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Loads then crashes on iphone #26
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We reserve a predetermined amount of memory at startup, I don't think these crashes are related to that. There are ways to have wasm sandbox grow in size, but our builds don't have that enabled, so as long as you see it loading (the spinner/compass thingy) all the wasm memory has been already provided. That doesn't include any memory that might be necessary for uploading textures to GPU |
Are you talking about these flags? Lines 69 to 71 in 6f3b8fe
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Oh, we have the memory growth one. My bad. In that case one way to check for OOM is to remove frames from animations. Should be trivial, as engine constructs them on the fly based on frame files discovered - just remove the files. |
assets seem to finish loading, then browser page crashes and reloads
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