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Misc.py
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#In this file are things I coded but couldn't find a place to put in my game.
class Node:
left = None;
right = None;
data = None;
def __init__(self, data):
self.data = data
class Tree:
def __init__(self, data):
root = Node(data)
self.root = root
def insert(self, data):
newNode = Node(data)
if self.root == None:
self.root = newNode
else:
self.insertRec(self.root, newNode)
def insertRec(self, root, newNode):
if newNode.data < root.data:
if root.left == None:
root.left = newNode
else:
self.insertRec(root.left, newNode)
elif newNode.data > root.data:
if root.right == None:
root.right = newNode
else:
self.insertRec(root.right, newNode)
else:
print("tree already has value", newNode.data)
def getPreorder(self):
outputList = []
if self.root == None:
return None
else:
self.preorderRec(self.root, outputList)
return outputList
def preorderRec(self, root, outputList):
if root != None:
outputList.append(root.data)
self.preorderRec(root.left, outputList)
self.preorderRec(root.right, outputList)
def getInorder(self):
outputList = []
if self.root == None:
return None
else:
self.inorderRec(self.root, outputList)
return outputList
def inorderRec(self, root, outputList):
if root != None:
self.inorderRec(root.left, outputList)
outputList.append(root.data)
self.inorderRec(root.right, outputList)
def getHeight(self, root):
if root == None:
return 0
height = max(self.getHeight(root.left), self.getHeight(root.right)) + 1
return height
def isBalanced(self):
return self.isBalancedRec(self.root)
def isBalancedRec(self, root):
if root == None:
return True
if abs(self.getHeight(root.left) - self.getHeight(root.right)) <= 1:
if self.isBalancedRec(root.left) == True and self.isBalancedRec(root.right) == True:
return True
return False
def searchBST(self, data):
if self.root == None:
return False
if self.searchBSTRec(self.root, data) != None:
return True
else:
return False
def searchBSTRec(self, root, data):
if root == None:
return root
if root.data == data:
return root
if data < root.data:
return self.searchBSTRec(root.left, data)
if data > root.data:
return self.searchBSTRec(root.right, data)
def getSmallestNode(self, root):
currentNode = root
while (currentNode.left != None):
currentNode = currentNode.left
#print("SMALLEST VAL:" + str(currentNode.data))
return currentNode
def remove(self, data):
self.deleteNodeRec(self.root, data)
def deleteNodeRec(self, root, data):
if root == None:
return root
if data < root.data:
root.left = self.deleteNodeRec(root.left, data)
elif data > root.data:
root.right = self.deleteNodeRec(root.right, data)
else:
#print("NODE HAS 1 CHILD")
if root.left == None:
temp = root.right
root = None
return temp
elif root.right == None:
temp = root.left
root = None
return temp
#print("NODE HAS 2 CHILDREN")
temp = self.getSmallestNode(root.right)
#print("GETTING SMALLEST NODE")
root.data = temp.data
root.right = self.deleteNodeRec(root.right, temp.data)
return root
print("creating tree with initial value of 5")
tree = Tree(5)
print("inserting 4, 8 , 6 , 9 , 2, 3, 1")
tree.insert(4)
tree.insert(8)
tree.insert(6)
tree.insert(9)
tree.insert(2)
tree.insert(3)
tree.insert(1)
print(tree.getInorder())
print("removing 4")
tree.remove(4)
print("removing 8")
tree.remove(8)
print("removing 5")
tree.remove(5)
print(tree.getInorder())
teachersSet = {"bob", "eric", "small eric"}
classesSet = {"webdev", "android", "discrete"}
print("teachers:")
print(teachersSet)
print("classes:")
print(classesSet)
print("all possible combos of teachers and classes")
import itertools
allPossibleClasses = itertools.product(teachersSet, classesSet)
print(list(allPossibleClasses))
iceCreamSet = {"vanilla", "chocolate", "strawberry"}
print("flavors of ice cream:")
print(iceCreamSet)
shakeSet = {"vanilla", "strawberry", "oreo"}
print("flavors of shakes:")
print(shakeSet)
allFlavors = iceCreamSet | shakeSet
print("all possible flavors:")
print(allFlavors)
sharedFlavors = iceCreamSet & shakeSet
print("shared flavors")
print(sharedFlavors)
iceCreamUnique = iceCreamSet - shakeSet
print("flavors unique to ice cream:")
print(iceCreamUnique)