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deprecated.d.ts
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/** @noSelfInFile */
/** */
declare namespace render {
/**
* @deprecated since v1.9.2
*/
export const BLEND_CONSTANT_ALPHA: graphics.BlendConstant;
/**
* @deprecated since v1.9.2
*/
export const BLEND_CONSTANT_COLOR: graphics.BlendConstant;
/**
* @deprecated since v1.9.2
*/
export const BLEND_DST_ALPHA: graphics.BlendConstant;
/**
* @deprecated since v1.9.2
*/
export const BLEND_DST_COLOR: graphics.BlendConstant;
/**
* @deprecated since v1.9.2
*/
export const BLEND_ONE: graphics.BlendConstant;
/**
* @deprecated since v1.9.2
*/
export const BLEND_ONE_MINUS_CONSTANT_ALPHA: graphics.BlendConstant;
/**
* @deprecated since v1.9.2
*/
export const BLEND_ONE_MINUS_CONSTANT_COLOR: graphics.BlendConstant;
/**
* @deprecated since v1.9.2
*/
export const BLEND_ONE_MINUS_DST_ALPHA: graphics.BlendConstant;
/**
* @deprecated since v1.9.2
*/
export const BLEND_ONE_MINUS_DST_COLOR: graphics.BlendConstant;
/**
* @deprecated since v1.9.2
*/
export const BLEND_ONE_MINUS_SRC_ALPHA: graphics.BlendConstant;
/**
* @deprecated since v1.9.2
*/
export const BLEND_ONE_MINUS_SRC_COLOR: graphics.BlendConstant;
/**
* @deprecated since v1.9.2
*/
export const BLEND_SRC_ALPHA: graphics.BlendConstant;
/**
* @deprecated since v1.9.2
*/
export const BLEND_SRC_ALPHA_SATURATE: graphics.BlendConstant;
/**
* @deprecated since v1.9.2
*/
export const BLEND_SRC_COLOR: graphics.BlendConstant;
/**
* @deprecated since v1.9.2
*/
export const BLEND_ZERO: graphics.BlendConstant;
/**
* @deprecated since v1.9.2
*/
export const BUFFER_COLOR0_BIT: graphics.BufferConstant;
/**
* @deprecated since v1.9.2
*/
export const BUFFER_COLOR1_BIT: graphics.BufferConstant;
/**
* @deprecated since v1.9.2
*/
export const BUFFER_COLOR2_BIT: graphics.BufferConstant;
/**
* @deprecated since v1.9.2
*/
export const BUFFER_COLOR3_BIT: graphics.BufferConstant;
/**
* @deprecated since v1.9.2
*/
export const BUFFER_COLOR_BIT: graphics.BufferConstant;
/**
* @deprecated since v1.9.2
*/
export const BUFFER_DEPTH_BIT: graphics.BufferConstant;
/**
* @deprecated since v1.9.2
*/
export const BUFFER_STENCIL_BIT: graphics.BufferConstant;
/**
* @deprecated since v1.9.2
*/
export const COMPARE_FUNC_ALWAYS: graphics.CompareFuncConstant;
/**
* @deprecated since v1.9.2
*/
export const COMPARE_FUNC_EQUAL: graphics.CompareFuncConstant;
/**
* @deprecated since v1.9.2
*/
export const COMPARE_FUNC_GEQUAL: graphics.CompareFuncConstant;
/**
* @deprecated since v1.9.2
*/
export const COMPARE_FUNC_GREATER: graphics.CompareFuncConstant;
/**
* @deprecated since v1.9.2
*/
export const COMPARE_FUNC_LEQUAL: graphics.CompareFuncConstant;
/**
* @deprecated since v1.9.2
*/
export const COMPARE_FUNC_LESS: graphics.CompareFuncConstant;
/**
* @deprecated since v1.9.2
*/
export const COMPARE_FUNC_NEVER: graphics.CompareFuncConstant;
/**
* @deprecated since v1.9.2
*/
export const COMPARE_FUNC_NOTEQUAL: graphics.CompareFuncConstant;
/**
* @deprecated since v1.9.2
*/
export const FACE_BACK: graphics.FaceConstant;
/**
* @deprecated since v1.9.2
*/
export const FACE_FRONT: graphics.FaceConstant;
/**
* @deprecated since v1.9.2
*/
export const FACE_FRONT_AND_BACK: graphics.FaceConstant;
/**
* @deprecated since v1.9.2
*/
export const FILTER_LINEAR: graphics.FilterConstant;
/**
* @deprecated since v1.9.2
*/
export const FILTER_NEAREST: graphics.FilterConstant;
/**
* @deprecated since v1.9.2
*/
export const FORMAT_DEPTH: graphics.FormatConstant;
/**
* @deprecated since v1.9.2
*/
export const FORMAT_LUMINANCE: graphics.FormatConstant;
/**
* May be undefined if the format isn't supported
* @deprecated since v1.9.2
*/
export const FORMAT_R16F: graphics.FormatConstant | undefined;
/**
* May be undefined if the format isn't supported
* @deprecated since v1.9.2
*/
export const FORMAT_R32F: graphics.FormatConstant | undefined;
/**
* May be undefined if the format isn't supported
* @deprecated since v1.9.2
*/
export const FORMAT_RG16F: graphics.FormatConstant | undefined;
/**
* May be undefined if the format isn't supported
* @deprecated since v1.9.2
*/
export const FORMAT_RG32F: graphics.FormatConstant | undefined;
/**
* @deprecated since v1.9.2
*/
export const FORMAT_RGB: graphics.FormatConstant;
/**
* May be undefined if the format isn't supported
* @deprecated since v1.9.2
*/
export const FORMAT_RGB16F: graphics.FormatConstant | undefined;
/**
* May be undefined if the format isn't supported
* @deprecated since v1.9.2
*/
export const FORMAT_RGB32F: graphics.FormatConstant | undefined;
/**
* @deprecated since v1.9.2
*/
export const FORMAT_RGBA: graphics.FormatConstant;
/**
* May be undefined if the format isn't supported
* @deprecated since v1.9.2
*/
export const FORMAT_RGBA16F: graphics.FormatConstant | undefined;
/**
* May be undefined if the format isn't supported
* @deprecated since v1.9.2
*/
export const FORMAT_RGBA32F: graphics.FormatConstant | undefined;
/**
* @deprecated since v1.9.2
*/
export const FORMAT_STENCIL: graphics.FormatConstant;
/**
* @deprecated since v1.9.2
*/
export const STATE_BLEND: graphics.StateConstant;
/**
* @deprecated since v1.9.2
*/
export const STATE_CULL_FACE: graphics.StateConstant;
/**
* @deprecated since v1.9.2
*/
export const STATE_DEPTH_TEST: graphics.StateConstant;
/**
* @deprecated since v1.9.2
*/
export const STATE_POLYGON_OFFSET_FILL: graphics.StateConstant;
/**
* @deprecated since v1.9.2
*/
export const STATE_STENCIL_TEST: graphics.StateConstant;
/**
* @deprecated since v1.9.2
*/
export const STENCIL_OP_DECR: graphics.StencilConstant;
/**
* @deprecated since v1.9.2
*/
export const STENCIL_OP_DECR_WRAP: graphics.StencilConstant;
/**
* @deprecated since v1.9.2
*/
export const STENCIL_OP_INCR: graphics.StencilConstant;
/**
* @deprecated since v1.9.2
*/
export const STENCIL_OP_INCR_WRAP: graphics.StencilConstant;
/**
* @deprecated since v1.9.2
*/
export const STENCIL_OP_INVERT: graphics.StencilConstant;
/**
* @deprecated since v1.9.2
*/
export const STENCIL_OP_KEEP: graphics.StencilConstant;
/**
* @deprecated since v1.9.2
*/
export const STENCIL_OP_REPLACE: graphics.StencilConstant;
/**
* @deprecated since v1.9.2
*/
export const STENCIL_OP_ZERO: graphics.StencilConstant;
/**
* @deprecated since v1.9.2
*/
export const WRAP_CLAMP_TO_BORDER: graphics.WrapConstant;
/**
* @deprecated since v1.9.2
*/
export const WRAP_CLAMP_TO_EDGE: graphics.WrapConstant;
/**
* @deprecated since v1.9.2
*/
export const WRAP_MIRRORED_REPEAT: graphics.WrapConstant;
/**
* @deprecated since v1.9.2
*/
export const WRAP_REPEAT: graphics.WrapConstant;
}
declare namespace resource {
/**
* BASIS_UASTC compression type
* @deprecated since v1.9.2
*/
export const COMPRESSION_TYPE_BASIS_UASTC: graphics.CompressionConstant;
/**
* COMPRESSION_TYPE_DEFAULT compression type
* @deprecated since v1.9.2
*/
export const COMPRESSION_TYPE_DEFAULT: graphics.CompressionConstant;
/**
* luminance type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_LUMINANCE: graphics.TextureConstant;
/**
* R16F type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_R16F: graphics.TextureConstant;
/**
* R32F type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_R32F: graphics.TextureConstant;
/**
* RG16F type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RG16F: graphics.TextureConstant;
/**
* RG32F type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RG32F: graphics.TextureConstant;
/**
* RGB type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGB: graphics.TextureConstant;
/**
* RGB16F type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGB16F: graphics.TextureConstant;
/**
* RGB32F type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGB32F: graphics.TextureConstant;
/**
* RGBA type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGBA: graphics.TextureConstant;
/**
* RGBA16F type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGBA16F: graphics.TextureConstant;
/**
* RGBA32F type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGBA32F: graphics.TextureConstant;
/**
* RGBA_ASTC_4x4 type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGBA_ASTC_4x4: graphics.TextureConstant;
/**
* RGBA_BC3 type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGBA_BC3: graphics.TextureConstant;
/**
* RGBA_BC7 type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGBA_BC7: graphics.TextureConstant;
/**
* RGBA_ETC2 type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGBA_ETC2: graphics.TextureConstant;
/**
* RGBA_PVRTC_2BPPV1 type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGBA_PVRTC_2BPPV1: graphics.TextureConstant;
/**
* RGBA_PVRTC_4BPPV1 type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGBA_PVRTC_4BPPV1: graphics.TextureConstant;
/**
* RGB_BC1 type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGB_BC1: graphics.TextureConstant;
/**
* RGB_ETC1 type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGB_ETC1: graphics.TextureConstant;
/**
* RGB_PVRTC_2BPPV1 type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGB_PVRTC_2BPPV1: graphics.TextureConstant;
/**
* RGB_PVRTC_4BPPV1 type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RGB_PVRTC_4BPPV1: graphics.TextureConstant;
/**
* RG_BC5 type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_RG_BC5: graphics.TextureConstant;
/**
* R_BC4 type texture format
* @deprecated since v1.9.2
*/
export const TEXTURE_FORMAT_R_BC4: graphics.TextureConstant;
/**
* 2D texture type
* @deprecated since v1.9.2
*/
export const TEXTURE_TYPE_2D: graphics.TextureConstant;
/**
* 2D Array texture type
* @deprecated since v1.9.2
*/
export const TEXTURE_TYPE_2D_ARRAY: graphics.TextureConstant;
/**
* Cube map texture type
* @deprecated since v1.9.2
*/
export const TEXTURE_TYPE_CUBE_MAP: graphics.TextureConstant;
/**
* Usage hint for creating textures that uses temporary memory
* @deprecated since v1.9.2
*/
export const TEXTURE_USAGE_FLAG_MEMORYLESS: graphics.TextureConstant;
/**
* Usage hint for creating textures that can be sampled in a shader
* @deprecated since v1.9.2
*/
export const TEXTURE_USAGE_FLAG_SAMPLE: graphics.TextureConstant;
/**
* Usage hint for creating textures that can be used for writing in a shader
* @deprecated since v1.9.2
*/
export const TEXTURE_USAGE_FLAG_STORAGE: graphics.TextureConstant;
}
declare namespace camera {
/**
* makes camera active
* @param url url of camera component
* @deprecated since v1.8.1
*/
export function acquire_focus(url: hash | url | string): void;
/**
* deactivate camera
* @param url url of camera component
* @deprecated since v1.8.1
*/
export function release_focus(url: hash | url | string): void;
/**
* Post this message to a camera-component to activate it.
* Several cameras can be active at the same time, but only the camera that was last activated will be used for rendering.
* When the camera is deactivated (see `release_camera_focus`), the previously activated camera will again be used for rendering automatically.
* The reason it is called "camera focus" is the similarity to how acquiring input focus works (see `acquire_input_focus`).
* @deprecated since v1.8.1
*/
export type acquire_camera_focus = 'acquire_camera_focus';
/**
* Post this message to a camera-component to deactivate it. The camera is then removed from the active cameras.
* See `acquire_camera_focus` for more information how the active cameras are used in rendering.
* @deprecated since v1.8.1
*/
export type release_camera_focus = 'release_camera_focus';
}
declare namespace gui {
/**
* Get the text metrics from a text node.
* @deprecated since v1.2.189
* @param node text node to measure text from
* @return metrics a table with the following fields:
- width
- height
- max_ascent
- max_descent
*/
export function get_text_metrics_from_node(node: node): {
width: number;
height: number;
max_ascent: number;
max_descent: number;
};
}
declare namespace vmath {
/**
* The resulting matrix describes the same rotation as the quaternion, but does not have any translation (also like the quaternion).
* @param q quaternion to create matrix from
* @returns m matrix represented by quaternion
* @see {@link https://defold.com/ref/stable/vmath/#vmath.matrix4_from_quat|API Documentation}
* @deprecated since v1.9.4
*/
export function matrix4_from_quat(q: vmath.quaternion): vmath.matrix4;
}