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[Paid][Feature Request] Constraint IK bones during import #34

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AchimTuran opened this issue Jan 5, 2023 · 0 comments
Open

[Paid][Feature Request] Constraint IK bones during import #34

AchimTuran opened this issue Jan 5, 2023 · 0 comments
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enhancement New feature or request

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@AchimTuran
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AchimTuran commented Jan 5, 2023

As a Unreal Engine user
, I want to constraint ik bones during import of fbx animation sequences and virtual bones as well if they exist
, so that I do not have to think about if the bones are constrainted or how to do it in a 3d animation software like Cascadur, Maya, Blender ...

Additional context
Callbacks can be registered via the UImportSubsystem of the Unreal Engine Editor, https://docs.unrealengine.com/4.27/en-US/API/Editor/UnrealEd/FEditorDelegates/OnAssetPostImport/

GEditor->GetEditorSubsystem<UImportSubsystem>()->OnAssetPostImport.AddRaw(this, &<yourClass>::<yourMethod>);

@AchimTuran AchimTuran added the enhancement New feature or request label Jan 5, 2023
@AchimTuran AchimTuran self-assigned this Jan 5, 2023
@AchimTuran AchimTuran changed the title [Feature Request] Constraint IK bones during import [Paid][Feature Request] Constraint IK bones during import Jan 6, 2023
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