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World.cpp
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#include <cassert>
#include "World.hpp"
#include "Camera.hpp"
#include "Light.hpp"
World::World( std::string aName )
: GameObject( aName )
{
//ctor
}
World::~World()
{
//dtor
}
void World::update( float step )
{
//camera->update( step );
GameObject::update( step );
}
void World::draw( Renderer * renderer )
{
assert( renderer != NULL );
GameObject::draw( renderer ); // draw children Game Objects
}
bool World::checkCollisions()
{
bool result = false;
for ( std::vector< GameObject * >::iterator collider = children.begin(); collider != children.end(); ++collider ) {
if ( ((GameObject * )*collider)->hasCollider() ) {
for ( std::vector< GameObject * >::iterator collidee = collider+1; collidee != children.end(); ++collidee ) {
if ( ((GameObject * )*collidee)->hasCollider() ) {
result = result || ((GameObject * )*collider)->collides( (GameObject *)*collidee );
}
}
}
}
return result; // any collision
}