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TextWriter.cpp-o
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TextWriter.cpp-o
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/*****************************************************************************
*
* File: TextWriter.cpp
*
* Project: Osmose emulator.
*
* Description: This class is use to display textual information into
* a SDL_Surface.
*
* Author: Vedder Bruno
* Date: 26/02/2005, 14h13
*
* URL: http://bcz.emu-france.com/
*****************************************************************************/
#include "TextWriter.h"
/*--------------------------------------------------------------------*/
/* This array contains 8x496 pixels picture of our font. Each value is*/
/* an index in palete. */
/*--------------------------------------------------------------------*/
const unsigned char font[] = {
0,1,1,1,1,1,0,0,1,2,2,2,2,2,1,0,1,2,2,1,2,2,1,0,1,2,2,2,2,2,1,0,
1,2,2,1,2,2,1,0,1,2,2,1,2,2,1,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,0,0,0,1,2,2,2,2,1,0,0,1,2,2,1,2,1,0,0,1,2,2,2,2,1,0,
0,1,2,2,1,2,1,0,0,1,2,2,2,2,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,1,0,0,1,2,2,2,2,1,0,0,1,2,2,1,1,1,0,0,1,2,2,1,0,0,0,
0,1,2,2,1,1,1,0,0,1,2,2,2,2,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,0,0,0,1,2,2,2,2,1,0,0,1,2,2,1,2,1,0,0,1,2,2,1,2,1,0,
0,1,2,2,1,2,1,0,0,1,2,2,2,2,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,0,0,1,2,2,2,2,1,0,0,1,2,2,1,1,1,0,0,1,2,2,2,2,1,0,
0,1,2,2,1,1,1,0,0,1,2,2,2,2,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,0,0,1,2,2,2,2,1,0,0,1,2,2,1,1,1,0,0,1,2,2,2,2,1,0,
0,1,2,2,1,1,1,0,0,1,2,2,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,1,0,0,1,2,2,2,2,1,0,0,1,2,2,1,1,1,0,0,1,2,2,1,2,1,0,
0,1,2,2,1,2,1,0,0,1,2,2,2,2,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,1,0,1,2,2,1,2,2,1,0,1,2,2,1,2,2,1,0,1,2,2,2,2,2,1,
0,1,2,2,1,2,2,1,0,1,2,2,1,2,2,1,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,0,0,0,0,1,2,2,1,0,0,0,0,1,2,2,1,0,0,0,0,1,2,2,1,0,0,
0,0,1,2,2,1,0,0,0,0,1,2,2,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,0,0,1,2,2,2,2,1,0,0,0,1,1,2,2,1,0,0,0,0,1,2,2,1,0,
0,1,1,1,2,2,1,0,0,1,2,2,2,2,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,1,0,1,2,2,1,2,2,1,0,1,2,2,2,2,1,0,0,1,2,2,2,2,1,0,
0,1,2,2,2,2,1,0,0,1,2,2,1,2,2,1,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,
0,1,1,1,1,0,0,0,0,1,2,2,1,0,0,0,0,1,2,2,1,0,0,0,0,1,2,2,1,0,0,0,
0,1,2,2,1,1,1,0,0,1,2,2,2,2,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,0,1,2,2,1,2,2,1,0,1,2,2,2,2,2,1,0,1,2,2,2,2,2,1,0,
1,2,1,2,1,2,1,0,1,2,1,2,1,2,1,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,0,0,1,2,2,2,2,2,1,0,1,2,2,2,2,2,1,0,1,2,2,1,2,2,1,0,
1,2,2,1,2,2,1,0,1,2,2,1,2,2,1,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,0,0,1,2,2,2,2,2,1,0,1,2,1,2,2,2,1,0,1,2,1,2,2,2,1,0,
1,2,1,2,2,2,1,0,1,2,2,2,2,2,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,0,0,1,2,2,2,2,2,1,0,1,2,2,1,2,2,1,0,1,2,2,2,2,2,1,0,
1,2,2,1,1,1,0,0,1,2,2,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,0,0,1,2,2,2,2,2,1,0,1,2,2,1,2,2,1,0,1,2,2,1,2,2,1,0,
1,2,2,1,2,2,1,0,1,2,2,2,2,2,2,1,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,0,0,0,1,2,2,2,2,1,0,0,1,2,2,1,2,1,0,0,1,2,2,2,2,1,0,
0,1,2,2,1,2,2,1,0,1,2,2,1,2,2,1,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,0,0,0,1,2,2,2,2,1,0,0,1,2,2,1,1,1,0,0,1,2,2,2,2,1,0,
0,1,1,1,1,2,1,0,0,1,2,2,2,2,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,0,0,1,2,2,2,2,1,0,0,1,1,2,2,1,1,0,0,0,1,2,2,1,0,0,
0,0,1,2,2,1,0,0,0,0,1,2,2,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,0,0,1,2,1,2,2,1,0,0,1,2,1,2,2,1,0,0,1,2,2,2,2,1,0,
0,1,2,2,2,2,1,0,0,1,2,2,2,2,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,0,0,1,2,1,2,2,1,0,0,1,2,1,2,2,1,0,0,1,2,2,2,2,1,0,
0,0,1,2,2,1,0,0,0,0,1,2,2,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,0,1,2,1,2,1,2,1,0,1,2,1,2,1,2,1,0,1,2,2,2,2,2,1,0,
0,1,2,2,2,1,0,0,0,1,2,1,2,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,
0,1,1,0,0,1,1,0,0,1,2,1,1,2,1,0,0,0,1,2,2,1,0,0,0,0,1,2,2,1,0,0,
0,0,1,2,2,1,0,0,0,1,2,1,1,2,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,
1,1,1,0,0,1,1,1,1,2,2,1,1,2,2,1,0,1,2,2,2,2,1,0,0,1,2,2,2,2,1,0,
0,0,1,2,2,1,0,0,0,0,1,2,2,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,0,0,1,2,2,2,2,1,0,0,1,1,1,2,2,1,0,0,0,1,2,2,1,0,0,
0,1,2,2,1,1,1,0,0,1,2,2,2,2,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,0,0,0,1,2,2,2,2,1,0,0,1,2,1,2,2,1,0,0,1,2,1,2,2,1,0,
0,1,2,1,2,2,1,0,0,1,2,2,2,2,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,0,0,0,1,2,2,2,1,0,0,0,1,1,2,2,1,0,0,0,0,1,2,2,1,0,0,
0,0,1,2,2,1,0,0,0,0,1,2,2,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,0,0,0,1,2,2,2,2,1,0,0,1,1,1,2,2,1,0,0,0,1,2,2,2,1,0,
0,1,2,2,1,1,1,0,0,1,2,2,2,2,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,0,0,0,1,2,2,2,2,1,0,0,1,1,1,2,2,1,0,0,0,1,2,2,2,1,0,
0,1,1,1,2,2,1,0,0,1,2,2,2,2,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,1,1,1,0,0,0,0,1,2,2,1,0,0,0,1,2,2,2,1,1,0,1,2,2,1,2,2,1,0,
1,2,2,2,2,2,1,0,1,1,1,2,2,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,0,0,1,2,2,2,2,1,0,0,1,2,1,1,1,0,0,0,1,2,2,2,2,1,0,
0,0,1,1,2,2,1,0,0,1,2,2,2,2,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,1,0,0,1,2,2,2,2,1,0,0,1,2,2,1,1,0,0,0,1,2,2,2,2,1,0,
0,1,2,2,1,2,1,0,0,1,2,2,2,2,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,0,0,1,2,2,2,2,1,0,0,1,1,1,2,2,1,0,0,0,0,1,2,2,1,0,
0,0,1,2,2,1,0,0,0,1,2,2,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,0,0,0,1,2,2,2,2,1,0,0,1,2,1,2,2,1,0,0,1,2,2,2,2,1,0,
0,1,2,1,2,2,1,0,0,1,2,2,2,2,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,0,0,0,1,2,2,2,2,1,0,0,1,2,1,2,2,1,0,0,1,2,2,2,2,1,0,
0,0,1,1,2,2,1,0,0,1,2,2,2,2,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,0,0,0,0,1,2,2,1,0,0,0,0,1,2,2,1,0,0,0,0,1,2,2,1,0,0,
0,0,1,1,1,1,0,0,0,0,1,2,2,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,1,1,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,1,0,0,0,1,2,1,2,1,0,0,0,1,2,1,2,1,0,0,0,1,1,1,1,1,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,0,0,1,1,2,1,2,1,1,0,1,2,2,2,2,2,1,0,1,1,2,2,2,1,1,0,
1,2,2,2,2,2,1,0,1,1,2,1,2,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
1,1,1,0,1,1,1,0,1,2,1,0,1,2,1,0,1,1,1,1,2,1,1,0,0,0,1,2,1,1,0,0,
1,1,2,1,1,1,1,0,1,2,1,0,1,2,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,0,0,0,0,1,2,2,2,1,0,0,0,1,2,1,2,1,0,0,0,1,2,2,2,1,0,0,
0,0,1,2,1,0,0,0,0,1,2,1,2,1,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,1,1,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,1,1,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,0,0,0,0,1,2,2,1,0,0,0,1,2,2,1,0,0,0,0,1,2,2,1,0,0,
0,0,1,2,2,1,0,0,0,0,0,1,2,2,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,
0,1,1,1,0,0,0,0,0,1,2,2,1,0,0,0,0,0,1,2,2,1,0,0,0,0,1,2,2,1,0,0,
0,0,1,2,2,1,0,0,0,1,2,2,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,1,2,1,2,1,0,0,0,0,1,2,1,0,0,0,
0,1,2,1,2,1,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,2,1,1,0,0,0,1,2,2,2,1,0,0,
0,1,1,2,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,1,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,2,2,1,0,0,
0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,2,1,0,0,0,0,1,2,1,0,0,0,
0,0,1,2,1,0,0,0,0,1,2,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,1,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,1,1,0,0,0,
0,0,1,2,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,1,1,0,0,
0,0,0,1,2,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,0,0,1,2,2,2,2,2,1,0,1,2,2,1,2,2,1,0,1,1,1,1,2,2,1,0,
0,0,1,2,2,1,0,0,0,0,1,1,1,0,0,0,0,0,1,2,1,0,0,0,0,0,1,1,1,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,2,2,1,0,0,1,2,2,1,1,1,0,
0,1,2,2,2,2,1,0,0,0,1,1,2,2,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,2,2,1,1,0,0,0,1,1,1,2,2,1,0,
0,1,2,2,2,2,1,0,0,1,2,2,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,2,2,1,0,0,0,0,1,1,1,1,0,0,
0,0,1,2,2,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,0,0,0,0,1,2,2,1,0,0,0,0,1,2,1,1,0,0,0,0,1,2,1,0,0,0,
0,0,1,2,1,1,0,0,0,0,1,2,2,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,0,0,0,0,1,2,2,1,0,0,0,0,1,1,2,1,0,0,0,0,0,1,2,1,0,0,
0,0,1,1,2,1,0,0,0,0,1,2,2,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,0,0,0,0,0,0,1,2,1,0,0,0,0,0,1,2,1,0,0,0,0,0,0,1,2,1,0,0,
0,0,0,1,2,1,0,0,0,0,0,0,1,2,1,0,0,0,0,0,1,2,1,0,0,0,0,0,0,1,1,0,
0,0,1,1,0,0,0,0,0,1,2,2,1,0,0,0,1,2,1,1,2,1,0,0,1,1,0,0,1,1,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,2,2,2,2,1,0,0,1,1,1,1,1,1,0,
};
/*--------------------------------------------------------------------*/
/* Constructor initialize internal values. */
/*--------------------------------------------------------------------*/
TextWriter::TextWriter()
{
hasMessage = false;
memset(message, 0, MESSAGE_LENGTH);
messageDuration = 0;
// Set colors for messages.
fontCols[0] = 0;
fontCols[1] = 0x0;
fontCols[2] = 0xFFFF;
}
/*--------------------------------------------------------------------*/
/* This routine simply copy message to be displayed into internal */
/* buffer. Display duration is stored too. The update routine is */
/* called 60hz. If you want a message beeing displayed 5 second you */
/* should pass 300 in counter parameter. */
/*--------------------------------------------------------------------*/
void TextWriter::addText(const char *msg, unsigned int counter)
{
strncpy(message,(char *) msg, MESSAGE_LENGTH);
messageDuration = counter;
hasMessage= true;
}
/*--------------------------------------------------------------------*/
/* This routine must be call each time screen is refreshed. It writes */
/* message (if any) into SDL_Surface and decrease the duration counter*/
/* If counter reaches 0 the message is removed. This routine is called*/
/* at 60hz. */
/*--------------------------------------------------------------------*/
void TextWriter::update(SDL_Surface *s, bool display)
{
if (hasMessage)
{
int ind = 0;
int x = 8;
if (messageDuration != 0) messageDuration--; // To avoid wrapping.
if (messageDuration ==0) hasMessage = false;
if (display == true) // False means frame render skipped. So dont display message.
{
while ((message[ind] !=0) && (ind < MESSAGE_LENGTH))
{
unsigned char car;
car = asciiToFont(message[ind]);
writeChar(s, car, x, 0);
ind++;
x+=8;
}
}
}
}
/*--------------------------------------------------------------------*/
/* This routine convert ASCII value to Font char index. */
/* 0-25 = Alphabetical char. */
/* 26 SPACE */
/* 27-36 = Numerical. */
/*--------------------------------------------------------------------*/
unsigned char TextWriter::asciiToFont(unsigned char asc)
{
if (asc>='a' && asc <='z') return (asc -'a');
else
if (asc>='A' && asc <='Z') return (asc -'A');
else
if (asc>='0' && asc <='9') return (asc -'0'+27);
else
{
switch(asc)
{
case ' ':
return 26;
break;
case '!':
return 37;
break;
case '.':
return 38;
break;
case '\"':
return 39;
break;
case '#':
return 40;
break;
case '%':
return 41;
break;
case '&':
return 42;
break;
case '\'':
return 43;
break;
case '(':
return 44;
break;
case ')':
return 45;
break;
case '*':
return 46;
break;
case '+':
return 47;
break;
case ',':
return 48;
break;
case '-':
return 49;
break;
case '/':
return 50;
break;
case ':':
return 51;
break;
case ';':
return 52;
break;
case '?':
return 53;
break;
case '<':
return 54;
break;
case '>':
return 55;
break;
case '=':
return 56;
break;
case '[':
return 57;
break;
case ']':
return 58;
break;
case '\\':
return 59;
break;
case '^':
return 60;
break;
case '_':
return 61;
break;
default:
return 53; // ? char
break;
}
}
}
/*--------------------------------------------------------------------*/
/* This routine renders 8x8 char into SDL surface. */
/*--------------------------------------------------------------------*/
void TextWriter::writeChar(SDL_Surface *s,unsigned char c, unsigned int x, unsigned int y)
{
unsigned int dw; // Display width;
unsigned int c_index; // Char index into font array.
unsigned short *d_index; // Dest index into pixel array.
dw = s->w;
c_index = c << 6; // Each bitmap char is 64 bytes long.
d_index = (unsigned short *)(s->pixels);
d_index += (y * dw + x);
for (int o = 0; o < 8; o++)
{
for (int i = 0; i < 8; i++)
{
unsigned short col;
unsigned i_col;
i_col = font[c_index++];
if (i_col != 0) // Transparency if i_col = 0;
{
col = fontCols[i_col];
*d_index = col;
}
d_index++;
}
d_index += dw - 8; // Jump next line.
}
}
/*--------------------------------------------------------------------*/
/* This routine returns remaing duration. */
/*--------------------------------------------------------------------*/
unsigned int TextWriter::getDuration()
{
return messageDuration;
}