Very early work in progress implementation of Varvara / UXN by hundredrabbits in FPGA using PipelineC. Intended for importing into the openfpga-varvara core for Analogue Pocket.
Currently several ROMs are available as C arrays within .h
files in the roms/
directory:
amiga.h
bouncing rotating ballbounce.h
uses screen vectors to move a bouncing ball once per framecontroller.h
controller input test ROMcube3d.h
draws a 3D spinning cube (partially working)fill_test.h
draws a series of rectangles using the fill commandmandelbrot_fast.h
(draws a mandelbrot set image, one pixel at a time)screen_blending.h
draws a series of sprites using different blending techniquesstar.h
draws 3 rotating stars, with UXN character sprites in the center
To use a different ROM for GHDL simulation, just change the import statement in uxn.c
to import the correct ROM, and set DEBUG
= 1
in uxn_constants.h
.
pipelinec uxn.c
pipelinec uxn.c --sim --comb --ghdl
ghdl -i --std=08 --work=work [sequence of vhd files appended by top_test.vhd]
ghdl -m --std=08 --work=work top_test
ghdl -r --std=08 --work=work top_test --ieee-asserts=disable --stop-time=1ms