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2048.c
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2048.c
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#include <windows.h>
#include <tchar.h>//_tcschr
#include <stdio.h>//fread
#include <CommCtrl.h>//定义控件样式
#include <mmsystem.h>//播放声音
//#include <WinVer.h>
#include "Resource.h"//资源
#include "ControlStyle.h"//清单文件
#pragma comment(lib, "WINMM.LIB")//播放声音
#pragma comment(lib,"comctl32.lib")//样式
#pragma comment(lib,"Version.lib")
const int width=400;
const int height=600;
#define REDO_NUM 20//真实撤销次数要减1
#define STEP_BEFORE_DEAD 5//死前留n步
#define RANDOM_STEP_THRESHOLD 8//随机模式下超过8步才算自己打的
#define REDO_SHRESHOLD 10000//撤销积分门槛 默认10000分得一次撤销机会
#define HIGHSCORE_COUNT 10//排行榜数量
#define HIGHSCORE_THRESHOLD 1000//低于1000分不计入高分榜
#define MAX_NAME_LENGTH 64//最大姓名长度
#define LONG_STRING_LENGTH 256//长字符串长度
#define BIRTHNEW 1//产生新块计时器ID
#define FRAMETIME 10//动画每帧时间(毫秒)
const int margin_y1=26;
const int score_w=121;
const int score_h=70;
const int score_x=130;
const int score_margin_x=6;
const int vcenter_h=68;
const int border=15;
const int block=80;
const int bottom_text_h=25;
int iblock;//块间隙
const int round=5;//圆角半径
int button_w;
const int button_h=20;
const int button_s=5;
//颜色块
RECT rectName;
RECT rectScore,rectBest;
RECT rectScoreTitle,rectScoreNum;
RECT rectBestTitle,rectBestNum;
RECT rectMain;
RECT rect[4][4];
RECT rectVCenterText;
RECT rectBottomText;
//主窗体
HWND hwnd;
//控件
#define BNUM 5//按钮数量
HWND hwndButton[BNUM];
RECT rectButton[BNUM];
struct
{
TCHAR Name[sizeof(TCHAR)==1U?13:8];//ansi为10,unicode为8
} szButtonName[BNUM];
#define NEWGAME 0
#define RANDOMGAME 1
#define REDO 2
#define HIGHSCORE 3
#define README 4
int onmouse=-1;//鼠标悬停按钮ID,未悬停为-1
int onrandom=FALSE;
//变量
HINSTANCE hInst;
unsigned int num[4][4]={0};
unsigned int step=0,step_after_random;
unsigned long score=0;
unsigned long high_score=0;
int has_record_score=FALSE;
static TCHAR buffer_temp[10];
unsigned int newnum_index=0;
//排行榜
struct
{
TCHAR name[MAX_NAME_LENGTH];
unsigned long score;
} sHighScore[HIGHSCORE_COUNT];
TCHAR szFilePath[255];
TCHAR szScoreboard[sizeof(sHighScore)*HIGHSCORE_COUNT];
//撤销数据
unsigned int can_redo=0;//玩家可撤销次数
unsigned int redo_count=0;//撤销数据数量
unsigned int redo_score=0;//撤销积分
struct
{
unsigned int score;
unsigned int num[4][4];
} redo[REDO_NUM];
//设备相关参数
int cxScreen,cyScreen,cyCaption,cxSizeFrame,cySizeFrame;
//字体
const TCHAR FontName[]=TEXT("微软雅黑");//黑体
//颜色
const unsigned long crWhite=RGB(255,255,255);//白色
const unsigned long crBackground=RGB(250,248,239);//背景颜色
const unsigned long crGray=RGB(187,173,160);//分数块
const unsigned long crText=RGB(115,106,98);//深色标题2048
const unsigned long crScoreTitle=RGB(245,235,226);//最高分
const unsigned long crLessEqual8=RGB(119,110,101);//数字低于8为灰色,高于8为白色
const unsigned long cr2=RGB(238,228,218);
const unsigned long cr4=RGB(237,224,200);
const unsigned long cr8=RGB(242,177,121);
const unsigned long cr16=RGB(245,149,99);
const unsigned long cr32=RGB(246,124,95);
const unsigned long cr64=RGB(246,94,59);
#define cr128 RGB(237,204,97)
const unsigned long cr256=cr128;
const unsigned long cr512=cr128;
const unsigned long cr1024=cr128;
const unsigned long cr2048=RGB(237,194,46);
//declare
unsigned long Num2Color(unsigned int num);
void CopyArray(unsigned int result[4][4],unsigned int source[4][4]);
BOOL isAll0(unsigned int num[4][4]);
void NewRecord();
void Redo();
BOOL InHighScore();
TCHAR * int2ptchar(unsigned int i);
BOOL isDead();
void FillRectAdvance(HDC hdc,RECT *rect,unsigned long color);
void NewNum(BOOL wantDraw);
BOOL AskStartNewGame();
BOOL JudgeFreshHighScore();
void JudgeAction(HWND hwnd,BOOL move);
void DrawTextAdvance(HDC hdc,TCHAR text[],RECT *rect,long FontSize,int FontWeight,unsigned long color,const TCHAR FontName[],UINT format);
void FreshRedoButton();
void FreshHighScore(TCHAR szName[]);
void SaveGame();
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK ChildWndProc (HWND, UINT, WPARAM , LPARAM);
BOOL CALLBACK AboutDlgProc(HWND hDlg,UINT message,WPARAM wParam,LPARAM lParam);
BOOL CALLBACK NameDlgProc(HWND hDlg,UINT message,WPARAM wParam,LPARAM lParam);
unsigned long Num2Color(unsigned int num)
{
switch (num)
{
case 2:return cr2;break;
case 4:return cr4;break;
case 8:return cr8;break;
case 16:return cr16;break;
case 32:return cr32;break;
case 64:return cr64;break;
case 128:return cr128;break;
case 256:return cr256;break;
case 512:return cr512;break;
case 1024:return cr1024;break;
case 2048:return cr2048;break;
default:return cr2048;break;
}
}
void CopyArray(unsigned int result[4][4],unsigned int source[4][4])
{
int i,j;
for (i=0;i<4;i++)
for (j=0;j<4;j++)
result[i][j]=source[i][j];
}
void NewRecord()
{
int i;
for (i=min(step,REDO_NUM-1);i>=1;i--)
{
CopyArray(redo[i].num,redo[i-1].num);
redo[i].score=redo[i-1].score;
}
CopyArray(redo[0].num,num);
redo[0].score=score;
if (redo_count<REDO_NUM-1) redo_count++;
step++;
step_after_random++;
}
BOOL isAll0(unsigned int num[4][4])
{
int i,j;
for (i=0;i<4;i++)
for (j=0;j<4;j++)
if (num[i][j]!=0)
{
return FALSE;
}
return TRUE;
}
void Redo()
{
if (isAll0(redo[1].num)==FALSE)//非全零
{
int i,j;
CopyArray(num,redo[1].num);
score=redo[1].score;
for (i=0;i<=REDO_NUM-2;i++)
{
CopyArray(redo[i].num,redo[i+1].num);
redo[i].score=redo[i+1].score;
}
for (i=0;i<4;i++)
for (j=0;j<4;j++)
redo[min(step,REDO_NUM-1)].num[i][j]=0;
redo[min(step,REDO_NUM-1)].score=0;
}
}
//按照指定的格式获取版本号
void myGetFileVersion(HINSTANCE hInst,TCHAR result[],TCHAR format[])
{
TCHAR modFilename[MAX_PATH];
if (GetModuleFileName(hInst, modFilename, MAX_PATH) > 0)
{
DWORD dwHandle = 0;
DWORD dwSize = GetFileVersionInfoSize(modFilename, &dwHandle);
if (dwSize > 0)
{
LPBYTE lpInfo = malloc(dwSize*sizeof(BYTE));
ZeroMemory(lpInfo, dwSize);
if (GetFileVersionInfo(modFilename, 0, dwSize, lpInfo))
{
UINT valLen = MAX_PATH;
LPVOID valPtr = NULL;
if (VerQueryValue(lpInfo, TEXT("\\"), &valPtr, &valLen))
{
VS_FIXEDFILEINFO* pFinfo = (VS_FIXEDFILEINFO*)valPtr;
// convert to text
wsprintf(result, format, (pFinfo->dwFileVersionMS >> 16) & 0xFF, (pFinfo->dwFileVersionMS) & 0xFF, (pFinfo->dwFileVersionLS >> 16) & 0xFF, (pFinfo->dwFileVersionLS) & 0xFF);
}
}
free(lpInfo);
}
}
}
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
MSG msg;
WNDCLASS wndclass;
static TCHAR szAppName[] = TEXT("2048");
static TCHAR szAppTitle[MAX_PATH];
hInst=hInstance;
//获得程序路径
GetModuleFileName(NULL,szFilePath,sizeof(szFilePath));
(_tcsrchr(szFilePath, _T('\\')))[1] = 0;
lstrcat(szFilePath,TEXT("2048.SAV"));
//获得系统参数
cxScreen = GetSystemMetrics(SM_CXSCREEN);
cyScreen = GetSystemMetrics(SM_CYSCREEN);
cyCaption=GetSystemMetrics(SM_CYCAPTION);
cxSizeFrame=GetSystemMetrics(SM_CXSIZEFRAME);
cySizeFrame=GetSystemMetrics(SM_CYSIZEFRAME);
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(IDI_ICONSMALL));
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground= CreateSolidBrush(crBackground);
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName= szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("Fail to register WndClass registed."),szAppName, MB_ICONERROR) ;
return 0 ;
}
wndclass.lpfnWndProc = ChildWndProc ;
wndclass.cbWndExtra = sizeof (long) ;
wndclass.hIcon = NULL ;
wndclass.lpszClassName = TEXT("szChildClass") ;
RegisterClass (&wndclass) ;
LoadString(hInst, IDS_STRING_APPTITLE, szAppTitle, sizeof(szAppTitle));
myGetFileVersion(hInst, szAppTitle, szAppTitle);
hwnd = CreateWindow(szAppName,
szAppTitle,
WS_OVERLAPPED|WS_SYSMENU|WS_CAPTION|WS_MINIMIZEBOX,
(cxScreen-width)/2,
(cyScreen-height)/2,
width+2*cxSizeFrame,//win7下宽度大10,xp下宽度大n(未测量)
height+cyCaption+2*cySizeFrame,//-10
NULL,
NULL,
hInstance,
NULL);
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
TCHAR * int2ptchar(unsigned int i)
{
wsprintf(buffer_temp,TEXT("%d"),i);
return buffer_temp;
}
void FreshRedoButton()
{
static TCHAR szRedoFormat[MAX_NAME_LENGTH];
LoadString(hInst, IDS_STRING_REDO, szRedoFormat, sizeof(szRedoFormat));
wsprintf(szButtonName[REDO].Name,szRedoFormat,can_redo);
EnableWindow(hwndButton[REDO],can_redo>0?TRUE:FALSE);
InvalidateRect(hwndButton[REDO],NULL,TRUE);
}
BOOL isDead()
{
int i,j;
for (i=0;i<4;i++)
for (j=0;j<4;j++)
if (num[i][j]==0)
return FALSE;
for (i=0;i<4;i++)
for (j=0;j<3;j++)
if (num[i][j]==num[i][j+1])
{
return FALSE;
break;
};
for (i=0;i<4;i++)
for (j=0;j<3;j++)
if (num[j][i]==num[j+1][i])
{
return FALSE;
break;
}
return TRUE;
}
void FillRectAdvance(HDC hdc,RECT *rect,unsigned long color)
{
HBRUSH hBrush;
hBrush=CreateSolidBrush(color);
FillRect(hdc,rect,hBrush);
DeleteObject(hBrush);
}
void FreshMainRect()
{
HDC hdc;
HBRUSH hBrush;
HPEN hPen;
int i,j;
hdc=GetDC(hwnd);
SetBkMode(hdc,TRANSPARENT);
hBrush=CreateSolidBrush(crGray);
SelectObject(hdc,hBrush);//分数块背景
hPen=CreatePen(PS_NULL,0,0);
SelectObject(hdc,hPen);//去掉画笔
//主矩形
RoundRect(hdc,rectMain.left,rectMain.top,rectMain.right,rectMain.bottom,round,round);
for (i=0;i<4;i++)
for (j=0;j<4;j++)
{
if (num[i][j]!=0)
{
FillRectAdvance(hdc,&rect[i][j],Num2Color(num[i][j]));
DrawTextAdvance(hdc,int2ptchar(num[i][j]),&rect[i][j],(num[i][j]<1024)?26:18,700,(num[i][j]<=8)?crLessEqual8:crWhite,FontName,DT_CENTER|DT_SINGLELINE|DT_VCENTER);
}
};
DeleteObject(hBrush);
DeleteObject(hPen);
ReleaseDC(hwnd,hdc);
}
void NewNum(BOOL wantDraw)
{
unsigned int *p=NULL;
int zero[16];//空白格
int i,j=0;
p=&num[0][0];
for (i=0;i<16;i++)
if (*(p+i)==0)
{
zero[j]=i;//顺序记下空白格的序号
j++;
};
if (j!=0)
{
srand(GetTickCount());
newnum_index=zero[rand() % j];
p+=newnum_index;
if (wantDraw) FreshMainRect();//先刷新画面再出新块
*p=(rand()%2)?2:4;
SetTimer(hwnd,BIRTHNEW,FRAMETIME,NULL);
}
}
BOOL AskStartNewGame()
{
TCHAR buffer[100];
TCHAR title[10];
if (isDead())
{
wsprintf(buffer,TEXT("没有可移动的块了。\n是否开始新游戏?\n(您还有%d次撤销机会)"),can_redo);
lstrcpy(title,TEXT("游戏结束"));
}
else
{
lstrcpy(buffer,TEXT("是否开始新游戏?"));
lstrcpy(title,TEXT("新游戏"));
}
MessageBeep(0);
if (IDYES==MessageBox(hwnd,buffer,title,MB_YESNO|MB_ICONQUESTION))
{
return TRUE;
}
else
{
return FALSE;
}
}
//
void Fill0(HWND hwnd,BOOL wantDraw)
{
int i,j;
for (i=0;i<4;i++)
for (j=0;j<4;j++)
num[i][j]=0;
NewNum(wantDraw);
NewRecord();
onrandom=FALSE;
score=0;
redo_score=0;
can_redo=0;
redo_count=0;
has_record_score=FALSE;
FreshRedoButton();
SaveGame();
//InvalidateRect(hwnd,NULL,TRUE);
}
BOOL InHighScore()
{
if (score>=sHighScore[HIGHSCORE_COUNT-1].score)
return TRUE;
else
return FALSE;
}
BOOL JudgeFreshHighScore()//返回FALSE则是随机成绩
{
if (step!=step_after_random && step_after_random<RANDOM_STEP_THRESHOLD)//必须达到撤销存储步骤数才算玩家自己打的,否则名字为“随机”
{
FreshHighScore(TEXT("随机"));
return FALSE;
}
else
{
DialogBox(hInst,TEXT("IDD_DIALOGNAME"),hwnd,NameDlgProc);
return TRUE;
}
}
void FreshHighScore(TCHAR szName[])
{
unsigned long temp=0;
TCHAR temp_name[MAX_NAME_LENGTH];
int i,j;
for (i=0;i<HIGHSCORE_COUNT;i++)
{
if (score>=sHighScore[i].score)
{
//留名
high_score=max(score,sHighScore[0].score);//超过第一名刷新最高分
temp=sHighScore[i].score;
lstrcpy(temp_name,sHighScore[i].name);//当前排行存入临时数据
sHighScore[i].score=score;
lstrcpy(sHighScore[i].name,szName);//刷新排行榜
has_record_score=TRUE;
break;
}
}
if (temp>0)//else的话没有更新榜单
{
for (j=HIGHSCORE_COUNT-1;j>i+1;j--)
{
sHighScore[j].score=sHighScore[j-1].score;
lstrcpy(sHighScore[j].name,sHighScore[j-1].name);
}
sHighScore[i+1].score=temp;
lstrcpy(sHighScore[i+1].name,temp_name);
}
}
void JudgeAction(HWND hwnd,BOOL move)//所有方向键均会经过此处
{
if (move)
{
NewNum(TRUE);
NewRecord();
if (redo_score>=REDO_SHRESHOLD)//每得一万分得一次撤销机会,一次合成超过了1万分也只计一次
{
can_redo+=(can_redo<=REDO_NUM-2)?1:0;//如果大于可撤销次数则不加次数,但积累分依然要减掉
FreshRedoButton();
redo_score=redo_score % REDO_SHRESHOLD;
}
if (onrandom!=TRUE)
high_score=max(score,high_score);
InvalidateRect(hwnd,&rectScore,TRUE);
InvalidateRect(hwnd,&rectBest,TRUE);
//InvalidateRect(hwnd,&rectMain,TRUE);
if (onrandom==FALSE) PlaySound((LPCTSTR)IDR_WAVE1,hInst,SND_RESOURCE|SND_ASYNC|SND_NOSTOP);//
if (isDead())
{
if (onrandom!=TRUE)//正常死亡
{
if (InHighScore() && score>=HIGHSCORE_THRESHOLD)//进入高分榜,大于1000分
{
if (can_redo==0)
{
if (JudgeFreshHighScore()==FALSE)//随机成绩,非随机成绩弹出排行榜,手动清零
if (AskStartNewGame()==TRUE)
{
Fill0(hwnd,TRUE);
}
}
else
{
if (AskStartNewGame()==TRUE)
{
JudgeFreshHighScore();
Fill0(hwnd,TRUE);
}
}
}
else//没有进入高分榜
{
if (AskStartNewGame()==TRUE)
Fill0(hwnd,TRUE);
}
}
else//随机开局
{
}
}
}
else//没有产生移动,但不代表死亡
{
if (isDead())//死亡后再次没有可点的块到达这里
SendMessage(hwndButton[NEWGAME],WM_LBUTTONDOWN,0,0);
}
}
void DrawTextAdvance(HDC hdc,TCHAR text[],RECT *rect,long FontSize,int FontWeight,unsigned long color,const TCHAR FontName[],UINT format)
{
long lfHeight;
HFONT hf;
lfHeight = -MulDiv(FontSize, GetDeviceCaps(hdc, LOGPIXELSY), 72);
hf = CreateFont(lfHeight, 0, 0, 0, FontWeight, 0, 0, 0, 0, 0, 0, 0, 0, FontName);
SelectObject(hdc,hf);
SetTextColor(hdc,color);
DrawText(hdc,text,-1,rect,format);
DeleteObject(hf);
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
{
int i,j;
int dx,dy;
RECT ClientRect,WindowRect;
//控件初始化
InitCommonControls();
//窗口大小修正,如果没有这段则窗口大小不正确
GetClientRect(hwnd,&ClientRect);
GetWindowRect(hwnd,&WindowRect);
dx=ClientRect.right-width;
dy=ClientRect.bottom-height;
SetWindowPos(hwnd,NULL,(cxScreen-width)/2,(cyScreen-height)/2,(WindowRect.right-WindowRect.left)-dx,(WindowRect.bottom-WindowRect.top)-dy,0);
rectName.left=border;
rectName.top=margin_y1;
rectName.right=score_x-score_margin_x;
rectName.bottom=rectName.top+score_h;
rectScore.left=score_x;
rectScore.top=margin_y1;
rectScore.right=rectScore.left+score_w;
rectScore.bottom=rectScore.top+score_h;
SetRect(&rectScoreTitle,rectScore.left,rectScore.top,rectScore.right,(int)(rectScore.top+0.4*(rectScore.bottom-rectScore.top)));
SetRect(&rectScoreNum,rectScore.left,(int)(rectScore.top+0.4*(rectScore.bottom-rectScore.top)),rectScore.right,rectScore.bottom);
rectBest.right=width-border;
rectBest.left=rectBest.right-score_w;
rectBest.top=margin_y1;
rectBest.bottom=rectBest.top+score_h;
SetRect(&rectBestTitle,rectBest.left,rectBest.top,rectBest.right,(int)(rectBest.top+0.4*(rectBest.bottom-rectBest.top)));
SetRect(&rectBestNum,rectBest.left,(int)(rectBest.top+0.4*(rectBest.bottom-rectBest.top)),rectBest.right,rectBest.bottom);
rectVCenterText.left=border;
rectVCenterText.right=width-border;
rectVCenterText.top=rectScore.bottom;
rectVCenterText.bottom=rectVCenterText.top+vcenter_h;
rectMain.left=border;
rectMain.right=width-border;
rectMain.top=rectVCenterText.bottom;
rectMain.bottom=rectMain.top+(rectMain.right-rectMain.left);
iblock=((rectMain.right-rectMain.left)-block*4)/5;
for (i=0;i<4;i++)
for (j=0;j<4;j++)
{
rect[i][j].left=rectMain.left+(j+1)*iblock+j*block;
rect[i][j].right=rect[i][j].left+block;
rect[i][j].top=rectMain.top+(i+1)*iblock+i*block;
rect[i][j].bottom=rect[i][j].top+block;
};
rectBottomText.left=rectMain.left;
rectBottomText.right=rectMain.right;
rectBottomText.top=rectMain.bottom;
rectBottomText.bottom=rectBottomText.top+bottom_text_h;
button_w=(width-2*border-(BNUM-1)*button_s)/BNUM;//宽-2个边框 -5个间隙button_s
LoadString(hInst, IDS_STRING_NEWGAME, szButtonName[0].Name, sizeof(szButtonName[0].Name));
LoadString(hInst, IDS_STRING_RANDOM, szButtonName[1].Name, sizeof(szButtonName[1].Name));
LoadString(hInst, IDS_STRING_REDO, szButtonName[2].Name, sizeof(szButtonName[2].Name));
LoadString(hInst, IDS_STRING_SCOREBOARD, szButtonName[3].Name, sizeof(szButtonName[3].Name));
LoadString(hInst, IDS_STRING_ABOUT, szButtonName[4].Name, sizeof(szButtonName[4].Name));
for (i=0;i<BNUM;i++)
{
rectButton[i].top=height-border-button_h;
rectButton[i].bottom=height-border;
rectButton[i].left=border+i*button_s+i*button_w;//边距+间隙+按钮宽
rectButton[i].right=rectButton[i].left+button_w;
hwndButton[i] =CreateWindow(
TEXT("szChildClass"),
szButtonName[i].Name,
WS_CHILD | WS_VISIBLE | BS_OWNERDRAW,//BS_PUSHBUTTON
rectButton[i].left,
rectButton[i].top,
button_w,
button_h,
hwnd, (HMENU) i,
((LPCREATESTRUCT) lParam)->hInstance,
NULL);
}
{
FILE *file;
if (_tfopen_s(&file,szFilePath,TEXT("r,ccs=UNICODE"))==0)//成功则为0
{
fread(sHighScore,sizeof(sHighScore),1,file);
fread(num,sizeof(num),1,file);
fread(&step,sizeof(step),1,file);
fread(&step_after_random,sizeof(step_after_random),1,file);
fread(&score,sizeof(score),1,file);
fread(&high_score,sizeof(high_score),1,file);
fread(&has_record_score,sizeof(has_record_score),1,file);
fread(redo,sizeof(redo),1,file);
fread(&can_redo,sizeof(can_redo),1,file);
fread(&redo_score,sizeof(redo_score),1,file);
fread(&redo_count,sizeof(redo_score),1,file);
_fcloseall();
FreshRedoButton();
}
}
//只有这个地方的Fill0 wantDraw参数为FALSE,这是为了修正
//“在没有2048.sav文件时打开程序会在左边多画一个主矩形”的BUG而添加的。
//BUG原因为窗口初始化时还没有建立hdc,而Fill0层层调用会画出主矩形,
//此时就画到窗口外面去了。在这里加了wantDraw参数后,初始化时不画矩形,至于初始块WM_PAINT中会画出的。
if (step == 0)
Fill0(hwnd,FALSE);
return 0;
}
case WM_PAINT:
{
int i,j;
HDC hdc;
PAINTSTRUCT ps ;
HBRUSH hBrush;
HPEN hPen;
static TCHAR szScore[MAX_NAME_LENGTH];
static TCHAR szHighScore[MAX_NAME_LENGTH];
static TCHAR szMemo1[MAX_NAME_LENGTH];
static TCHAR szMemo2[MAX_NAME_LENGTH];
hdc = BeginPaint(hwnd, &ps);
SetBkMode(hdc,TRANSPARENT);
hBrush=CreateSolidBrush(crGray);
SelectObject(hdc,hBrush);//分数块背景
hPen=CreatePen(PS_NULL,0,0);
SelectObject(hdc,hPen);//去掉画笔
DrawTextAdvance(hdc,TEXT("2048"),&rectName,34,0,crText,FontName,DT_CENTER|DT_VCENTER|DT_SINGLELINE);
//画分数块
RoundRect(hdc,rectScore.left,rectScore.top,rectScore.right,rectScore.bottom,round,round);
LoadString(hInst, IDS_STRING_SCORE, szScore, sizeof(szScore));
DrawTextAdvance(hdc,szScore,&rectScoreTitle,12,700,crScoreTitle,FontName,DT_CENTER|DT_SINGLELINE|DT_BOTTOM);
DrawTextAdvance(hdc,int2ptchar(score),&rectScoreNum,24,0,crWhite,FontName,DT_CENTER|DT_SINGLELINE|DT_TOP);
//画最高分块
RoundRect(hdc,rectBest.left,rectBest.top,rectBest.right,rectBest.bottom,round,round);
LoadString(hInst, IDS_STRING_HIGHSCORE, szHighScore, sizeof(szHighScore));
DrawTextAdvance(hdc,szHighScore,&rectBestTitle,12,700,crScoreTitle,FontName,DT_CENTER|DT_SINGLELINE|DT_BOTTOM);
DrawTextAdvance(hdc,int2ptchar(high_score),&rectBestNum,24,0,crWhite,FontName,DT_CENTER|DT_SINGLELINE|DT_TOP);
//画出上下的两句话
LoadString(hInst, IDS_STRING_MEMO1, szMemo1, sizeof(szMemo1));
LoadString(hInst, IDS_STRING_MEMO2, szMemo2, sizeof(szMemo2));
DrawTextAdvance(hdc,szMemo1,&rectVCenterText,13,0,crText,FontName,DT_LEFT|DT_SINGLELINE|DT_VCENTER);
DrawTextAdvance(hdc,szMemo2,&rectBottomText,13,0,crText,FontName,DT_LEFT|DT_SINGLELINE|DT_VCENTER);
//主矩形
RoundRect(hdc,rectMain.left,rectMain.top,rectMain.right,rectMain.bottom,round,round);
for (i=0;i<4;i++)
for (j=0;j<4;j++)
{
if (num[i][j]!=0)
{
FillRectAdvance(hdc,&rect[i][j],Num2Color(num[i][j]));
DrawTextAdvance(hdc,int2ptchar(num[i][j]),&rect[i][j],(num[i][j]<1024)?26:18,700,(num[i][j]<=8)?crLessEqual8:crWhite,FontName,DT_CENTER|DT_SINGLELINE|DT_VCENTER);
}
};
DeleteObject(hBrush);
DeleteObject(hPen);
EndPaint(hwnd, &ps);
return 0 ;
}
case WM_TIMER:
{
switch (wParam)
{
case BIRTHNEW:
{
static int count=0;
RECT rectnewnum_index;
if (count<=10 && ( *(&num[0][0]+newnum_index)==2 || *(&num[0][0]+newnum_index)==4))
{
HDC hdc;
hdc=GetDC(hwnd);
SetBkMode(hdc,TRANSPARENT);
rectnewnum_index.left=(LONG)(rect[newnum_index/4][newnum_index%4].left+block/2*(1-count/10.0));
rectnewnum_index.right=(LONG)(rect[newnum_index/4][newnum_index%4].left+block/2*(1+count/10.0));
rectnewnum_index.top = (LONG)(rect[newnum_index / 4][newnum_index % 4].top + block / 2 * (1 - count / 10.0));
rectnewnum_index.bottom = (LONG)(rect[newnum_index / 4][newnum_index % 4].top + block / 2 * (1 + count / 10.0));
FillRectAdvance(hdc,&rectnewnum_index,Num2Color(*(&num[0][0]+newnum_index)));
DrawTextAdvance(hdc,int2ptchar(*(&num[0][0]+newnum_index)),&rectnewnum_index,(long)(((*(&num[0][0]+newnum_index)<1024)?26:18)*(count/10.0)),700,(*(&num[0][0]+newnum_index)<=8)?crLessEqual8:crWhite,FontName,DT_CENTER|DT_SINGLELINE|DT_VCENTER);
ReleaseDC(hwnd,hdc);
count++;
}
else
{
KillTimer(hwnd,BIRTHNEW);
count=0;
//InvalidateRect(hwnd,&rectMain,FALSE);
}
break;
}
}
return 0;
}
case WM_KEYDOWN:
switch (wParam)
{
case VK_UP:
{
BOOL move=FALSE;
int now=0;
int temp=1;
int i,j,n;
for (j=0;j<4;j++)
{
now=0;
temp=1;
while ((now<4)&&(temp<4))
{
if (num[now][j]==0)
{
if (num[temp][j]!=0)
{
move=TRUE;
num[now][j]=num[temp][j];
num[temp][j]=0;
now++;
temp=now+1;
}
else
{
temp++;
}
}
else
{
now++;
temp=now+1;
}
}//至此完成移动
for (i=0;i<3;i++)
{
if (num[i][j]==num[i+1][j]&&num[i][j]!=0)//有得分块
{
move=TRUE;
num[i][j]*=2;
score+=num[i][j];
redo_score+=num[i][j];
for (n=i+1;n<3;n++)//底方上移
num[n][j]=num[n+1][j];
num[3][j]=0;
}
}
}
JudgeAction(hwnd,move);
break;
}
case VK_DOWN:
{
BOOL move=FALSE;
int now=0;
int temp=1;
int i,j,n;
for (j=0;j<4;j++)
{
now=3;
temp=2;
while ((now>-1)&&(temp>-1))
{
if (num[now][j]==0)//now即当前指针
{
if (num[temp][j]!=0)
{
move=TRUE;
num[now][j]=num[temp][j];
num[temp][j]=0;
now--;
temp=now-1;
}
else
{
temp--;
}
}
else
{
now--;
temp=now-1;
}
}//至此完成移动
for (i=3;i>0;i--)
{
if (num[i][j]==num[i-1][j]&&num[i][j]!=0)
{
move=TRUE;
num[i][j]*=2;
score+=num[i][j];
redo_score+=num[i][j];
for (n=i-1;n>0;n--)//上方下移
num[n][j]=num[n-1][j];
num[0][j]=0;
}
}
}
JudgeAction(hwnd,move);
break;
}
case VK_LEFT:
{
BOOL move=FALSE;
int now=0;
int temp=1;
int i,j,n;
for (i=0;i<4;i++)
{
now=0;
temp=1;
while ((now<4)&&(temp<4))
{
if (num[i][now]==0)
{
if (num[i][temp]!=0)
{
move=TRUE;
num[i][now]=num[i][temp];
num[i][temp]=0;
now++;
temp=now+1;
}
else
{
temp++;
}
}
else
{
now++;
temp=now+1;
}
}//至此完成移动
for (j=0;j<3;j++)
{
if (num[i][j]==num[i][j+1]&&num[i][j]!=0)
{
move=TRUE;
num[i][j]*=2;
score+=num[i][j];
redo_score+=num[i][j];
for (n=j+1;n<3;n++)//向左移
num[i][n]=num[i][n+1];
num[i][3]=0;
}
}
}
JudgeAction(hwnd,move);
break;
}
case VK_RIGHT:
{
BOOL move=FALSE;
int now=0;
int temp=1;
int i,j,n;
for (i=0;i<4;i++)
{
now=3;
temp=2;
while ((now>-1)&&(temp>-1))
{
if (num[i][now]==0)//now即当前指针
{
if (num[i][temp]!=0)
{
move=TRUE;
num[i][now]=num[i][temp];
num[i][temp]=0;
now--;
temp=now-1;
}
else
{
temp--;
}
}