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level.go
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level.go
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// Copyright (c) 2016 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package zapcore
import (
"bytes"
"errors"
"fmt"
)
var errUnmarshalNilLevel = errors.New("can't unmarshal a nil *Level")
// A Level is a logging priority. Higher levels are more important.
type Level int8
const (
// DebugLevel logs are typically voluminous, and are usually disabled in
// production.
DebugLevel Level = iota - 1
// InfoLevel is the default logging priority.
InfoLevel
// WarnLevel logs are more important than Info, but don't need individual
// human review.
WarnLevel
// ErrorLevel logs are high-priority. If an application is running smoothly,
// it shouldn't generate any error-level logs.
ErrorLevel
// DPanicLevel logs are particularly important errors. In development the
// logger panics after writing the message.
DPanicLevel
// PanicLevel logs a message, then panics.
PanicLevel
// FatalLevel logs a message, then calls os.Exit(1).
FatalLevel
_minLevel = DebugLevel
_maxLevel = FatalLevel
)
// ParseLevel parses a level based on the lower-case or all-caps ASCII
// representation of the log level. If the provided ASCII representation is
// invalid an error is returned.
//
// This is particularly useful when dealing with text input to configure log
// levels.
func ParseLevel(text string) (Level, error) {
var level Level
err := level.UnmarshalText([]byte(text))
return level, err
}
// String returns a lower-case ASCII representation of the log level.
func (l Level) String() string {
switch l {
case DebugLevel:
return "debug"
case InfoLevel:
return "info"
case WarnLevel:
return "warn"
case ErrorLevel:
return "error"
case DPanicLevel:
return "dpanic"
case PanicLevel:
return "panic"
case FatalLevel:
return "fatal"
default:
return fmt.Sprintf("Level(%d)", l)
}
}
// CapitalString returns an all-caps ASCII representation of the log level.
func (l Level) CapitalString() string {
// Printing levels in all-caps is common enough that we should export this
// functionality.
switch l {
case DebugLevel:
return "DEBUG"
case InfoLevel:
return "INFO"
case WarnLevel:
return "WARN"
case ErrorLevel:
return "ERROR"
case DPanicLevel:
return "DPANIC"
case PanicLevel:
return "PANIC"
case FatalLevel:
return "FATAL"
default:
return fmt.Sprintf("LEVEL(%d)", l)
}
}
// MarshalText marshals the Level to text. Note that the text representation
// drops the -Level suffix (see example).
func (l Level) MarshalText() ([]byte, error) {
return []byte(l.String()), nil
}
// UnmarshalText unmarshals text to a level. Like MarshalText, UnmarshalText
// expects the text representation of a Level to drop the -Level suffix (see
// example).
//
// In particular, this makes it easy to configure logging levels using YAML,
// TOML, or JSON files.
func (l *Level) UnmarshalText(text []byte) error {
if l == nil {
return errUnmarshalNilLevel
}
if !l.unmarshalText(text) && !l.unmarshalText(bytes.ToLower(text)) {
return fmt.Errorf("unrecognized level: %q", text)
}
return nil
}
func (l *Level) unmarshalText(text []byte) bool {
switch string(text) {
case "debug", "DEBUG":
*l = DebugLevel
case "info", "INFO", "": // make the zero value useful
*l = InfoLevel
case "warn", "WARN":
*l = WarnLevel
case "error", "ERROR":
*l = ErrorLevel
case "dpanic", "DPANIC":
*l = DPanicLevel
case "panic", "PANIC":
*l = PanicLevel
case "fatal", "FATAL":
*l = FatalLevel
default:
return false
}
return true
}
// Set sets the level for the flag.Value interface.
func (l *Level) Set(s string) error {
return l.UnmarshalText([]byte(s))
}
// Get gets the level for the flag.Getter interface.
func (l *Level) Get() interface{} {
return *l
}
// Enabled returns true if the given level is at or above this level.
func (l Level) Enabled(lvl Level) bool {
return lvl >= l
}
// LevelEnabler decides whether a given logging level is enabled when logging a
// message.
//
// Enablers are intended to be used to implement deterministic filters;
// concerns like sampling are better implemented as a Core.
//
// Each concrete Level value implements a static LevelEnabler which returns
// true for itself and all higher logging levels. For example WarnLevel.Enabled()
// will return true for WarnLevel, ErrorLevel, DPanicLevel, PanicLevel, and
// FatalLevel, but return false for InfoLevel and DebugLevel.
type LevelEnabler interface {
Enabled(Level) bool
}