You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
After some tweaking ive stumbled into a problem :
ive made simple visual shader and gave it a TextureUniform called "Emission"
In godot python ive referenced the material with the shader and called
After some tweaking ive stumbled into a problem :
ive made simple visual shader and gave it a TextureUniform called "Emission"
In godot python ive referenced the material with the shader and called
but im getting an error :
also when i do
it returns None, so im guessing either im making some cryptic mistake or there is a bug that does not allow the shader to be used.
The text was updated successfully, but these errors were encountered: