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Strange TV Static like sound. #127
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I'm not seeing this. Can I get a screen capture? |
Excuse the late reply, couldn't get online sooner... I'll try to get it in a moment. Additional information: This static is not affected by the sound volume bar. |
XRecorder_Edited_29022024_135446.mp4Now, I must say the screen recorder makes it slightly worse than it is. It is however noticeable. |
That sounds to me like it is repeatedly playing a short ~10ms buffer over and over again. Something may have broken in the openAL layer. Do any of the game's normal sound effects still work? |
Also... what happens if you background the app, then pull it into the foreground again? Does the noise continue in the background? Does it stay the same when you foreground the app? |
If I exit the app the noise stops, that is until I enter back in. Like most non background apps do with sounds within them. I.e. Music & SFX, when you background them they stop playing in an instant, then when you foreground them the sound goes back as it was. |
Every SFX in the game works properly as far as I know. This static does not interfere with game sounds, it is just a constant overlap. If in-game Sfx get loud enough (shooting or thrusting for example) this static is completely obscured by them and goes unnoticed, yet it never stops. |
It sounds like a looping sound effect is turned on, and then left on without ever getting shut off. I'll see if I can instrument a build to visually show the active sound effects or something. |
Alright sounds like you have a pretty solid idea of what is, that's great. Do you have any other questions before I go offline? |
No, and I won't get to an instrumented build for a few days either. |
Alright, good luck & have a nice day/night. |
The latest continuous build should now be instrumented to print all sounds to the screen if the |
I'm gonna try it out. |
It is most noticeable in the main menu, however the MM does not have any sound print |
Oddly enough the static goes away when there is a sound playing. To notice that I put the volume bar to the minimum possible without entirely removing sounds, as previously mentioned the static is consistently loud regardless of any sound meter. The sound effects print, and they're dim enough to not obscure the static. Once a sound effect plays, the static goes off, then reappears when no sound plays. |
I'm at a loss at this point. If the sound isn't being printed on the screen there, it isn't one that endless-sky is trying to play, which means something is broken between openAL and openSL. I haven't seen any changes in my code or upstream that change the audio. Is this issue present in builds 38, 39, 41 or 42? |
I only use the Continuous, not any specific builds but I am confident the issue persists. I did have hints of the static in previous versions, down to 10.3 iirc but I've only fully noticed since I started using "high end" headphones. If I had the PC version I could check if the same happened in the base game... |
I can't reproduce this with any version, with desktop or mobile builds. I'm not sure what else to try :( |
Could a signature modification cause it in any shape, way or form? |
no |
Oh well then I'm at a complete loss aswell... |
Guess I just gotta deal with it, I don't mind really. |
Are you charging your tablet whilst playing ES? My phones produce that static noise when using a particular charger. |
No, not the cause... |
Is there an existing issue for this?
Describe the bug
Upon entering the game there is a constant yet subtle static like sound.
Steps to Reproduce
Boot up the game.
Expected Behavior
No static?
Screenshots
No response
Link to save file
No response
Device type
Overclocked Samsung Tab S2 9.7 Black
Game Version
Latest Continuous as of 25/2/2024
Additional Information
I removed every plugin I had in case they were creating that weird static, that did not remove it.
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