Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mobs trapped in collision attacked by summons kill server. #149

Open
wushin opened this issue Sep 20, 2015 · 4 comments
Open

Mobs trapped in collision attacked by summons kill server. #149

wushin opened this issue Sep 20, 2015 · 4 comments
Assignees

Comments

@wushin
Copy link
Member

wushin commented Sep 20, 2015

No description provided.

@wushin wushin self-assigned this Sep 20, 2015
@wushin wushin added the bug label Sep 20, 2015
@Helianthella
Copy link
Member

steps to reproduce?

@wushin
Copy link
Member Author

wushin commented Sep 20, 2015

Create spawns enclosed in Collision
Player needs to be unreachable due to the creatures being enclosed
Player summon mobs that appear inside the collision
The summons attack the mobs which in turn attempt to attack the player
Pathing just keeps trying even though it will alway fail

@monwarez
Copy link

One solution, is to prevent player spawn monster in a radius > 1
so change the (rbox location (if_then_else (is_in (location caster) (@+ (@ "009-7" (- (script_int caster "$@fightclub_x1") 2) (- (script_int caster "$@fightclub_y1") 2)) (+ (- (script_int caster "$@fightclub_x2") (script_int caster "$@fightclub_x1")) 5) (+ (- (script_int caster "$@fightclub_y2") (script_int caster "$@fightclub_y1")) 5))) 1 2))
by somethings like (rbox location 1) when the player is allow to spawn monster

@wushin
Copy link
Member Author

wushin commented Feb 10, 2016

@monwarez We are talking about if we intentionally want to spawn mobs within collision, not to avoid it.

If you place too many mobs in an area you can summon into or argo in some way, the mobs freak out and keep trying to calculate path to the player.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants