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Releases: uNetworking/uWebSockets

v20.3.0

28 Sep 04:18
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Dedicated decompressors

Adds uWS::CompressOptions::DEDICATED_DECOMPRESSOR. This (decompressor) flag can be OR:ed with one (compressor) flag to easily create a complete compression preference such as:

.compression = uWS::CompressOptions(uWS::DEDICATED_COMPRESSOR_4KB | uWS::DEDICATED_DECOMPRESSOR),

See #1347. This change is backwards compatible. More specific decompressors will be added with time.

v20.2.0

27 Sep 00:31
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  • Moves TopicTree from individual WebSocketContextData's up to the one shared App.
  • Fixes undefined behavior in the destructor of App (passes fuzzing build sanity checks).
  • Fixes two fuzzing issues introduced in v20 (fuzzing should now be clean; but let's wait a week and find out).

v20.1.0

25 Sep 04:34
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Adds wider TopicTree fuzz testing and fixes first v20 bug.

v20.0.0

25 Sep 03:00
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Massively simplified & improved pub/sub

Pub/sub is now a lot more predictable and always guarantees strict ordering inside topics, across topics and between WebSocket::send and WebSocket::publish / App::publish. Subscription and unsubscription is always guaranteed to be strictly ordered with respect to publish. Support for MQTT wildcards has been removed.

Backwards compatible

Unless you're relying on MQTT wildcards ('#', '+'), v20.0.0 is entirely backwards compatible with v19.9.0.

Motivation

When pub/sub was introduced in 2018, it was designed based on a few assumptions:

  • SHARED_COMPRESSOR being preferred by customers and customers being okay with supporting many application-level messages wrapped in and delivered as one bigger WebSocket message.
    • Expectation: Customers being willing to optimize the application protocol to minimize compression overhead.
    • Reality: This is way too complicated for customers and not even backwards compatible with their existing protocols. Customers simply want things to work, and they heavily prefer DEDICATED_COMPRESSOR.
  • Subscription and unsubscription to/from topics being "malleable" and not strictly ordered.
    • Expectation: Customers being fine with subscriptions and unsubscriptions being executed in as big of a batch as possible, with minor re-ordering of messages not being a problem.
    • Reality: Many apps depend on a strict ordering guarantee and break down if order is not guaranteed. This is why the nonStrict hack was added, which performs really bad in worst-case and is badly understood.
  • WebSocket::send and WebSocket::publish being two different streams out of order with each other.
    • Expectation: There being a separate use for pub/sub, not related to send.
    • Reality: Customers expect WebSocket::publish followed by WebSocket::send to be delivered in order, and the opposite likewise.
  • MQTT syntax being useful
    • Expectation: Efficient use of a logarithmic tree of topics and wildcards
    • Reality: Customers don't care

v19.9.0

22 Sep 20:14
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Fixes a bug applicable to the new publish-to-all-except-self feature in v19 (WebSocket::publish).

v19.8.0

20 Sep 17:48
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Large messages & slow receivers

WebSockets are typically used for small message sending. In some cases you might end up with larger-than-ideal messages being sent, and these cases need to be handled efficiently. Especially if receivers are slow and backpressure is building up.

  • Only reduce backpressure in steps of 1/32th of the backpressure itself. This hinders excessive reallocation/shifting of especially large backpressure and improves drainage performance.

  • Use std::string::erase instead of std::string::substr. This alone is a 3x performance improvement for worst cases.

  • Write directly to backpressure if sending a large message, or if already draining. This improves sending performance of large messages as we avoid extra copying/allocations.

  • Adds ability to benchmark large message echoing with load_test. Use extra argument size_mb. This release is at least 1.5x the peformance when echoing 100mb messages.

v18.24.0

15 Sep 13:59
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Add iterateRootTopics, update uSockets

v19.6.0

13 Sep 13:11
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Reordering fix

v19.0.0a1 introduced a bug that broke the publishing ordering guarantees across topics.

v19.5.0

04 Sep 07:57
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Boost Asio

Adding support for seamless integration with Boost Asio.

Compile with WITH_ASIO=1 and integrate with existing boost::asio::io_context on the same thread.

Caveat: Loop must be run by uWS (Loop::run() or us_loop_run) even if the io_context is third party.

v19.4.0

29 Aug 04:01
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Stampede tweaks

  • Tweaks the TLS handshake queue to better cope with mass connections and mass disconnections.
  • Adjusts the WebSocket shutdown timeout from a default of 120 seconds to roughly 4 seconds, making mass disconnections finish quicker.

Please report any issues or undesired side effects introduced in this release.