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ArrowMod.csproj
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ArrowMod.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<!--This is an xml comment. Comments have no impact on compiling.-->
<PropertyGroup>
<!--This is the .NET version the mod will be compiled with. Don't change it.-->
<TargetFramework>net6.0</TargetFramework>
<!--This tells the compiler to use the latest C# version.-->
<LangVersion>Latest</LangVersion>
<!--This adds global usings for a few common System namespaces.-->
<ImplicitUsings>enable</ImplicitUsings>
<!--This enables nullable annotation and analysis. It's good coding form.-->
<Nullable>enable</Nullable>
<!--This tells the compiler to use assembly attributes instead of generating its own.-->
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<!--PDB files give line numbers in stack traces (errors). This is useful for debugging. There are 3 options:-->
<!--full has a pdb file created beside the dll.-->
<!--embedded has the pdb data embedded within the dll. This is useful because bug reports will then have line numbers.-->
<!--none skips creation of pdb data.-->
<DebugType>none</DebugType>
</PropertyGroup>
<!--This is the of packages that the mod references.-->
<ItemGroup>
<!--This package contains almost everything a person could possibly need to reference while modding.-->
<PackageReference Include="STBlade.Modding.TLD.Il2CppAssemblies.Windows" Version="2.23.0" />
<PackageReference Include="stblade.Modding.TLD.ModData" Version="1.5.1" />
<PackageReference Include="STBlade.Modding.TLD.ModSettings" Version="1.9.0" />
<!--The package version here in this template may be outdated and need to be updated. Visual Studio can update package versions automatically.-->
<!--If the mod references any other mods (such as ModSettings), that NuGet package will also need to be listed here.-->
</ItemGroup>
<PropertyGroup>
<PostBuildEvent>xcopy /y ArrowMod.dll "D:\Games\SteamLibrary\steamapps\common\TheLongDark\Mods\"</PostBuildEvent>
</PropertyGroup>
</Project>