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switches.h
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#pragma once
// Note that all symbols must be longer than 1 character (or they'll be confused with opcodes)
const char switch_symbols[] =
"null_sw, target_b, port_3x, port_3o, port_2x, port_2o, port_1x, port_1o, target_a, kicker_l, uplane_l,"
"bumper_a, bumper_c, kicker_r, bumper_b, uplane_r, target_c, outlane, inlane_l, sling_l, sling_r,"
"rollover, inlane_r, ball_enter, ball_exit, tilt_pend, tilt_ramp, switch213, flipper_l, flipper_r,"
"switch216, switch217, frontbtn, counter2, counter0, switch313, switch314, switch315, switch316,"
"counter1, counter3, save_gate, multilane, dual_target, oxo, gi, kicker, flipper, uplane, slingshot,"
"lower, feeder, again, chimes, players, playerup, ballup, animation, game_over, switches, game";
const char switch_group_list[] = R""""(
multilane, port_1o, port_1x, port_2o, port_2x, port_3o, port_3x;
dual_target, target_a, target_b;
kicker, kicker_l, kicker_r;
flipper, flipper_l, flipper_r;
uplane, uplane_l, uplane_r;
slingshot, sling_l, sling_r;
lower, target_c, inlane_l, inlane_r, rollover, outlane, ball_exit, ball_enter;
switches,
target_b, port_3x, port_3o, port_2x, port_2o, port_1x, port_1o, target_a, kicker_l, uplane_l, bumper_a, bumper_c, kicker_r,
bumper_b, uplane_r, target_c, outlane, inlane_l, sling_l, sling_r, rollover, inlane_r, ball_enter, ball_exit, tilt_pend, tilt_ramp,
switch213, flipper_l, flipper_r, switch216, switch217, frontbtn, counter2, counter0, switch313, switch314, switch315, switch316, counter1, counter3;
game, frontbtn;
)"""";