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00_hello_world.html
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<!doctype html>
<html lang="en">
<head>
<title>Tween.js / hello world!</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<link href="css/style.css" media="screen" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="info">
<h1><a href="http://github.com/tweenjs/tween.js">tween.js</a></h1>
<h2>00 _ hello world</h2>
<p>Simple example for illustrating the creation and chaining of tweens.</p>
</div>
<div
id="target"
style="
position: absolute;
transform: translate(100px, 100px);
width: 100px;
height: 100px;
background: #a0dde9;
padding: 1em;
"
>
hello world!
</div>
<script type="module">
import {Tween, Easing, Group} from '../dist/tween.esm.js'
const position = {x: 100, y: 100, rotation: 10}
const target = document.getElementById('target')
const tween = new Tween(position)
.to({x: 700, y: 200, rotation: 359}, 2000)
.delay(1000)
.easing(Easing.Elastic.InOut)
.onUpdate(update)
const tweenBack = new Tween(position)
.to({x: 100, y: 100, rotation: 10}, 3000)
.easing(Easing.Elastic.InOut)
.onUpdate(update)
tween.chain(tweenBack)
// tweenBack.chain(tween)
tween.start()
const group = new Group(tween, tweenBack)
animate(performance.now())
function animate(time) {
group.update(time)
// If the update method returns false, it means all tweens in
// the group are done playing, so we can stop the loop.
const keepGoing = !group.allStopped()
if (keepGoing) requestAnimationFrame(animate)
}
function update() {
target.style.transform = `translate3d(${position.x}px, ${position.y}px, 0.0001px) rotateY(${Math.floor(
position.rotation,
)}deg)`
}
</script>
</body>
</html>