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premake.lua
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premake.lua
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workspace "GameEngine"
architecture "x64"
configurations
{
"Debug",
"Release",
"Distribution"
}
-- ex) debug , windows, x64
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "Engine"
location "Engine"
kind "SharedLib"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name")
-- for intermediates
objdir ("bin-int/" .. outputdir .. "/%{prj.name")
files
{
"%{prj.name}/src/**.hpp",
"%{prj.name}/src/**.cpp",
}
includedirs
{
"%{prj.name}vendor/vendor/spdlog/include"
}
-- platform specific properties
filter "system:windows"
cppdialect "C++17"
statticruntime "On"
systemversion "Latest"
defines
{
"DLLs go here",
"DLLs go here"
}
-- copy into build folder
postbuildcommands
{
("{COPY} %{cfg.buildtarget.relpath ../bin" .. outputdir .. "/Sandbox")
}
filter "configurations:Debug"
defines "ENGINE_DEBUG"
optimize "On"
filter "configurations:Release"
defines "ENGINE_DEBUG"
optimize "On"
filter "configurations:Distribution"
defines "ENGINE_DEBUG"
optimize "On"
---------------- Sandbox ------------
project "Sandbox"
location "Sandbox"
kind "ConsoleApp"
language "C++"
--etc etc