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v1.0.0.md

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Change Log

v1.0.0 - October 29, 2020

Directory Structure:

  • Changed the structure of the folders in the repository so as to allow .Net Core/Standard library solution to sit side-by-side with the Unity solution, attempting to minimize toes stepped on.
  • Added a Unity project with Unity version 2017.4.1 (the earliest the Asset Store Tools supports).

Bug Fixes:

  • Fixed PromiseMethodBuilders in non-IL2CPP builds when the TStateMachine is a struct.
  • Fixed a Promise.Progress callback subscribed to a promise chain where the chain is broken by a cancelation token and continued with Promise.ContinueWith reports incorrect progress (introduced in v 0.9 with Promise.ContinueWith).
  • Fixed progress subscribed to a promise that was created from a deferred with a cancelation token.
  • Fixed various progress bugs with multi promises (All/Merge/Race/First).
  • Fixed CancelationToken.Equals(object).

Behavior changes:

  • Added thread checks to make sure the library is only used with one thread (in DEBUG mode only).

Misc:

  • Added a temporary optimization in Promise.HandleBranches until background tasks are added.
  • Removed class restriction on PromiseYielder.WaitFor (since there are some structs that can be yielded in Coroutines, like AsyncOperationHandles).