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It should be possible to know ahead of time which interfaces a program is going to handle or use.
For this, we should somehow put the information in the program itself.
I've briefly tried the approach of doing extern "C" { static INTERFACE_TOKEN_AAAAAAAA: i32; }, but the Rust compiler apparently just magically assumes that its value is 0 rather than importing the value.
The text was updated successfully, but these errors were encountered:
It should be possible to know ahead of time which interfaces a program is going to handle or use.
For this, we should somehow put the information in the program itself.
I've briefly tried the approach of doing
extern "C" { static INTERFACE_TOKEN_AAAAAAAA: i32; }
, but the Rust compiler apparently just magically assumes that its value is 0 rather than importing the value.The text was updated successfully, but these errors were encountered: