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suggestion - compatablity mode #85

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Bluers opened this issue Jun 26, 2023 · 4 comments
Open

suggestion - compatablity mode #85

Bluers opened this issue Jun 26, 2023 · 4 comments

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@Bluers
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Bluers commented Jun 26, 2023

with the newer versions (1.1.0-1.19.4 and up) exdorium renders all vanilla hud separately (i think), and no longer renders all hud at the same fps.
While this is mostly a good thing, some people use custom hud/gui mods, which with the newer versions of the mod, there are no options to render them at a lower fps, losing some performance.
I suggest a "compatibility mode" which you can turn on and off, rendering other hud/gui at a custom fps.

(im no mod dev so idk if this is possible but i would like for this to be considered)

@andreasdc
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It is configurable if I understood that well.

@tr7zw
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tr7zw commented Jun 26, 2023

Exactly this is planned, a toggle that brings back the old logic.

@andreasdc
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Exactly this is planned, a toggle that brings back the old logic.

Force update is not it?

@Felix14-v2
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Exactly this is planned, a toggle that brings back the old logic.

Force update is not it?

No, Force update forces the buffer to redrawing with selected FPS limit even if there were no changes in it. By default (Force update is off), Exordium renders a new frame only when something has been changed inside the buffer. For example, the previous version of exordium didn't handle enchantment glint, so enchanted items had no animation unless Force update was enabled. This is just an example, other mods can add things with the same effect, so this is mainly a compatibility feature.

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