnrealGame.FemaleAnnouncer')
announce.append('UnrealGame.ClassicAnnouncer')
announce.append('UnrealGame.UTClassicAnnouncer')
announce.append('UnrealGame.SexyFemaleAnnouncer')
return random.choice(announce)
def pickEffect():
effects = []
effects.append(("sudden_death",None))
effects.append(("full_heal",None))
effects.append(("full_armour",None))
effects.append(("full_adrenaline",None))
effects.append(("give_health",[str(random.randint(10,100))]))
effects.append(("third_person",None))
effects.append(("bonus_dmg",None))
effects.append(("gotta_go_fast",None))
effects.append(("gotta_go_slow",None))
effects.append(("thanos",None))
effects.append(("swap_player_position",None))
effects.append(("no_ammo",None))
effects.append(("give_ammo",[randomAmmo(),str(random.randint(1,3))]))
effects.append(("nudge",None))
effects.append(("drop_selected_item",None))
effects.append(("give_weapon",[randomWeapon()]))
effects.append(("give_instagib",None))
effects.append(("give_redeemer",None))
effects.append(("melee_only",None))
effects.append(("last_place_shield",None))
effects.append(("last_place_bonus_dmg",None))
effects.append(("first_place_slow",None))
effects.append(("blue_redeemer_shell",None))
effects.append(("vampire_mode",None))
effects.append(("force_weapon_use",[randomWeapon()]))
effects.append(("force_instagib",None))
effects.append(("force_redeemer",None))
effects.append(("reset_domination_control_points",None))
effects.append(("return_ctf_flags",None))
effects.append(("big_head",None))
effects.append(("headless",None))
effects.append(("limbless",None))
effects.append(("full_fat",None))
effects.append(("skin_and_bones",None))
effects.append(("low_grav",None))
effects.append(("ice_physics",None))
effects.append(("flood",None))
effects.append(("last_place_ultra_adrenaline",None))
effects.append(("all_berserk",None))
effects.append(("all_invisible",None))
effects.append(("all_regen",None))
effects.append(("thrust",None))
effects.append(("team_balance",None))
effects.append(("bouncy_castle",None))
effects.append(("silent_hill",None))
effects.append(("announcer",[randomAnnouncer()]))
effects.append(("heal_onslaught_cores",None))
effects.append(("reset_onslaught_links",None))
effects.append(("winner_half_dmg",None))
effects.append(("red_light_green_light",None))
effects.append(("massive_momentum",None))
return random.choice(effects)
s=socket.create_server(("localhost",43384))
while True:
print("Connecting...")
conn,addr = s.accept()
with conn:
print("Connected to ",addr)
while True:
#conn.send(x)
time.sleep(random.randint(5,10))
effect = pickEffect()
if effect!=None:
msg = genMsg(effect[0],effect[1])
print("Sending "+msg)
try:
conn.send(msg.encode('utf-8'))
except:
break
print("Sent")
time.sleep(random.randint(1,2))