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source.lua
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--[[⊹˚₊‧───────────────‧₊˚⊹·͙⁺˚*•̩̩͙✩•̩̩͙*˚⁺‧͙⁺˚*•̩̩͙✩•̩̩͙*˚⁺‧͙⁺˚*•̩̩͙✩•̩̩͙*˚⁺‧͙⊹˚₊‧───────────────‧₊˚⊹
______ ______ __ __ __
/ \ / \| \ | \ | \
| ▓▓▓▓▓▓\ ______ ______ _______ | ▓▓▓▓▓▓\\▓▓______ ____ | ▓▓____ ______ _| ▓▓_
| ▓▓ | ▓▓/ \ / \| \ | ▓▓__| ▓▓ \ \ \| ▓▓ \ / \| ▓▓ \
| ▓▓ | ▓▓ ▓▓▓▓▓▓\ ▓▓▓▓▓▓\ ▓▓▓▓▓▓▓\ | ▓▓ ▓▓ ▓▓ ▓▓▓▓▓▓\▓▓▓▓\ ▓▓▓▓▓▓▓\ ▓▓▓▓▓▓\\▓▓▓▓▓▓
| ▓▓ | ▓▓ ▓▓ | ▓▓ ▓▓ ▓▓ ▓▓ | ▓▓ | ▓▓▓▓▓▓▓▓ ▓▓ ▓▓ | ▓▓ | ▓▓ ▓▓ | ▓▓ ▓▓ | ▓▓ | ▓▓ __
| ▓▓__/ ▓▓ ▓▓__/ ▓▓ ▓▓▓▓▓▓▓▓ ▓▓ | ▓▓ | ▓▓ | ▓▓ ▓▓ ▓▓ | ▓▓ | ▓▓ ▓▓__/ ▓▓ ▓▓__/ ▓▓ | ▓▓| \
\▓▓ ▓▓ ▓▓ ▓▓\▓▓ \ ▓▓ | ▓▓ | ▓▓ | ▓▓ ▓▓ ▓▓ | ▓▓ | ▓▓ ▓▓ ▓▓\▓▓ ▓▓ \▓▓ ▓▓
\▓▓▓▓▓▓| ▓▓▓▓▓▓▓ \▓▓▓▓▓▓▓\▓▓ \▓▓ \▓▓ \▓▓\▓▓\▓▓ \▓▓ \▓▓\▓▓▓▓▓▓▓ \▓▓▓▓▓▓ \▓▓▓▓
| ▓▓
| ▓▓
\▓▓
༺☆༻____________☾✧ ✩ ✧☽____________༺☆༻༺☆༻____________☾✧ ✩ ✧☽____________༺☆༻
✨Universal Aim Assist Framework✨
Release 1.9.5
twix.cyou/pix
twix.cyou/OpenAimbotV3rm
Author: ttwiz_z (ttwizz) <i@twix.cyou>
License: MIT
GitHub: https://github.com/ttwizz/Open-Aimbot
Issues: https://github.com/ttwizz/Open-Aimbot/issues
Pull requests: https://github.com/ttwizz/Open-Aimbot/pulls
Discussions: https://github.com/ttwizz/Open-Aimbot/discussions
Wiki: https://moderka.org/Open-Aimbot
Trustpilot: https://www.trustpilot.com/review/moderka.org
•───────•°•❀•°•───────•୧‿̩͙ ˖︵ꕀ ⠀𓏶 ̣̣̥⠀ ꕀ︵˖ ̩͙‿୨•───────•°•❀•°•───────•]]
--! Debugger
local DEBUG = false
if DEBUG then
getfenv().getfenv = function()
return setmetatable({}, {
__index = function()
return function()
return true
end
end
})
end
end
--! Services
local HttpService = game:GetService("HttpService")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
--! Interface Manager
local UISettings = {
TabWidth = 160,
Size = { 580, 460 },
Theme = "VSC Dark High Contrast",
Acrylic = false,
Transparency = true,
MinimizeKey = "RightShift",
ShowNotifications = true,
ShowWarnings = true,
RenderingMode = "RenderStepped",
AutoImport = true
}
local InterfaceManager = {}
function InterfaceManager:ImportSettings()
pcall(function()
if not DEBUG and getfenv().isfile and getfenv().readfile and getfenv().isfile("UISettings.ttwizz") and getfenv().readfile("UISettings.ttwizz") then
for Key, Value in next, HttpService:JSONDecode(getfenv().readfile("UISettings.ttwizz")) do
UISettings[Key] = Value
end
end
end)
end
function InterfaceManager:ExportSettings()
pcall(function()
if not DEBUG and getfenv().isfile and getfenv().readfile and getfenv().writefile then
getfenv().writefile("UISettings.ttwizz", HttpService:JSONEncode(UISettings))
end
end)
end
InterfaceManager:ImportSettings()
UISettings.__LAST_RUN__ = os.date()
InterfaceManager:ExportSettings()
--! Colors Handler
local ColorsHandler = {}
function ColorsHandler:PackColour(Colour)
return typeof(Colour) == "Color3" and { R = Colour.R * 255, G = Colour.G * 255, B = Colour.B * 255 } or typeof(Colour) == "table" and Colour or { R = 255, G = 255, B = 255 }
end
function ColorsHandler:UnpackColour(Colour)
return typeof(Colour) == "table" and Color3.fromRGB(Colour.R, Colour.G, Colour.B) or typeof(Colour) == "Color3" and Colour or Color3.fromRGB(255, 255, 255)
end
--! Configuration Importer
local ImportedConfiguration = {}
pcall(function()
if not DEBUG and getfenv().isfile and getfenv().readfile and getfenv().isfile(string.format("%s.ttwizz", game.GameId)) and getfenv().readfile(string.format("%s.ttwizz", game.GameId)) and UISettings.AutoImport then
ImportedConfiguration = HttpService:JSONDecode(getfenv().readfile(string.format("%s.ttwizz", game.GameId)))
for Key, Value in next, ImportedConfiguration do
if Key == "FoVColour" or Key == "NameESPOutlineColour" or Key == "ESPColour" then
ImportedConfiguration[Key] = ColorsHandler:UnpackColour(Value)
end
end
end
end)
--! Configuration Initializer
local Configuration = {}
--? Aimbot
Configuration.Aimbot = ImportedConfiguration["Aimbot"] or false
Configuration.OnePressAimingMode = ImportedConfiguration["OnePressAimingMode"] or false
Configuration.AimKey = ImportedConfiguration["AimKey"] or "RMB"
Configuration.AimMode = ImportedConfiguration["AimMode"] or "Camera"
Configuration.SilentAimMethods = ImportedConfiguration["SilentAimMethods"] or { "Mouse.Hit / Mouse.Target", "GetMouseLocation" }
Configuration.SilentAimChance = ImportedConfiguration["SilentAimChance"] or 100
Configuration.OffAimbotAfterKill = ImportedConfiguration["OffAimbotAfterKill"] or false
Configuration.AimPartDropdownValues = ImportedConfiguration["AimPartDropdownValues"] or { "Head", "HumanoidRootPart" }
Configuration.AimPart = ImportedConfiguration["AimPart"] or "HumanoidRootPart"
Configuration.RandomAimPart = ImportedConfiguration["RandomAimPart"] or false
Configuration.UseOffset = ImportedConfiguration["UseOffset"] or false
Configuration.OffsetType = ImportedConfiguration["OffsetType"] or "Static"
Configuration.StaticOffsetIncrement = ImportedConfiguration["StaticOffsetIncrement"] or 10
Configuration.DynamicOffsetIncrement = ImportedConfiguration["DynamicOffsetIncrement"] or 10
Configuration.AutoOffset = ImportedConfiguration["AutoOffset"] or false
Configuration.MaxAutoOffset = ImportedConfiguration["MaxAutoOffset"] or 50
Configuration.UseSensitivity = ImportedConfiguration["UseSensitivity"] or false
Configuration.Sensitivity = ImportedConfiguration["Sensitivity"] or 50
Configuration.UseNoise = ImportedConfiguration["UseNoise"] or false
Configuration.NoiseFrequency = ImportedConfiguration["NoiseFrequency"] or 50
--? Bots
Configuration.SpinBot = ImportedConfiguration["SpinBot"] or false
Configuration.OnePressSpinningMode = ImportedConfiguration["OnePressSpinningMode"] or false
Configuration.SpinKey = ImportedConfiguration["SpinKey"] or "Q"
Configuration.SpinBotVelocity = ImportedConfiguration["SpinBotVelocity"] or 50
Configuration.SpinPartDropdownValues = ImportedConfiguration["SpinPartDropdownValues"] or { "Head", "HumanoidRootPart" }
Configuration.SpinPart = ImportedConfiguration["SpinPart"] or "HumanoidRootPart"
Configuration.RandomSpinPart = ImportedConfiguration["RandomSpinPart"] or false
Configuration.TriggerBot = ImportedConfiguration["TriggerBot"] or false
Configuration.OnePressTriggeringMode = ImportedConfiguration["OnePressTriggeringMode"] or false
Configuration.SmartTriggerBot = ImportedConfiguration["SmartTriggerBot"] or false
Configuration.TriggerKey = ImportedConfiguration["TriggerKey"] or "E"
Configuration.TriggerBotChance = ImportedConfiguration["TriggerBotChance"] or 100
--? Checks
Configuration.AliveCheck = ImportedConfiguration["AliveCheck"] or false
Configuration.GodCheck = ImportedConfiguration["GodCheck"] or false
Configuration.TeamCheck = ImportedConfiguration["TeamCheck"] or false
Configuration.FriendCheck = ImportedConfiguration["FriendCheck"] or false
Configuration.FollowCheck = ImportedConfiguration["FollowCheck"] or false
Configuration.VerifiedBadgeCheck = ImportedConfiguration["VerifiedBadgeCheck"] or false
Configuration.WallCheck = ImportedConfiguration["WallCheck"] or false
Configuration.WaterCheck = ImportedConfiguration["WaterCheck"] or false
Configuration.FoVCheck = ImportedConfiguration["FoVCheck"] or false
Configuration.FoVRadius = ImportedConfiguration["FoVRadius"] or 100
Configuration.MagnitudeCheck = ImportedConfiguration["MagnitudeCheck"] or false
Configuration.TriggerMagnitude = ImportedConfiguration["TriggerMagnitude"] or 500
Configuration.TransparencyCheck = ImportedConfiguration["TransparencyCheck"] or false
Configuration.IgnoredTransparency = ImportedConfiguration["IgnoredTransparency"] or 0.5
Configuration.WhitelistedGroupCheck = ImportedConfiguration["WhitelistedGroupCheck"] or false
Configuration.WhitelistedGroup = ImportedConfiguration["WhitelistedGroup"] or 0
Configuration.BlacklistedGroupCheck = ImportedConfiguration["BlacklistedGroupCheck"] or false
Configuration.BlacklistedGroup = ImportedConfiguration["BlacklistedGroup"] or 0
Configuration.IgnoredPlayersCheck = ImportedConfiguration["IgnoredPlayersCheck"] or false
Configuration.IgnoredPlayersDropdownValues = ImportedConfiguration["IgnoredPlayersDropdownValues"] or {}
Configuration.IgnoredPlayers = ImportedConfiguration["IgnoredPlayers"] or {}
Configuration.TargetPlayersCheck = ImportedConfiguration["TargetPlayersCheck"] or false
Configuration.TargetPlayersDropdownValues = ImportedConfiguration["TargetPlayersDropdownValues"] or {}
Configuration.TargetPlayers = ImportedConfiguration["TargetPlayers"] or {}
Configuration.PremiumCheck = ImportedConfiguration["PremiumCheck"] or false
--? Visuals
Configuration.FoV = ImportedConfiguration["FoV"] or false
Configuration.FoVKey = ImportedConfiguration["FoVKey"] or "R"
Configuration.FoVThickness = ImportedConfiguration["FoVThickness"] or 2
Configuration.FoVOpacity = ImportedConfiguration["FoVOpacity"] or 0.8
Configuration.FoVFilled = ImportedConfiguration["FoVFilled"] or false
Configuration.FoVColour = ImportedConfiguration["FoVColour"] or Color3.fromRGB(255, 255, 255)
Configuration.SmartESP = ImportedConfiguration["SmartESP"] or false
Configuration.ESPKey = ImportedConfiguration["ESPKey"] or "T"
Configuration.ESPBox = ImportedConfiguration["ESPBox"] or false
Configuration.ESPBoxFilled = ImportedConfiguration["ESPBoxFilled"] or false
Configuration.NameESP = ImportedConfiguration["NameESP"] or false
Configuration.NameESPFont = ImportedConfiguration["NameESPFont"] or "Monospace"
Configuration.NameESPSize = ImportedConfiguration["NameESPSize"] or 16
Configuration.NameESPOutlineColour = ImportedConfiguration["NameESPOutlineColour"] or Color3.fromRGB(0, 0, 0)
Configuration.HealthESP = ImportedConfiguration["HealthESP"] or false
Configuration.MagnitudeESP = ImportedConfiguration["MagnitudeESP"] or false
Configuration.TracerESP = ImportedConfiguration["TracerESP"] or false
Configuration.ESPThickness = ImportedConfiguration["ESPThickness"] or 2
Configuration.ESPOpacity = ImportedConfiguration["ESPOpacity"] or 0.8
Configuration.ESPColour = ImportedConfiguration["ESPColour"] or Color3.fromRGB(255, 255, 255)
Configuration.ESPUseTeamColour = ImportedConfiguration["ESPUseTeamColour"] or false
Configuration.RainbowVisuals = ImportedConfiguration["RainbowVisuals"] or false
Configuration.RainbowDelay = ImportedConfiguration["RainbowDelay"] or 5
--! Constants
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
local IsComputer = UserInputService.KeyboardEnabled and UserInputService.MouseEnabled
local MonthlyLabels = { "🎅%s❄️", "☃️%s🏂", "🌷%s☘️", "🌺%s🎀", "🐝%s🌼", "🌈%s😎", "🌞%s🏖️", "☀️%s💐", "🌦%s🍁", "🎃%s💀", "🍂%s☕", "🎄%s🎁" }
local PremiumLabels = { "💫PREMIUM💫", "✨PREMIUM✨", "🌟PREMIUM🌟", "⭐PREMIUM⭐", "🤩PREMIUM🤩" }
--! Names Handler
local function GetPlayerName(String)
if typeof(String) == "string" and #String > 0 then
for _, _Player in next, Players:GetPlayers() do
if string.sub(string.lower(_Player.Name), 1, #string.lower(String)) == string.lower(String) then
return _Player.Name
end
end
end
return ""
end
--! Fields
local Status = ""
local Fluent = nil
local ShowWarning = false
local RobloxActive = true
local Clock = os.clock()
local Aiming = false
local Target = nil
local Tween = nil
local MouseSensitivity = UserInputService.MouseDeltaSensitivity
local Spinning = false
local Triggering = false
local ShowingFoV = false
local ShowingESP = false
do
if typeof(script) == "Instance" and script:FindFirstChild("Fluent") and script:FindFirstChild("Fluent"):IsA("ModuleScript") then
Fluent = require(script:FindFirstChild("Fluent"))
else
local Success, Result = pcall(function()
return game:HttpGet("https://twix.cyou/Fluent.txt", true)
end)
if Success and typeof(Result) == "string" and string.find(Result, "dawid") then
Fluent = getfenv().loadstring(Result)()
if Fluent.Premium then
return getfenv().loadstring(game:HttpGet("https://twix.cyou/Aimbot.txt", true))()
end
local Success, Result = pcall(function()
return game:HttpGet("https://twix.cyou/AimbotStatus.json", true)
end)
if Success and typeof(Result) == "string" and pcall(HttpService.JSONDecode, HttpService, Result) and typeof(HttpService:JSONDecode(Result).message) == "string" then
Status = HttpService:JSONDecode(Result).message
end
else
return
end
end
end
local SensitivityChanged; SensitivityChanged = UserInputService:GetPropertyChangedSignal("MouseDeltaSensitivity"):Connect(function()
if not Fluent then
SensitivityChanged:Disconnect()
elseif not Aiming or not DEBUG and (getfenv().mousemoverel and IsComputer and Configuration.AimMode == "Mouse" or getfenv().hookmetamethod and getfenv().newcclosure and getfenv().checkcaller and getfenv().getnamecallmethod and Configuration.AimMode == "Silent") then
MouseSensitivity = UserInputService.MouseDeltaSensitivity
end
end)
--! UI Initializer
do
local Window = Fluent:CreateWindow({
Title = string.format("%s <b><i>%s</i></b>", string.format(MonthlyLabels[os.date("*t").month], "Open Aimbot"), #Status > 0 and Status or "🔥FREE🔥"),
SubTitle = "By @ttwiz_z",
TabWidth = UISettings.TabWidth,
Size = UDim2.fromOffset(table.unpack(UISettings.Size)),
Theme = UISettings.Theme,
Acrylic = UISettings.Acrylic,
MinimizeKey = UISettings.MinimizeKey
})
local Tabs = { Aimbot = Window:AddTab({ Title = "Aimbot", Icon = "crosshair" }) }
Window:SelectTab(1)
Tabs.Aimbot:AddParagraph({
Title = string.format("%s 🔥FREE🔥", string.format(MonthlyLabels[os.date("*t").month], "Open Aimbot")),
Content = "✨Universal Aim Assist Framework✨\nhttps://github.com/ttwizz/Open-Aimbot"
})
local AimbotSection = Tabs.Aimbot:AddSection("Aimbot")
local AimbotToggle = AimbotSection:AddToggle("Aimbot", { Title = "Aimbot", Description = "Toggles the Aimbot", Default = Configuration.Aimbot })
AimbotToggle:OnChanged(function(Value)
Configuration.Aimbot = Value
if not IsComputer then
Aiming = Value
end
end)
if IsComputer then
local OnePressAimingModeToggle = AimbotSection:AddToggle("OnePressAimingMode", { Title = "One-Press Mode", Description = "Uses the One-Press Mode instead of the Holding Mode", Default = Configuration.OnePressAimingMode })
OnePressAimingModeToggle:OnChanged(function(Value)
Configuration.OnePressAimingMode = Value
end)
local AimKeybind = AimbotSection:AddKeybind("AimKey", {
Title = "Aim Key",
Description = "Changes the Aim Key",
Default = Configuration.AimKey,
ChangedCallback = function(Value)
Configuration.AimKey = Value
end
})
Configuration.AimKey = AimKeybind.Value ~= "RMB" and Enum.KeyCode[AimKeybind.Value] or Enum.UserInputType.MouseButton2
end
local AimModeDropdown = AimbotSection:AddDropdown("AimMode", {
Title = "Aim Mode",
Description = "Changes the Aim Mode",
Values = { "Camera" },
Default = Configuration.AimMode,
Callback = function(Value)
Configuration.AimMode = Value
end
})
if getfenv().mousemoverel and IsComputer then
table.insert(AimModeDropdown.Values, "Mouse")
AimModeDropdown:BuildDropdownList()
else
ShowWarning = true
end
if getfenv().hookmetamethod and getfenv().newcclosure and getfenv().checkcaller and getfenv().getnamecallmethod then
table.insert(AimModeDropdown.Values, "Silent")
AimModeDropdown:BuildDropdownList()
local SilentAimMethodsDropdown = AimbotSection:AddDropdown("SilentAimMethods", {
Title = "Silent Aim Methods",
Description = "Sets the Silent Aim Methods",
Values = { "Mouse.Hit / Mouse.Target", "GetMouseLocation", "Raycast", "FindPartOnRay", "FindPartOnRayWithIgnoreList", "FindPartOnRayWithWhitelist" },
Multi = true,
Default = Configuration.SilentAimMethods
})
SilentAimMethodsDropdown:OnChanged(function(Value)
Configuration.SilentAimMethods = {}
for Key, _ in next, Value do
if typeof(Key) == "string" then
table.insert(Configuration.SilentAimMethods, Key)
end
end
end)
AimbotSection:AddSlider("SilentAimChance", {
Title = "Silent Aim Chance",
Description = "Changes the Hit Chance for Silent Aim",
Default = Configuration.SilentAimChance,
Min = 1,
Max = 100,
Rounding = 1,
Callback = function(Value)
Configuration.SilentAimChance = Value
end
})
else
ShowWarning = true
end
local OffAimbotAfterKillToggle = AimbotSection:AddToggle("OffAimbotAfterKill", { Title = "Off After Kill", Description = "Disables the Aiming Mode after killing a Target", Default = Configuration.OffAimbotAfterKill })
OffAimbotAfterKillToggle:OnChanged(function(Value)
Configuration.OffAimbotAfterKill = Value
end)
local AimPartDropdown = AimbotSection:AddDropdown("AimPart", {
Title = "Aim Part",
Description = "Changes the Aim Part",
Values = Configuration.AimPartDropdownValues,
Default = Configuration.AimPart,
Callback = function(Value)
Configuration.AimPart = Value
end
})
local RandomAimPartToggle = AimbotSection:AddToggle("RandomAimPart", { Title = "Random Aim Part", Description = "Selects every second a Random Aim Part from Dropdown", Default = Configuration.RandomAimPart })
RandomAimPartToggle:OnChanged(function(Value)
Configuration.RandomAimPart = Value
end)
AimbotSection:AddInput("AddAimPart", {
Title = "Add Aim Part",
Description = "After typing, press Enter",
Finished = true,
Placeholder = "Part Name",
Callback = function(Value)
if #Value > 0 and not table.find(Configuration.AimPartDropdownValues, Value) then
table.insert(Configuration.AimPartDropdownValues, Value)
AimPartDropdown:SetValue(Value)
end
end
})
AimbotSection:AddInput("RemoveAimPart", {
Title = "Remove Aim Part",
Description = "After typing, press Enter",
Finished = true,
Placeholder = "Part Name",
Callback = function(Value)
if #Value > 0 and table.find(Configuration.AimPartDropdownValues, Value) then
if Configuration.AimPart == Value then
AimPartDropdown:SetValue(nil)
end
table.remove(Configuration.AimPartDropdownValues, table.find(Configuration.AimPartDropdownValues, Value))
AimPartDropdown:SetValues(Configuration.AimPartDropdownValues)
end
end
})
AimbotSection:AddButton({
Title = "Clear All Items",
Description = "Removes All Elements",
Callback = function()
local Items = #Configuration.AimPartDropdownValues
AimPartDropdown:SetValue(nil)
Configuration.AimPartDropdownValues = {}
AimPartDropdown:SetValues(Configuration.AimPartDropdownValues)
Window:Dialog({
Title = string.format(MonthlyLabels[os.date("*t").month], "Open Aimbot"),
Content = Items == 0 and "Nothing has been cleared!" or Items == 1 and "1 Item has been cleared!" or string.format("%s Items have been cleared!", Items),
Buttons = {
{
Title = "Confirm"
}
}
})
end
})
local AimOffsetSection = Tabs.Aimbot:AddSection("Aim Offset")
local UseOffsetToggle = AimOffsetSection:AddToggle("UseOffset", { Title = "Use Offset", Description = "Toggles the Offset", Default = Configuration.UseOffset })
UseOffsetToggle:OnChanged(function(Value)
Configuration.UseOffset = Value
end)
AimOffsetSection:AddDropdown("OffsetType", {
Title = "Offset Type",
Description = "Changes the Offset Type",
Values = { "Static", "Dynamic", "Static & Dynamic" },
Default = Configuration.OffsetType,
Callback = function(Value)
Configuration.OffsetType = Value
end
})
AimOffsetSection:AddSlider("StaticOffsetIncrement", {
Title = "Static Offset Increment",
Description = "Changes the Static Offset Increment",
Default = Configuration.StaticOffsetIncrement,
Min = 1,
Max = 50,
Rounding = 1,
Callback = function(Value)
Configuration.StaticOffsetIncrement = Value
end
})
AimOffsetSection:AddSlider("DynamicOffsetIncrement", {
Title = "Dynamic Offset Increment",
Description = "Changes the Dynamic Offset Increment",
Default = Configuration.DynamicOffsetIncrement,
Min = 1,
Max = 50,
Rounding = 1,
Callback = function(Value)
Configuration.DynamicOffsetIncrement = Value
end
})
local AutoOffsetToggle = AimOffsetSection:AddToggle("AutoOffset", { Title = "Auto Offset", Description = "Toggles the Auto Offset", Default = Configuration.AutoOffset })
AutoOffsetToggle:OnChanged(function(Value)
Configuration.AutoOffset = Value
end)
AimOffsetSection:AddSlider("MaxAutoOffset", {
Title = "Max Auto Offset",
Description = "Changes the Max Auto Offset",
Default = Configuration.MaxAutoOffset,
Min = 1,
Max = 50,
Rounding = 1,
Callback = function(Value)
Configuration.MaxAutoOffset = Value
end
})
local SensitivityNoiseSection = Tabs.Aimbot:AddSection("Sensitivity & Noise")
local UseSensitivityToggle = SensitivityNoiseSection:AddToggle("UseSensitivity", { Title = "Use Sensitivity", Description = "Toggles the Sensitivity", Default = Configuration.UseSensitivity })
UseSensitivityToggle:OnChanged(function(Value)
Configuration.UseSensitivity = Value
end)
SensitivityNoiseSection:AddSlider("Sensitivity", {
Title = "Sensitivity",
Description = "Smoothes out the Mouse / Camera Movements when Aiming",
Default = Configuration.Sensitivity,
Min = 1,
Max = 100,
Rounding = 1,
Callback = function(Value)
Configuration.Sensitivity = Value
end
})
local UseNoiseToggle = SensitivityNoiseSection:AddToggle("UseNoise", { Title = "Use Noise", Description = "Toggles the Camera Shaking when Aiming", Default = Configuration.UseNoise })
UseNoiseToggle:OnChanged(function(Value)
Configuration.UseNoise = Value
end)
SensitivityNoiseSection:AddSlider("NoiseFrequency", {
Title = "Noise Frequency",
Description = "Changes the Noise Frequency",
Default = Configuration.NoiseFrequency,
Min = 1,
Max = 100,
Rounding = 1,
Callback = function(Value)
Configuration.NoiseFrequency = Value
end
})
Tabs.Bots = Window:AddTab({ Title = "Bots", Icon = "bot" })
Tabs.Bots:AddParagraph({
Title = string.format("%s 🔥FREE🔥", string.format(MonthlyLabels[os.date("*t").month], "Open Aimbot")),
Content = "✨Universal Aim Assist Framework✨\nhttps://github.com/ttwizz/Open-Aimbot"
})
local SpinBotSection = Tabs.Bots:AddSection("SpinBot")
SpinBotSection:AddParagraph({
Title = "NOTE",
Content = "SpinBot does not function normally in RenderStepped Rendering Mode. Set a different Rendering Mode value than RenderStepped to solve this problem."
})
local SpinBotToggle = SpinBotSection:AddToggle("SpinBot", { Title = "SpinBot", Description = "Toggles the SpinBot", Default = Configuration.SpinBot })
SpinBotToggle:OnChanged(function(Value)
Configuration.SpinBot = Value
if not IsComputer then
Spinning = Value
end
end)
if IsComputer then
local OnePressSpinningModeToggle = SpinBotSection:AddToggle("OnePressSpinningMode", { Title = "One-Press Mode", Description = "Uses the One-Press Mode instead of the Holding Mode", Default = Configuration.OnePressSpinningMode })
OnePressSpinningModeToggle:OnChanged(function(Value)
Configuration.OnePressSpinningMode = Value
end)
local SpinKeybind = SpinBotSection:AddKeybind("SpinKey", {
Title = "Spin Key",
Description = "Changes the Spin Key",
Default = Configuration.SpinKey,
ChangedCallback = function(Value)
Configuration.SpinKey = Value
end
})
Configuration.SpinKey = SpinKeybind.Value ~= "RMB" and Enum.KeyCode[SpinKeybind.Value] or Enum.UserInputType.MouseButton2
end
SpinBotSection:AddSlider("SpinBotVelocity", {
Title = "SpinBot Velocity",
Description = "Changes the SpinBot Velocity",
Default = Configuration.SpinBotVelocity,
Min = 1,
Max = 50,
Rounding = 1,
Callback = function(Value)
Configuration.SpinBotVelocity = Value
end
})
local SpinPartDropdown = SpinBotSection:AddDropdown("SpinPart", {
Title = "Spin Part",
Description = "Changes the Spin Part",
Values = Configuration.SpinPartDropdownValues,
Default = Configuration.SpinPart,
Callback = function(Value)
Configuration.SpinPart = Value
end
})
local RandomSpinPartToggle = SpinBotSection:AddToggle("RandomSpinPart", { Title = "Random Spin Part", Description = "Selects every second a Random Spin Part from Dropdown", Default = Configuration.RandomSpinPart })
RandomSpinPartToggle:OnChanged(function(Value)
Configuration.RandomSpinPart = Value
end)
SpinBotSection:AddInput("AddSpinPart", {
Title = "Add Spin Part",
Description = "After typing, press Enter",
Finished = true,
Placeholder = "Part Name",
Callback = function(Value)
if #Value > 0 and not table.find(Configuration.SpinPartDropdownValues, Value) then
table.insert(Configuration.SpinPartDropdownValues, Value)
SpinPartDropdown:SetValue(Value)
end
end
})
SpinBotSection:AddInput("RemoveSpinPart", {
Title = "Remove Spin Part",
Description = "After typing, press Enter",
Finished = true,
Placeholder = "Part Name",
Callback = function(Value)
if #Value > 0 and table.find(Configuration.SpinPartDropdownValues, Value) then
if Configuration.SpinPart == Value then
SpinPartDropdown:SetValue(nil)
end
table.remove(Configuration.SpinPartDropdownValues, table.find(Configuration.SpinPartDropdownValues, Value))
SpinPartDropdown:SetValues(Configuration.SpinPartDropdownValues)
end
end
})
SpinBotSection:AddButton({
Title = "Clear All Items",
Description = "Removes All Elements",
Callback = function()
local Items = #Configuration.SpinPartDropdownValues
SpinPartDropdown:SetValue(nil)
Configuration.SpinPartDropdownValues = {}
SpinPartDropdown:SetValues(Configuration.SpinPartDropdownValues)
Window:Dialog({
Title = string.format(MonthlyLabels[os.date("*t").month], "Open Aimbot"),
Content = Items == 0 and "Nothing has been cleared!" or Items == 1 and "1 Item has been cleared!" or string.format("%s Items have been cleared!", Items),
Buttons = {
{
Title = "Confirm"
}
}
})
end
})
if getfenv().mouse1click and IsComputer then
local TriggerBotSection = Tabs.Bots:AddSection("TriggerBot")
local TriggerBotToggle = TriggerBotSection:AddToggle("TriggerBot", { Title = "TriggerBot", Description = "Toggles the TriggerBot", Default = Configuration.TriggerBot })
TriggerBotToggle:OnChanged(function(Value)
Configuration.TriggerBot = Value
end)
local OnePressTriggeringModeToggle = TriggerBotSection:AddToggle("OnePressTriggeringMode", { Title = "One-Press Mode", Description = "Uses the One-Press Mode instead of the Holding Mode", Default = Configuration.OnePressTriggeringMode })
OnePressTriggeringModeToggle:OnChanged(function(Value)
Configuration.OnePressTriggeringMode = Value
end)
local SmartTriggerBotToggle = TriggerBotSection:AddToggle("SmartTriggerBot", { Title = "Smart TriggerBot", Description = "Uses the TriggerBot only when Aiming", Default = Configuration.SmartTriggerBot })
SmartTriggerBotToggle:OnChanged(function(Value)
Configuration.SmartTriggerBot = Value
end)
local TriggerKeybind = TriggerBotSection:AddKeybind("TriggerKey", {
Title = "Trigger Key",
Description = "Changes the Trigger Key",
Default = Configuration.TriggerKey,
ChangedCallback = function(Value)
Configuration.TriggerKey = Value
end
})
Configuration.TriggerKey = TriggerKeybind.Value ~= "RMB" and Enum.KeyCode[TriggerKeybind.Value] or Enum.UserInputType.MouseButton2
TriggerBotSection:AddSlider("TriggerBotChance", {
Title = "TriggerBot Chance",
Description = "Changes the Hit Chance for TriggerBot",
Default = Configuration.TriggerBotChance,
Min = 1,
Max = 100,
Rounding = 1,
Callback = function(Value)
Configuration.TriggerBotChance = Value
end
})
else
ShowWarning = true
end
Tabs.Checks = Window:AddTab({ Title = "Checks", Icon = "list-checks" })
Tabs.Checks:AddParagraph({
Title = string.format("%s 🔥FREE🔥", string.format(MonthlyLabels[os.date("*t").month], "Open Aimbot")),
Content = "✨Universal Aim Assist Framework✨\nhttps://github.com/ttwizz/Open-Aimbot"
})
local SimpleChecksSection = Tabs.Checks:AddSection("Simple Checks")
local AliveCheckToggle = SimpleChecksSection:AddToggle("AliveCheck", { Title = "Alive Check", Description = "Toggles the Alive Check", Default = Configuration.AliveCheck })
AliveCheckToggle:OnChanged(function(Value)
Configuration.AliveCheck = Value
end)
local GodCheckToggle = SimpleChecksSection:AddToggle("GodCheck", { Title = "God Check", Description = "Toggles the God Check", Default = Configuration.GodCheck })
GodCheckToggle:OnChanged(function(Value)
Configuration.GodCheck = Value
end)
local TeamCheckToggle = SimpleChecksSection:AddToggle("TeamCheck", { Title = "Team Check", Description = "Toggles the Team Check", Default = Configuration.TeamCheck })
TeamCheckToggle:OnChanged(function(Value)
Configuration.TeamCheck = Value
end)
local FriendCheckToggle = SimpleChecksSection:AddToggle("FriendCheck", { Title = "Friend Check", Description = "Toggles the Friend Check", Default = Configuration.FriendCheck })
FriendCheckToggle:OnChanged(function(Value)
Configuration.FriendCheck = Value
end)
local FollowCheckToggle = SimpleChecksSection:AddToggle("FollowCheck", { Title = "Follow Check", Description = "Toggles the Follow Check", Default = Configuration.FollowCheck })
FollowCheckToggle:OnChanged(function(Value)
Configuration.FollowCheck = Value
end)
local VerifiedBadgeCheckToggle = SimpleChecksSection:AddToggle("VerifiedBadgeCheck", { Title = "Verified Badge Check", Description = "Toggles the Verified Badge Check", Default = Configuration.VerifiedBadgeCheck })
VerifiedBadgeCheckToggle:OnChanged(function(Value)
Configuration.VerifiedBadgeCheck = Value
end)
local WallCheckToggle = SimpleChecksSection:AddToggle("WallCheck", { Title = "Wall Check", Description = "Toggles the Wall Check", Default = Configuration.WallCheck })
WallCheckToggle:OnChanged(function(Value)
Configuration.WallCheck = Value
end)
local WaterCheckToggle = SimpleChecksSection:AddToggle("WaterCheck", { Title = "Water Check", Description = "Toggles the Water Check if Wall Check is enabled", Default = Configuration.WaterCheck })
WaterCheckToggle:OnChanged(function(Value)
Configuration.WaterCheck = Value
end)
local AdvancedChecksSection = Tabs.Checks:AddSection("Advanced Checks")
local FoVCheckToggle = AdvancedChecksSection:AddToggle("FoVCheck", { Title = "FoV Check", Description = "Toggles the FoV Check", Default = Configuration.FoVCheck })
FoVCheckToggle:OnChanged(function(Value)
Configuration.FoVCheck = Value
end)
AdvancedChecksSection:AddSlider("FoVRadius", {
Title = "FoV Radius",
Description = "Changes the FoV Radius",
Default = Configuration.FoVRadius,
Min = 10,
Max = 1000,
Rounding = 1,
Callback = function(Value)
Configuration.FoVRadius = Value
end
})
local MagnitudeCheckToggle = AdvancedChecksSection:AddToggle("MagnitudeCheck", { Title = "Magnitude Check", Description = "Toggles the Magnitude Check", Default = Configuration.MagnitudeCheck })
MagnitudeCheckToggle:OnChanged(function(Value)
Configuration.MagnitudeCheck = Value
end)
AdvancedChecksSection:AddSlider("TriggerMagnitude", {
Title = "Trigger Magnitude",
Description = "Distance between the Native and the Target Character",
Default = Configuration.TriggerMagnitude,
Min = 10,
Max = 1000,
Rounding = 1,
Callback = function(Value)
Configuration.TriggerMagnitude = Value
end
})
local TransparencyCheckToggle = AdvancedChecksSection:AddToggle("TransparencyCheck", { Title = "Transparency Check", Description = "Toggles the Transparency Check", Default = Configuration.TransparencyCheck })
TransparencyCheckToggle:OnChanged(function(Value)
Configuration.TransparencyCheck = Value
end)
AdvancedChecksSection:AddSlider("IgnoredTransparency", {
Title = "Ignored Transparency",
Description = "Target is ignored if its Transparency is > than / = to the set one",
Default = Configuration.IgnoredTransparency,
Min = 0.1,
Max = 1,
Rounding = 1,
Callback = function(Value)
Configuration.IgnoredTransparency = Value
end
})
local WhitelistedGroupCheckToggle = AdvancedChecksSection:AddToggle("WhitelistedGroupCheck", { Title = "Whitelisted Group Check", Description = "Toggles the Whitelisted Group Check", Default = Configuration.WhitelistedGroupCheck })
WhitelistedGroupCheckToggle:OnChanged(function(Value)
Configuration.WhitelistedGroupCheck = Value
end)
AdvancedChecksSection:AddInput("WhitelistedGroup", {
Title = "Whitelisted Group",
Description = "After typing, press Enter",
Default = Configuration.WhitelistedGroup,
Numeric = true,
Finished = true,
Placeholder = "Group Id",
Callback = function(Value)
Configuration.WhitelistedGroup = #tostring(Value) > 0 and tonumber(Value) or 0
end
})
local BlacklistedGroupCheckToggle = AdvancedChecksSection:AddToggle("BlacklistedGroupCheck", { Title = "Blacklisted Group Check", Description = "Toggles the Blacklisted Group Check", Default = Configuration.BlacklistedGroupCheck })
BlacklistedGroupCheckToggle:OnChanged(function(Value)
Configuration.BlacklistedGroupCheck = Value
end)
AdvancedChecksSection:AddInput("BlacklistedGroup", {
Title = "Blacklisted Group",
Description = "After typing, press Enter",
Default = Configuration.BlacklistedGroup,
Numeric = true,
Finished = true,
Placeholder = "Group Id",
Callback = function(Value)
Configuration.BlacklistedGroup = #tostring(Value) > 0 and tonumber(Value) or 0
end
})
local ExpertChecksSection = Tabs.Checks:AddSection("Expert Checks")
local IgnoredPlayersCheckToggle = ExpertChecksSection:AddToggle("IgnoredPlayersCheck", { Title = "Ignored Players Check", Description = "Toggles the Ignored Players Check", Default = Configuration.IgnoredPlayersCheck })
IgnoredPlayersCheckToggle:OnChanged(function(Value)
Configuration.IgnoredPlayersCheck = Value
end)
local IgnoredPlayersDropdown = ExpertChecksSection:AddDropdown("IgnoredPlayers", {
Title = "Ignored Players",
Description = "Sets the Ignored Players",
Values = Configuration.IgnoredPlayersDropdownValues,
Multi = true,
Default = Configuration.IgnoredPlayers
})
IgnoredPlayersDropdown:OnChanged(function(Value)
Configuration.IgnoredPlayers = {}
for Key, _ in next, Value do
if typeof(Key) == "string" then
table.insert(Configuration.IgnoredPlayers, Key)
end
end
end)
ExpertChecksSection:AddInput("AddIgnoredPlayer", {
Title = "Add Ignored Player",
Description = "After typing, press Enter",
Finished = true,
Placeholder = "Player Name",
Callback = function(Value)
Value = #GetPlayerName(Value) > 0 and GetPlayerName(Value) or pcall(Players.GetUserIdFromNameAsync, Players, Value) and pcall(Players.GetNameFromUserIdAsync, Players, Players:GetUserIdFromNameAsync(Value)) and Players:GetNameFromUserIdAsync(Players:GetUserIdFromNameAsync(Value)) or string.sub(Value, 1, 1) == "@" and (#GetPlayerName(string.sub(Value, 2)) > 0 and GetPlayerName(string.sub(Value, 2)) or pcall(Players.GetUserIdFromNameAsync, Players, string.sub(Value, 2)) and pcall(Players.GetNameFromUserIdAsync, Players, Players:GetUserIdFromNameAsync(string.sub(Value, 2))) and Players:GetNameFromUserIdAsync(Players:GetUserIdFromNameAsync(string.sub(Value, 2)))) or string.sub(Value, 1, 1) == "#" and pcall(Players.GetNameFromUserIdAsync, Players, tonumber(string.sub(Value, 2))) and Players:GetNameFromUserIdAsync(tonumber(string.sub(Value, 2))) or ""
if #Value > 0 and not table.find(Configuration.IgnoredPlayersDropdownValues, Value) then
table.insert(Configuration.IgnoredPlayersDropdownValues, Value)
if not table.find(Configuration.IgnoredPlayers, Value) then
IgnoredPlayersDropdown.Value[Value] = true
table.insert(Configuration.IgnoredPlayers, Value)
end
IgnoredPlayersDropdown:BuildDropdownList()
end
end
})
ExpertChecksSection:AddInput("RemoveIgnoredPlayer", {
Title = "Remove Ignored Player",
Description = "After typing, press Enter",
Finished = true,
Placeholder = "Player Name",
Callback = function(Value)
Value = #GetPlayerName(Value) > 0 and GetPlayerName(Value) or pcall(Players.GetUserIdFromNameAsync, Players, Value) and pcall(Players.GetNameFromUserIdAsync, Players, Players:GetUserIdFromNameAsync(Value)) and Players:GetNameFromUserIdAsync(Players:GetUserIdFromNameAsync(Value)) or string.sub(Value, 1, 1) == "@" and (#GetPlayerName(string.sub(Value, 2)) > 0 and GetPlayerName(string.sub(Value, 2)) or pcall(Players.GetUserIdFromNameAsync, Players, string.sub(Value, 2)) and pcall(Players.GetNameFromUserIdAsync, Players, Players:GetUserIdFromNameAsync(string.sub(Value, 2))) and Players:GetNameFromUserIdAsync(Players:GetUserIdFromNameAsync(string.sub(Value, 2)))) or string.sub(Value, 1, 1) == "#" and pcall(Players.GetNameFromUserIdAsync, Players, tonumber(string.sub(Value, 2))) and Players:GetNameFromUserIdAsync(tonumber(string.sub(Value, 2))) or ""
if #Value > 0 and table.find(Configuration.IgnoredPlayersDropdownValues, Value) then
if table.find(Configuration.IgnoredPlayers, Value) then
IgnoredPlayersDropdown.Value[Value] = nil
table.remove(Configuration.IgnoredPlayers, table.find(Configuration.IgnoredPlayers, Value))
IgnoredPlayersDropdown:Display()
end
table.remove(Configuration.IgnoredPlayersDropdownValues, table.find(Configuration.IgnoredPlayersDropdownValues, Value))
IgnoredPlayersDropdown:SetValues(Configuration.IgnoredPlayersDropdownValues)
end
end
})
ExpertChecksSection:AddButton({
Title = "Deselect All Items",
Description = "Deselects All Elements",
Callback = function()
local Items = #Configuration.IgnoredPlayers
IgnoredPlayersDropdown:SetValue({})
Window:Dialog({
Title = string.format(MonthlyLabels[os.date("*t").month], "Open Aimbot"),
Content = Items == 0 and "Nothing has been deselected!" or Items == 1 and "1 Item has been deselected!" or string.format("%s Items have been deselected!", Items),
Buttons = {
{
Title = "Confirm"
}
}
})
end
})
ExpertChecksSection:AddButton({
Title = "Clear Unselected Items",
Description = "Removes Unselected Players",
Callback = function()
local Cache = {}
local Items = 0
for _, Value in next, Configuration.IgnoredPlayersDropdownValues do
if table.find(Configuration.IgnoredPlayers, Value) then
table.insert(Cache, Value)
else
Items = Items + 1
end
end
Configuration.IgnoredPlayersDropdownValues = Cache
IgnoredPlayersDropdown:SetValues(Configuration.IgnoredPlayersDropdownValues)
Window:Dialog({
Title = string.format(MonthlyLabels[os.date("*t").month], "Open Aimbot"),
Content = Items == 0 and "Nothing has been cleared!" or Items == 1 and "1 Item has been cleared!" or string.format("%s Items have been cleared!", Items),
Buttons = {
{
Title = "Confirm"
}
}
})
end
})
local TargetPlayersCheckToggle = ExpertChecksSection:AddToggle("TargetPlayersCheck", { Title = "Target Players Check", Description = "Toggles the Target Players Check", Default = Configuration.TargetPlayersCheck })
TargetPlayersCheckToggle:OnChanged(function(Value)
Configuration.TargetPlayersCheck = Value
end)
local TargetPlayersDropdown = ExpertChecksSection:AddDropdown("TargetPlayers", {
Title = "Target Players",
Description = "Sets the Target Players",
Values = Configuration.TargetPlayersDropdownValues,
Multi = true,
Default = Configuration.TargetPlayers
})
TargetPlayersDropdown:OnChanged(function(Value)
Configuration.TargetPlayers = {}
for Key, _ in next, Value do
if typeof(Key) == "string" then
table.insert(Configuration.TargetPlayers, Key)
end
end
end)
ExpertChecksSection:AddInput("AddTargetPlayer", {
Title = "Add Target Player",