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so a have a room without windows, and it is strangely illuminated
The plugins
Sun Shadows
Voxel Global Illumination
are turned on. I tested different options too.
I double-checked the normals of the walls. Per construction the walls overlap and the environmental light should not enter the room and therefore it should be black. I would like to add some windows later to get something like in your examples here
I have no clue what I am doing wrong. So my only option for now is to set the day time to "night" and model the light from windows with "SpotLights", which I think is not right.
The text was updated successfully, but these errors were encountered:
Hello,
so a have a room without windows, and it is strangely illuminated
The plugins
are turned on. I tested different options too.
I double-checked the normals of the walls. Per construction the walls overlap and the environmental light should not enter the room and therefore it should be black. I would like to add some windows later to get something like in your examples here
https://www.youtube.com/watch?v=2Ll1x61MB2M
Unfortunately, the walls are always illuminated from inside. The panda native ambient light has no effect on the scene. I set it like this
alight = AmbientLight('alight')
alight.setColor((0.0, 0.0, 0.0, 1.0))
alnp = render.attachNewNode(alight)
render.setLight(alnp)
I have no clue what I am doing wrong. So my only option for now is to set the day time to "night" and model the light from windows with "SpotLights", which I think is not right.
The text was updated successfully, but these errors were encountered: