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Improvements and new features #8
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Apparently Displacement is "real depth" and Normal maps are "fake depth", I think we should eventually add the capability to create both from the SD images. |
Found this: https://cpetry.github.io/NormalMap-Online/ Code for this site is found here: https://github.com/cpetry/NormalMap-Online/ It's a static website written in JavaScript, HTML, and CSS. Might have trouble converting the JavaScript to Python for our purposes. |
Good reference for all the types of texture files: https://help.poliigon.com/en/articles/1712652-what-are-the-different-texture-maps-for |
Investigate using this version of Stable Diffusion which supports tiling: https://github.com/lstein/stable-diffusion Perhaps prepare a zipped version of it that can be downloaded instead of the current raw version, this might also cut out the need for the Diffusers and Transformers Library that adds a lot of bloat to the Python dependency instillation. |
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