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init.lua
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require 'paths'
-- welcome message
print 'Torch 7.0 Copyright (C) 2001-2011 Idiap, NEC Labs, NYU'
-- custom prompt
_PROMPT = 't7> '
_PROMPT2 = '. > '
-- helper
local function sizestr(x)
local strt = {}
if _G.torch.typename(x):find('torch.*Storage') then
return _G.torch.typename(x):match('torch%.(.+)') .. ' - size: ' .. x:size()
end
if x:nDimension() == 0 then
table.insert(strt, _G.torch.typename(x):match('torch%.(.+)') .. ' - empty')
else
table.insert(strt, _G.torch.typename(x):match('torch%.(.+)') .. ' - size: ')
for i=1,x:nDimension() do
table.insert(strt, x:size(i))
if i ~= x:nDimension() then
table.insert(strt, 'x')
end
end
end
return table.concat(strt)
end
-- k : name of variable
-- m : max length
local function printvar(key,val,m)
local name = '[' .. tostring(key) .. ']'
--io.write(name)
name = name .. string.rep(' ',m-name:len()+2)
local tp = type(val)
if tp == 'userdata' then
tp = torch.typename(val) or ''
if tp:find('torch.*Tensor') then
tp = sizestr(val)
elseif tp:find('torch.*Storage') then
tp = sizestr(val)
else
tp = tostring(val)
end
elseif tp == 'table' then
tp = tp .. ' - size: ' .. #val
elseif tp == 'string' then
local tostr = val:gsub('\n','\\n')
if #tostr>40 then
tostr = tostr:sub(1,40) .. '...'
end
tp = tp .. ' : "' .. tostr .. '"'
else
tp = tostring(val)
end
return name .. ' = ' .. tp
end
-- helper
local function getmaxlen(vars)
local m = 0
if type(vars) ~= 'table' then return tostring(vars):len() end
for k,v in pairs(vars) do
local s = tostring(k)
if s:len() > m then
m = s:len()
end
end
return m
end
-- who:
-- a simple function that prints all the symbols defined by the user
-- very much like Matlab's who function
function who()
local m = getmaxlen(_G)
local p = _G._preloaded_
local function printsymb(sys)
for k,v in pairs(_G) do
if (sys and p[k]) or (not sys and not p[k]) then
print(printvar(k,_G[k],m))
end
end
end
-- print('== System Variables ==')
-- printsymb(true)
print('== User Variables ==')
printsymb(false)
print('==')
end
-- exit:
-- a simple function to exit Torch :-)
function exit()
os.exit()
end
-- a function to colorize output:
local function colorize(object)
-- Colors:
local c = {none = '\27[0m',
black = '\27[0;30m',
red = '\27[0;31m',
green = '\27[0;32m',
yellow = '\27[0;33m',
blue = '\27[0;34m',
magenta = '\27[0;35m',
cyan = '\27[0;36m',
white = '\27[0;37m',
Black = '\27[1;30m',
Red = '\27[1;31m',
Green = '\27[1;32m',
Yellow = '\27[1;33m',
Blue = '\27[1;34m',
Magenta = '\27[1;35m',
Cyan = '\27[1;36m',
White = '\27[1;37m',
_black = '\27[40m',
_red = '\27[41m',
_green = '\27[42m',
_yellow = '\27[43m',
_blue = '\27[44m',
_magenta = '\27[45m',
_cyan = '\27[46m',
_white = '\27[47m'}
-- Apply:
local apply
if torch.isatty(io.stdout) then
apply = function(color, txt)
return c[color] .. txt .. c.none
end
else
apply = function(color, txt)
return txt
end
end
-- Type?
if object == nil then
return apply('Black', 'nil')
elseif type(object) == 'number' then
return apply('cyan', tostring(object))
elseif type(object) == 'boolean' then
return apply('blue', tostring(object))
elseif type(object) == 'string' then
return apply('yellow', object)
elseif type(object) == 'function' then
return apply('magenta', tostring(object))
elseif type(object) == 'userdata' or type(object) == 'cdata' then
local tp = torch.typename(object) or ''
if tp:find('torch.*Tensor') then
tp = sizestr(object)
elseif tp:find('torch.*Storage') then
tp = sizestr(object)
else
tp = tostring(object)
end
if tp ~= '' then
return apply('red', tp)
else
return apply('red', tostring(object))
end
elseif type(object) == 'table' then
return apply('green', tostring(object))
else
return apply('black', tostring(object))
end
end
-- This is a new recursive, colored print.
local ndepth = 4
local print_old=print
local function print_new(...)
local function printrecursive(obj,depth)
local depth = depth or 0
local tab = depth*4
local line = function(s) for i=1,tab do io.write(' ') end print_old(s) end
local mt = getmetatable(obj)
if mt and mt.__tostring and torch.typename(obj) == nil then
print_old(tostring(obj))
else
if torch.typename(obj) then
line(tostring(obj):gsub('\n','\n' .. string.rep(' ',tab)))
end
line('{')
tab = tab+2
for k,v in pairs(obj) do
if type(v) == 'table' then
if depth >= (ndepth-1) or next(v) == nil then
line(tostring(k) .. ' : ' .. colorize(v))
else
line(tostring(k) .. ' : ') printrecursive(v,depth+1)
end
else
line(tostring(k) .. ' : ' .. colorize(v))
end
end
tab = tab-2
line('}')
end
end
for i = 1,select('#',...) do
local obj = select(i,...)
if type(obj) ~= 'table' then
if type(obj) == 'userdata' or type(obj) == 'cdata' then
print_old(obj)
else
io.write(colorize(obj) .. '\t')
if i == select('#',...) then
print_old()
end
end
else
printrecursive(obj)
end
end
if select('#',...) == 0 then
print_old()
end
end
function setprintlevel(n)
if n == nil or n < 0 then
error('expected number [0,+)')
end
n = math.floor(n)
ndepth = n
if ndepth == 0 then
print = print_old
else
print = print_new
end
end
setprintlevel(5)
-- table():
-- ok, this is slightly out of context, but that function
-- should really exist in Lua. It creates a new table, and then
-- imports all the table methods into it, so that you can do things
-- like:
-- t = table()
-- t:insert(1)
-- t:insert(2)
-- print(t)
-- > {1,2}
local function newtable()
local t = {}
for k,v in pairs(table) do
t[k] = v
end
return t
end
setmetatable(table, {__call=newtable})
-- import:
-- this function is a python-like loader, it requires a module,
-- and then imports all its symbols globally
function import(package, forced)
require(package)
if _G[package] then
_G._torchimport = _G._torchimport or {}
_G._torchimport[package] = _G[package]
end
for k,v in pairs(_G[package]) do
if not _G[k] or forced then
_G[k] = v
end
end
end
-- setup local paths (for LuaRocks and Torch-pkg)
local localinstalldir = paths.concat(paths.home,'.luarocks')
if paths.dirp(localinstalldir) then
package.path = paths.concat(localinstalldir,'share','lua','5.1','?','init.lua') .. ';' .. package.path
package.path = paths.concat(localinstalldir,'share','lua','5.1','?.lua') .. ';' .. package.path
package.cpath = paths.concat(localinstalldir,'lib','lua','5.1','?.so') .. ';' .. package.cpath
package.cpath = paths.concat(localinstalldir,'lib','lua','5.1','?.dylib') .. ';' .. package.cpath
end
local origpath = package.path
local origcpath = package.cpath
function loaddefaultlibs(loadwithimport)
if loadwithimport == nil then loadwithimport = false end
if not loadwithimport then
-- preload basic libraries
require 'torch'
require 'dok'
else
import 'torch'
import 'dok'
end
end
local loadwithimport = false
loaddefaultlibs(loadwithimport)
-- undo path manipulation performed by dok
package.path = origpath
package.cpath = origcpath
_G._preloaded_ = {}
for k,v in pairs(_G) do
_G._preloaded_[k] = true
end