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Strange TV Static like sound. #127

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YiffLord opened this issue Feb 25, 2024 · 25 comments
Open
1 task done

Strange TV Static like sound. #127

YiffLord opened this issue Feb 25, 2024 · 25 comments
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bug Something isn't working

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@YiffLord
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Is there an existing issue for this?

  • I have searched the existing issues

Describe the bug

Upon entering the game there is a constant yet subtle static like sound.

Steps to Reproduce

Boot up the game.

Expected Behavior

No static?

Screenshots

No response

Link to save file

No response

Device type

Overclocked Samsung Tab S2 9.7 Black

Game Version

Latest Continuous as of 25/2/2024

Additional Information

I removed every plugin I had in case they were creating that weird static, that did not remove it.

@YiffLord YiffLord added the bug Something isn't working label Feb 25, 2024
@thewierdnut
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I'm not seeing this. Can I get a screen capture?

@YiffLord
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I'm not seeing this. Can I get a screen capture?

Excuse the late reply, couldn't get online sooner...

I'll try to get it in a moment.

Additional information: This static is not affected by the sound volume bar.

@YiffLord
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YiffLord commented Feb 29, 2024

XRecorder_Edited_29022024_135446.mp4

Now, I must say the screen recorder makes it slightly worse than it is. It is however noticeable.
It's not a predominant sound on the game, it is rather a background overlap static. It isn't affected by any volume modifier wether it is the game's or the device's.

@thewierdnut
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That sounds to me like it is repeatedly playing a short ~10ms buffer over and over again. Something may have broken in the openAL layer.

Do any of the game's normal sound effects still work?

@thewierdnut
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Also... what happens if you background the app, then pull it into the foreground again? Does the noise continue in the background? Does it stay the same when you foreground the app?

@YiffLord
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YiffLord commented Feb 29, 2024

Also... what happens if you background the app, then pull it into the foreground again? Does the noise continue in the background? Does it stay the same when you foreground the app?

If I exit the app the noise stops, that is until I enter back in. Like most non background apps do with sounds within them. I.e. Music & SFX, when you background them they stop playing in an instant, then when you foreground them the sound goes back as it was.

@YiffLord
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That sounds to me like it is repeatedly playing a short ~10ms buffer over and over again. Something may have broken in the openAL layer.

Do any of the game's normal sound effects still work?

Every SFX in the game works properly as far as I know. This static does not interfere with game sounds, it is just a constant overlap. If in-game Sfx get loud enough (shooting or thrusting for example) this static is completely obscured by them and goes unnoticed, yet it never stops.

@thewierdnut
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It sounds like a looping sound effect is turned on, and then left on without ever getting shut off. I'll see if I can instrument a build to visually show the active sound effects or something.

@YiffLord
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Alright sounds like you have a pretty solid idea of what is, that's great.

Do you have any other questions before I go offline?

@thewierdnut
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Do you have any other questions before I go offline?

No, and I won't get to an instrumented build for a few days either.

@YiffLord
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Alright, good luck & have a nice day/night.

@thewierdnut
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The latest continuous build should now be instrumented to print all sounds to the screen if the Show CPU / GPU load preference is turned on.

@YiffLord
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YiffLord commented Mar 4, 2024

The latest continuous build should now be instrumented to print all sounds to the screen if the Show CPU / GPU load preference is turned on.

I'm gonna try it out.

@YiffLord
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YiffLord commented Mar 4, 2024

Screenshot_20240304-140335
Screenshot_20240304-140349

The static persists.

@YiffLord
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YiffLord commented Mar 4, 2024

It is most noticeable in the main menu, however the MM does not have any sound print

@YiffLord
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YiffLord commented Mar 4, 2024

Oddly enough the static goes away when there is a sound playing.

To notice that I put the volume bar to the minimum possible without entirely removing sounds, as previously mentioned the static is consistently loud regardless of any sound meter. The sound effects print, and they're dim enough to not obscure the static. Once a sound effect plays, the static goes off, then reappears when no sound plays.

@thewierdnut
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I'm at a loss at this point. If the sound isn't being printed on the screen there, it isn't one that endless-sky is trying to play, which means something is broken between openAL and openSL.

I haven't seen any changes in my code or upstream that change the audio. Is this issue present in builds 38, 39, 41 or 42?

@YiffLord
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YiffLord commented Mar 5, 2024

I only use the Continuous, not any specific builds but I am confident the issue persists.

I did have hints of the static in previous versions, down to 10.3 iirc but I've only fully noticed since I started using "high end" headphones.

If I had the PC version I could check if the same happened in the base game...
Mayhaps the adaptation to mobile just fucks with it a different way, I don't know.

@thewierdnut
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I can't reproduce this with any version, with desktop or mobile builds. I'm not sure what else to try :(

@YiffLord
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YiffLord commented Mar 5, 2024

Could a signature modification cause it in any shape, way or form?

@thewierdnut
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no

@YiffLord
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YiffLord commented Mar 5, 2024

no

Oh well then I'm at a complete loss aswell...

@YiffLord
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YiffLord commented Mar 5, 2024

Guess I just gotta deal with it, I don't mind really.

@DefaultS3ttings
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Are you charging your tablet whilst playing ES? My phones produce that static noise when using a particular charger.

@YiffLord
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Are you charging your tablet whilst playing ES? My phones produce that static noise when using a particular charger.

No, not the cause...

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