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Changelog.txt
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1.0.1:
* Textures should now work on OpenGl 2.1 (required OpenGl 3.x previously). Thanks to Jake for the bug report.
1.0.2:
* Removed rasterize and made rasterizeFront work for other primitives than triangles instead.
* Added some default opengl states
* Fixed notB implementation
1.1.0:
* Improved performance by factor 2.73
1.1.1:
* 4 byte row alignment
1.1.2:
* Fixed version trouble
1.1.3:
* Fixed space leak
1.1.4:
* Improved support for some GPUs
1.1.7:
* GHC 6.12 support
1.2.0:
* Added important optimization for most use cases
* Added size parameter to window update in newWindow
* Added cabal flag containers03
1.2.1:
* Fixed error on certain platforms
* Incread version on Vec dependency
1.3:
* Various bugfixes and updating to latest libraries
1.3.1:
* Updating to latest libs
* Using LANGUAGE pragmas instead of cabal file
1.3.2:
* Updating to latest libs
1.4:
* Updating to latest libs
* Using arrows instead of monads in InputAssembler and Rasterizer
* Unifying Vertex and Fragment types to simplify internal design
* Removing Eq and Show instances on lifted shader types
1.4.1:
* Setting explicit OpenGL and GLUT versions
* Fixing a bug in InputAssembler arrow