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Export EDL

Export Video Sequencer Editor(VSE) material in CMX 3600 EDL from Blender to ex. Premiere Pro, Final Cut Pro or Davinci Resolve.

edl

Tutorial Video

YouTube EDL https://www.youtube.com/watch?v=WdyMN9tQ21k

Location

Sequencer > Strip Properties > Export EDL

Before Exporting

The script will export one .edl file containing one video channel and four audio channels, so flatten your channels before export. Use this add-on for this purpose: https://github.com/tin2tin/arrange_sequence

Import an EDL in Davinci Resolve

  • Set the project framerate to the framerate of the EDL(the edl files do not carry this information)
  • Select in project settings "Use time code from source clip frame count", "Assist using reel names from source clip filenames" and "Extract reel names from EDL comments"
  • Import all your raw video assets into the Media bins.
  • In the Timeline Management pane, click load to import your EDL

Using the import EDL addon in Blender

( https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/EDL_Import )

  • Open Blender.
  • File > User preferences > Addons > Categories > Import – Export > Import – Export Import EDL > Check it.
  • Click button > Save user settings (so that setting will be used each time you start Blender).
  • Close the user preferences window.
  • Change the combo box in the top bar saying Default to Video Editing.
  • To the right of the time line you’ll see EDL import
  • Click the open folder button under the offset line and select your edl file.
  • Click ‘Refresh Reels’.
  • Add paths to the missing reels using the open folder buttons.
  • When all is set click ‘Import video sequence (.edl)
  • The timeline should now show your EDL project.

Limitations

  • No dropframe fps supported.
  • Only video, audio clips and dissolves(on same channel) are supported.
  • File embedded timecodes and reelnames are not supported.