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Animated Battleback.rb
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Animated Battleback.rb
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# =============================================================================
# TheoAllen - Animated Battleback
# Version : 1.0c
# Contact : Discord @ Theo#3034
# =============================================================================
($imported ||= {})[:Theo_AnimBattleBack] = true
# =============================================================================
# Change Logs:
# -----------------------------------------------------------------------------
# 2018.07.26 - Translated + Added handler
# 2014.07.15 - Fixed bug where you couldn't put unanimated battleback
# 2013.10.28 - Finished script
# =============================================================================
=begin
------------------------------------------------------------------------
Introduction :
------------------------------------------------------------------------
Want an animated battle back? This script might be the one you're looking for
------------------------------------------------------------------------
How to use :
------------------------------------------------------------------------
Put this script under Materials.
Create a folder, named "AnimBattleBack" inside folder Graphics.
Prepare your background image using this naming pattern "filename_01.png".
Next image goes the same except increasing the index like "filename_02.png".
You may put as many frame as you want. As long as you're keeping the index
like "_03.png", "_04.png", and so on.
To use animated battleback for a certain map, use map notetag
<anim bb: anim_key>, where "anim_key" is a "key" that is defined in the
configuration below.
------------------------------------------------------------------------
Terms of use :
------------------------------------------------------------------------
> Credit goes to TheoAllen.
> Free for non-commercial. Give free copy if commercial..
=end
# =============================================================================
# Configuration
# =============================================================================
module Theo
module AnimBB
# --------------------------------------------------------------------------
# Animated Battleback Database
# --------------------------------------------------------------------------
# Config instruction :
#
# Key --> Keyword to be used in notetag on map properties
# Name --> Basic file name (not including its index like "_01.png")
# Frame --> Maximum frame index
# Rate --> Refresh rate. The lower, the faster it will be
# --------------------------------------------------------------------------
List = {
# "Key" => ["Name" , Frame, Rate],
"mansion" => ["mansion" , 8, 4],
"dtown" => ["deserttown", 7, 10],
# Add yourself
} # <-- For a sake of god, please don't accidentally delete this!
end
end
# =============================================================================
# End of config
# =============================================================================
class << Cache
def animbattleback(filename, index)
file = filename + sprintf("_%02d", index)
load_bitmap("Graphics/AnimBattleBack/", file)
end
end
class Game_System
attr_accessor :anim_bb
alias theo_animbb_init initialize
def initialize
theo_animbb_init
@anim_bb = ""
end
end
class Game_Map
alias theo_animbb_setup setup
def setup(map_id)
theo_animbb_setup(map_id)
setup_animbb
end
def setup_animbb
$game_system.anim_bb = ""
@map.note.split(/[\r\n]+/).each do |line|
if line =~ /<(?:anim bb|anim_bb):[ ]*(.+)>/i
$game_system.anim_bb = $1.to_s
end
end
end
end
class AnimBB < Sprite
attr_reader :name
attr_reader :index
def initialize(viewport)
super(viewport)
init_member
end
def init_member
@name = $game_system.anim_bb
@count = 0
@index = 1
refresh_bitmap
end
def refresh_bitmap
if name.empty?
self.bitmap = Cache.empty_bitmap
else
self.bitmap = Cache.animbattleback(file, index)
end
end
def file
check_validity(name)
Theo::AnimBB::List[name][0]
end
def max_index
Theo::AnimBB::List[name][1]
end
def rate
Theo::AnimBB::List[name][2]
end
def need_refresh?
@count % rate == 0 && !name.empty?
end
def change_index
@index += 1
if @index == max_index
@index = 1
end
refresh_bitmap
end
def update
super
return if name.empty?
@count += 1
change_index if need_refresh?
end
def check_validity(name)
pic = Theo::AnimBB::List[name]
if pic.nil?
Sound.play_buzzer
msgbox "Animated Battleback: \n\nUndefined key \"#{name}\" on the config"+
"\nThis is not script error. You need to double check it"
exit
end
end
end
class Spriteset_Battle
alias theo_animbb_create_viewports create_viewports
def create_viewports
theo_animbb_create_viewports
create_animbb
end
def create_animbb
@animbb = AnimBB.new(@viewport1)
@animbb.z = 5
center_sprite(@animbb)
end
alias theo_animbb_update update
def update
theo_animbb_update
@animbb.update
end
alias theo_animbb_dispose dispose
def dispose
theo_animbb_dispose
@animbb.dispose
end
end