-
Notifications
You must be signed in to change notification settings - Fork 0
/
Assembly-CSharp.csproj
executable file
·125 lines (124 loc) · 8.1 KB
/
Assembly-CSharp.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{CBD8C03F-7374-D042-19F7-21DB2FAF7739}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_1;UNITY_5_5;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Interface\Scripts\ActiveStateToggler.cs" />
<Compile Include="Assets\Interface\Scripts\ApplicationManager.cs" />
<Compile Include="Assets\Interface\Scripts\ChangeColor.cs" />
<Compile Include="Assets\Interface\Scripts\DragMe.cs" />
<Compile Include="Assets\Interface\Scripts\DragPanel.cs" />
<Compile Include="Assets\Interface\Scripts\DropMe.cs" />
<Compile Include="Assets\Interface\Scripts\PanelManager.cs" />
<Compile Include="Assets\Interface\Scripts\ResizePanel.cs" />
<Compile Include="Assets\Interface\Scripts\ScrollDetailTexture.cs" />
<Compile Include="Assets\Interface\Scripts\ShowSliderValue.cs" />
<Compile Include="Assets\Interface\Scripts\TiltWindow.cs" />
<Compile Include="Assets\Scripts\Boutons\LoadSceneOnClickCont.cs" />
<Compile Include="Assets\Scripts\Boutons\LoadSceneOnClickQuit.cs" />
<Compile Include="Assets\Scripts\Collisions\collisionPacman.cs" />
<Compile Include="Assets\Scripts\Collisions\collisionPhantome.cs" />
<Compile Include="Assets\Scripts\Deplacements\DeplacementphantomeB.cs" />
<Compile Include="Assets\Scripts\Deplacements\DeplacementphantomeJ.cs" />
<Compile Include="Assets\Scripts\Deplacements\DeplacementphantomeP.cs" />
<Compile Include="Assets\Scripts\Deplacements\DeplacementphantomeR.cs" />
<Compile Include="Assets\Scripts\Deplacements\deplacementPacman.cs" />
<Compile Include="Assets\Scripts\Interface\ButtonForMap.cs" />
<Compile Include="Assets\Scripts\Interface\ButtonScript.cs" />
<Compile Include="Assets\Scripts\Interface\CameraBehavior.cs" />
<Compile Include="Assets\Scripts\Interface\ColorScript.cs" />
<Compile Include="Assets\Scripts\Interface\FixedScale.cs" />
<Compile Include="Assets\Scripts\Interface\FollowMainCamera.cs" />
<Compile Include="Assets\Scripts\Interface\IOWithInputField.cs" />
<Compile Include="Assets\Scripts\Interface\MapMenu.cs" />
<Compile Include="Assets\Scripts\Interface\MenuPause.cs" />
<Compile Include="Assets\Scripts\Interface\QuitOnClick.cs" />
<Compile Include="Assets\Scripts\Interface\SelectionBox.cs" />
<Compile Include="Assets\Scripts\Level\GenerationCarte\LevelBackGround.cs" />
<Compile Include="Assets\Scripts\Level\GenerationCarte\LevelsGenerator.cs" />
<Compile Include="Assets\Scripts\Level\gestionDifficulté\Difficult.cs" />
<Compile Include="Assets\Scripts\Level\objet son\verificationSon.cs" />
<Compile Include="Assets\Scripts\Level\objet son\volumeSon.cs" />
<Compile Include="Assets\Scripts\Objets\objetPersonnage\objetMere.cs" />
<Compile Include="Assets\Scripts\Objets\objetPersonnage\objetMobile.cs" />
<Compile Include="Assets\Scripts\Objets\objetPersonnage\phantomes.cs" />
<Compile Include="Assets\Scripts\Objets\objetdejeux\Score.cs" />
<Compile Include="Assets\Scripts\Objets\objetdejeux\gestionParti.cs" />
<Compile Include="Assets\Scripts\TileMap\Matrice.cs" />
<Compile Include="Assets\Scripts\TileMap\Tile.cs" />
<Compile Include="Assets\Scripts\TileMap\TileEditor.cs" />
<Compile Include="Assets\Scripts\TileMap\TileMatrix.cs" />
<None Include="Assets\Interface\Fonts\Jupiter\LICENSE.txt" />
<None Include="Assets\Interface\Textures and Sprites\SF UI\Background\LICENSE.txt" />
<None Include="Assets\Interface\Materials\UI-Default-No-Alpha.shader" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PlaymodeTestsRunner">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HoloLens">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VR">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>