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Back-ends: GLFW
Renderer: OpenGL
Compiler: MSVC 2022
Operating System: Windows 11
Dependencies: imgui-node-editor and GLFW&OpenGL related(glm, glad, etc.)
My Issue/Question:
When I set the screen resolution scale to 100%, the program works fine.
When the program is running, I scale the screen resolution to 125%, the program goes black.
When my screen resolution is set to 125%, the program goes wired. The mouse cannot operate correctly, as if a single mouse position occupies multiple pixels, making it impossible to perform proper positioning and selection operations.
It seems like the screen's dpi change cannot be handled correctly. I don't know how to address this problem.
I already checked my code, I have a same code structure like the blueprint example, but the problem still exists, any ideas about this?
The text was updated successfully, but these errors were encountered:
Thanks for creating such an amazing node-editor framework, it's really great!
Here is my issue which has been raised in
imgui
issues.Here is the link to this issue: https://github.com/ocornut/imgui/issues/6556#issue-1778994593
I already checked my code, I have a same code structure like the
blueprint
example, but the problem still exists, any ideas about this?The text was updated successfully, but these errors were encountered: