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A few friends and I have talked of moving to the turbulenz engine to create large-scale games, but we've noticed that the 3D physics in turbulenz is missing motors for hinge and 6DOF constraints. This is a massive limitation of the engine for anyone wishing to work on 3D games of any complexity.
Is there any further development of the 3D physics planned? Or is turbulenz mainly focused on 2D for the foreseeable future?
The text was updated successfully, but these errors were encountered:
A few friends and I have talked of moving to the turbulenz engine to create large-scale games, but we've noticed that the 3D physics in turbulenz is missing motors for hinge and 6DOF constraints. This is a massive limitation of the engine for anyone wishing to work on 3D games of any complexity.
Is there any further development of the 3D physics planned? Or is turbulenz mainly focused on 2D for the foreseeable future?
The text was updated successfully, but these errors were encountered: