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Registration fails with HTTP code 403 #6
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Can you please enable verbose logging in the settings and post the output again? Also double-check that you entered the correct PSN ID and PIN otherwise registration will always fail. |
Oh and if the registration succeeds, don't post the verbose log here, it would contain your authentication keys then. |
Ok, then I assume it was just a typo. Unfortunately the PS4 doesn't give us good error messages in case of registration failure, only the HTTP code. The bitrate is too low currently, but that is already fixed on master and will be better in the next release (which will happen tonight probably). Error concealment would only kick in when frames can not be reconstructed with FEC, which should in practice almost never happen on a stable connection. |
cool thanks ! will try it too :) (honestly wasn't a typo, I used like 10 PIN codes and the same PSN ID and IP adress ;) ) |
Hm ok, then I will at least keep an eye out if I experience any registration issues in the future. Have fun playing Tetris Effect! |
Issue for Fullscreen: #9 |
hehe, thanks ^^ |
Tried the new version and it works well and look much nicer :) what metric is bitrate in ? (left it on automatic for now) played some tetris effect and DragonBallFighterZ, is DBFZ I noticed that sometimes "dpad left" got stuck for like 5sec. (I'm new to using remote play (really started using it since android on switch, need to use version 2.00 of the android app, jump through hoops like root, modules, etc...and got disconnects every 5secs whereas the steam link app works perfect) so this might be normal behavior/same behavior as the official app ?) (PS : the android (and switch on android community needs you ;D)) |
Bitrate is in kbps, but it might not directly represent the final video bitrate. It's a value called Stuck buttons should only rarely happen on a stable connection, but by design of the protocol, it could theoretically occur on a packet drop and the button can stay stuck until the next button event. So not 100% sure if it's because of a bug or network in your case. Android and Switch (native) is planned with Android being first probably. The entire library is written with portability in mind. |
oh I see, 10000Kbps isn't that much for a local Gbit network, I'll try 50Mbps and see if it changes anything :) yeah, that's weird because it happened a lot in a short time, and pressing the opposite direction wouldn't change much of anything for like 5 secs. Sounds great! looking forward to it :) |
getting
on windows10.
(did open win10 firewall)
"An error has occured. (CE-35406-8)" on PS4 pro
everything on local network, ethernet wired.
thanks for you work ! really looking forward to an android port to play on switch ^^
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