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Machine ordered ingredientNumber crash #507
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This is a Nuclearcraft bug, crashed in a fresh install with just Nuclearcraft and JEI. Steps to replicate:
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Thanks for the heads up - this was actually reported to me in our Discord server the other day, and I know how to fix it. I'll try to get a new build out as soon as possible, but right now I'm in the middle of a few mock-exam-type-things and it'll be a couple of days before I can sort it out! |
Real Life comes first...glad you already know the fix, and look forward to seeing it out when you have time. |
I should mention that, for now, you should be able to avoid crashes like this in general as long as the ingredients are positioned in the order they appear in JEI ;) |
I have the same problem. |
Yep, that's because the ingot is the first of the allowed lithium ingredients in the registered recipe. What's happening is that NC needs to know which ingredient in that list of possible inputs is actually being used, but it's getting them the wrong way round because it's incorrectly taking into account the ordering of the inputs in the machine. When the dust goes into the second slot, which is specified as the second allowed lithium-type ingredient in the recipe, it tries to get the second allowed ferroboron instead because ferroboron is the second ingredient in the tough alloy recipe, which doesn't exist and throws that out of bounds error. |
Hey, just wanted to report that this same issue happens with the chemical reactor. The small difference in my crash is that it's all fluid based and not item based:
Hope this helps :) |
Yep, exactly the same thing, but with fluids! |
I have another crash report for ya just for record keeping :) https://pastebin.com/k4XjrJ8G |
Fixed with version 2.16f ;) |
Perfect! |
Was making Tough Alloy when this happened.
https://pastebin.com/WXHALeU7
Now when I load the world this happens.
https://pastebin.com/MsLpHHuJ
Am backed up but I want to use that Alloy Furnace.. Dangit.
Not sure if I posted this to the right Github as I was asked why I was posting it there.. I thought you would post issues in the pack github and then the Dev would seek the aid of the mod maker. Hopefully I won't be bouncing between Githubs
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