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Model Guidelines

tobspr edited this page Jul 17, 2014 · 4 revisions

When modelling your objects in Blender, there are a few things you should notice:

Dimensions

Your models should be created Z-Up, and with 1 Blender Unit = 1 Meter.

Vertices & Faces

For an optimal performance, your models should have arround 5,000 - 50,000 vertices. Do not use the subsurface modifier, it is a waste of performance. Instead, manually tesselate detailed areas. Also keep track of your normals, and work with backface culling enabled:

Backface Culling enabled

Also, do not Ignore normals and use setTwoSided in the app. That is another waste of performance. Instead, manually correct the model, or even better, create it correct from the beginning.