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pubspec.yaml
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pubspec.yaml
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name: skeleton
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: '>=3.2.3 <4.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
equatable: ^2.0.5
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
go_router: ^12.1.1
toly_menu: ^0.0.3
dash_painter: ^1.0.2
charts_flutter: ^0.12.0
window_manager: ^0.3.7
path_drawing: ^1.0.1
components:
path: packages/components
render2d:
path: packages/render2d
paint:
path: packages/paint
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^1.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
uses-material-design: true
shaders:
- shaders/color.frag
- shaders/color1.frag
- shaders/color2.frag
- shaders/color3.frag
- shaders/fancy_01.frag
- shaders/fancy_02_length.frag
- shaders/fancy_03.frag
- shaders/fancy_04.frag
- shaders/fancy_05.frag
- shaders/var_01.frag
- shaders/var_02.frag
- shaders/var_03.frag
- shaders/var_04.frag
- shaders/eff_01_step1.frag
- shaders/eff_01_step2.frag
- shaders/eff_01_step3.frag
- shaders/base_01_circle_step1.frag
- shaders/base_01_circle_step2.frag
- shaders/base_01_circle_step3.frag
- shaders/base_01_circle_step4.frag
- shaders/base_01_circle_step5.frag
- shaders/base_01_circle_step6.frag
- shaders/base_01_circle_step7.frag
- shaders/base_02_smooth_step1.frag
- shaders/base_02_smooth_step2.frag
- shaders/base_02_smooth_step3.frag
- shaders/base_02_polygon_step1.frag
- shaders/base_03_line_step1.frag
- shaders/base_03_line_step2.frag
- shaders/base_03_line_step3.frag
- shaders/base_03_line_step4.frag
- shaders/eff_02_step1.frag
- shaders/image.frag
- shaders/se_dark.frag
- shaders/se_mask.frag
- shaders/eff_01_mask_rect.frag
- shaders/rect/r01_rect_step_1.frag
- shaders/rect/r01_rect_step_2.frag
- shaders/rect/r01_rect_step_3.frag
- shaders/rect/r01_rect_step_4.frag
- shaders/rect/r01_rect_step_5.frag
assets:
- assets/images/
- assets/code/shaders/
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: TolyIcon
fonts:
- asset: assets/icon_font/iconfont.ttf
- family: Inconsolata
fonts:
- asset: assets/fonts/Inconsolata-Regular.ttf
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages