manage planetary terrain data for visualization
-
Updated
Jul 3, 2018 - C++
manage planetary terrain data for visualization
OpenGL Terrain Simulation is an advanced 3D graphic simulation tool designed to create realistic terrain models. Developed using the C++ programming language and leveraging the OpenGL library for low-level graphic programming, this product offers high-performance rendering and detailed visualizations.
A terrain renderer with LOD - Project 2 at the Bern University of Applied Sciences
Implementation of a Real-time Streaming-based Terrain LOD System - Bachelor thesis at the Bern University of Applied Sciences
A heightmap terrain using the Godot game engine.
Snap vector features to the faces of a triangulated irregular network (TIN)
Renders a simple fractal terrain using LWJGL and OpenGL
Procedual terrain generator with physically based biomes and hydraulic erosion
Terrain rendering demo in Java for Android and desktop. Includes SOAR, geomipmapping, and vertex-texture-fetch based terrain renderes.
A JavaScript project to create a navigable map of a procedurally generated world
A python script to generate color lookup table for heightmaps based on earth DEM and true color data
Digital Elevation Model provisioner/ terrain map viewer in Qt / QML / OpenGL
Add a description, image, and links to the terrain-rendering topic page so that developers can more easily learn about it.
To associate your repository with the terrain-rendering topic, visit your repo's landing page and select "manage topics."