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#Chicken Game

A working title

###Concept A chicken farming simulation. The player feeds, waters, and protects the chickens, building and repairing fences, shoo-ing foxes and ferrets.

The players collects eggs, sells eggs, and buys better (organic) feed and (durable) fences. The price of the eggs goes up. Eventually the player buys more hens and balances the health and wellbeing of the chickens with profit.

Unsolved Problems with this Concept:

The concept is similar to Lemonade Tycoon which takes a few hours to finish and ends with you managing a lemonade empire in a stadium. That is way too big.

I see this a cute little which game you could finish in about 10 minutes, maybe 3 levels... but how can I avoid an anticlimactic finish ?

###Progress Done:

  1. The player entity walks and responds to arrow keys.
  2. The chicken entities walk and randomly change direction.
  3. Dirt background
  4. Fence keeps player and chickens in.
  5. Chicken's lay eggs.
  6. Player collects eggs.
  7. Scoreboard counts eggs.

Next Up:

  1. Re-Design player
  2. Design loading screen, background.
  3. Fix scoreboard
  4. Store for selling eggs, buying upgrades.
  5. Ferrets rats and weasels!

LIVE DEMO HERE