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My situation is as follows. I am running Ubuntu Version 20.04 LTS with an AMD RX 6800 graphics card on a 4k resolution monitor. I also have fractional scaling enabled and set to 150%. Do not that this issue does not arise when the scaling is set to 100%.
When I try to run an example (e.g material demo) it works just fine in window mode and runs at a smoothly 60fps (refresh rate of my monitor). However as soon as I go fullscreen, I get this error, and the framerate takes a performance hit (going below 30 fps)
[!!!] Panda3D :display:gsg:glgsg(error): GL_INVALID_VALUE in glFramebufferParameteri
Here would also be the full console output
[>] CORE Using panda3d-supplied core module
[>] RenderPipeline Using Python 3.8 with architecture linux_amd64
[>] RenderPipeline Using Panda3D 1.10.9 built on Mar 26 2021 09:46:47
[>] RenderPipeline Using git commit aac27409cfe3a608c1edf028af19b59d08ddc7f4
[>] MountManager Auto-Detected base path to /home/yahart/Data/GitRepos/render_pipeline
[>] RenderPipeline Mount manager was not mounted, mounting now ...
[>] MountManager Setting up virtual filesystem
[>] MountManager Mounting auto-detected config dir: /home/yahart/Data/GitRepos/render_pipeline/config/
[>] MountManager Mounting ramdisk as /$$rptemp
[>] RenderPipeline No settings loaded, loading from default location
Known pipe types:
glxGraphicsPipe
(1 aux display modules not yet loaded.)
[>] RenderPipeline Driver Version = 4.6 (Core Profile) Mesa 20.3.4
[>] RenderPipeline Driver Vendor = AMD
[>] RenderPipeline Driver Renderer = AMD Radeon RX 6800 (SIENNA_CICHLID, DRM 3.40.0, 5.8.0-50-generic, LLVM 11.0.1)
[>] RenderPipeline Render resolution is 800 x 600
[>] LightManager Tile size = 24 x 16 , Num tiles = 34 x 38
[>] GPUCommandQueue Allocating command buffer of size 32768
[>] GroupedInputBlock Native UBO support = False
[!] RPLoader Loading '/$$rp/data/default_cubemap/cubemap.txo' took 104.41 ms
[>] PluginManager Loading plugin settings
[>] PluginManager Creating plugin instances ..
[>] Debugger Creating debugger
[>] StageManager Setup stages ..
[>] StageManager Preparing stages ..
[>] AOStage Blur quality is MEDIUM
[>] StageManager Awaiting future pipe Exposure
[>] UpdatePreviousPipesStage Creating previous pipes stage ..
[>] StageManager Writing shader config
[>] RenderPipeline Finished initialization in 0.649 s, first frame: 3
[>] RenderPipeline Took 1.432 s until first frame
[>] RenderPipeline Hiding loading screen after 10 pre-rendered frames.
[>] RenderPipeline Resizing to 4976 x 2752
[>] RenderPipeline Render resolution is 4976 x 2752
[>] LightManager Tile size = 24 x 16 , Num tiles = 208 x 172
[!!!] Panda3D :display:gsg:glgsg(error): GL_INVALID_VALUE in glFramebufferParameteri
[>] RenderPipeline Resizing to 800 x 600
[>] RenderPipeline Render resolution is 800 x 600
[>] LightManager Tile size = 24 x 16 , Num tiles = 34 x 38
[>] MountManager Cleaning up ..
Help would be greatly appreciated. If there is anything more I can provide, please let me know.
The text was updated successfully, but these errors were encountered:
My situation is as follows. I am running Ubuntu Version 20.04 LTS with an AMD RX 6800 graphics card on a 4k resolution monitor. I also have fractional scaling enabled and set to 150%. Do not that this issue does not arise when the scaling is set to 100%.
When I try to run an example (e.g material demo) it works just fine in window mode and runs at a smoothly 60fps (refresh rate of my monitor). However as soon as I go fullscreen, I get this error, and the framerate takes a performance hit (going below 30 fps)
Here would also be the full console output
Help would be greatly appreciated. If there is anything more I can provide, please let me know.
The text was updated successfully, but these errors were encountered: