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d3-force.js
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d3-force.js
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// Copyright (c) 2017 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import {
forceSimulation,
forceLink,
forceManyBody,
forceCenter,
forceCollide,
forceX,
forceY,
} from 'd3-force';
import setsEqual from './sets-equal';
const ALPHA_FACTORS = [
'alpha',
'alphaDecay',
'alphaMin',
'alphaTarget',
'velocityDecay',
];
// ---- PRIVATE METHODS ----
/**
* return a mapped list of objects where only the attrNames provided
* remain on the objects in the collection.
* @param {array} list - array of objects
* @param {...array} attrNames - keys, spread over the rest of the arguments
* @return {array} mapped list of new objects with only the attrNames on them
*/
function pick(list, ...attrNames) {
return list.map(item => attrNames.reduce(
(obj, attrName) => Object.assign(obj, {
[attrName]: item[attrName],
}),
{}
));
}
/**
* take a function or a value to return as a strength and set it
* @param {mixed} target
* @return {function} a strength function
*/
export function asStrengthFn(target) {
switch (typeof target) {
case 'function':
return target;
default:
return () => target;
}
}
function applyAlphaFactors(simulation, options) {
ALPHA_FACTORS.forEach((alphaFactorName) => {
if ({}.hasOwnProperty.call(options, alphaFactorName)) {
simulation[alphaFactorName](options[alphaFactorName]);
}
});
return simulation;
}
function applyCenterForce(simulation, { height, width }) {
// setup a new center force if it doesn't exist.
if (!simulation.force('center')) {
simulation.force('center', forceCenter());
}
// set the center force to the center of the graph. only update
// the value if it is not the same as the previous value.
const centerX = width ? width / 2 : 0;
if (width > 0 && simulation.force('center').x() !== centerX) {
simulation.shouldRun = true;
simulation.force('center').x(centerX);
}
const centerY = height ? height / 2 : 0;
if (height > 0 && simulation.force('center').y() !== centerY) {
simulation.shouldRun = true;
simulation.force('center').y(centerY);
}
return simulation;
}
function applyManyBodyChargeForce(simulation, { strength = {} }) {
if (!simulation.force('charge')) {
simulation.force('charge', forceManyBody());
}
if (strength.charge !== simulation.strength.charge) {
simulation.strength.charge = strength.charge;
simulation.shouldRun = true;
simulation.force('charge').strength(asStrengthFn(strength.charge));
}
}
function applyCollisionForce(simulation, { radiusMargin = 3, strength = {} }) {
if (!simulation.force('collide')) {
simulation.force('collide', forceCollide());
}
if (simulation.radiusMargin !== radiusMargin) {
simulation.radiusMargin = radiusMargin;
simulation.shouldRun = true;
simulation.force('collide').radius(({ radius }) => radius + radiusMargin);
}
if (strength.collide !== simulation.strength.collide) {
simulation.strength.collide = strength.collide;
simulation.shouldRun = true;
simulation.force('collide').strength(asStrengthFn(strength.collide)());
}
}
function applyLinkForce(simulation, {
data: { nodes, links },
linkAttrs = [],
nodeAttrs = [],
}) {
// setup the link force if it isn't already set up
if (!simulation.force('link')) {
simulation.force('link', forceLink().id(nodeId));
}
// set the nodes and links for this simulation. provide
// new instances to avoid mutating the underlying values.
// only update if there are changes.
const prevNodesSet = new Set(simulation.nodes().map(nodeId));
const newNodesSet = new Set(nodes.map(nodeId));
if (!setsEqual(prevNodesSet, newNodesSet)) {
simulation.shouldRun = true;
simulation.nodes(
pick(nodes, 'id', 'radius', 'fx', 'fy', ...nodeAttrs)
);
}
const prevLinksSet = new Set(simulation.force('link').links().map(linkId));
const newLinksSet = new Set(links.map(linkId));
if (!setsEqual(prevLinksSet, newLinksSet)) {
simulation.shouldRun = true;
simulation.force('link').links(
pick(links, 'source', 'target', 'value', ...linkAttrs)
);
}
}
function applyAxisForce(simulation, { strength = {} }) {
if (!simulation.force('x')) {
simulation.force('x', forceX());
}
if (!simulation.force('y')) {
simulation.force('y', forceY());
}
if (strength.x !== simulation.strength.x) {
simulation.strength.x = strength.x;
simulation.shouldRun = true;
simulation.force('x').strength(asStrengthFn(strength.x));
}
if (strength.y !== simulation.strength.y) {
simulation.strength.y = strength.y;
simulation.shouldRun = true;
simulation.force('y').strength(asStrengthFn(strength.y));
}
}
// ---- PUBLIC METHODS ----
/**
* given a force-directed graph node, return its id.
* @param {object} node
* @returns {string} id
*/
export function nodeId(node) {
return node.id;
}
/**
* given a force-directed graph link, return its id.
* @param {object} link
* @returns {string} id
*/
export function linkId(link) {
return `${link.source.id || link.source}=>${link.target.id || link.target}`;
}
/**
* run the simulation and stop it after the appropriate number of steps.
* @param {object} simulation - a d3-force simulation ready to be run
* @param {number} steps - the number of times to call tick
* @returns {object} the run simulation
*/
export function runSimulation(simulation) {
simulation.restart();
// run the simulation to fruition and stop it.
while (simulation.alpha() > simulation.alphaMin()) {
simulation.tick();
}
simulation.stop();
return simulation;
}
/**
* given the options, update a simulation
* @param {object} options
* @returns {object} d3-force simulation
*/
export function createSimulation(options) {
// update center force
const simulation = forceSimulation();
simulation.strength = {};
return updateSimulation(simulation, options);
}
/**
* given the options, update a simulation.
* @param {object} simulation - a d3-force simulation
* @param {object} options
* @param {number} options.height
* @param {number} options.width
* @param {object} options.data
* @param {array} options.data.nodes
* @param {array} options.data.links
* @param {object} [options.strength]
* @param {function|number} [options.strength.charge]
* @param {function|number} [options.strength.collide]
* @param {function|number} [options.strength.x]
* @param {function|number} [options.strength.y]
* @param {boolean} [options.animate]
* @param {number} [options.alpha]
* @param {number} [options.alphaDecay]
* @param {number} [options.alphaMin]
* @param {number} [options.alphaTarget]
* @param {number} [options.velocityDecay]
* @param {number} [options.radiusMargin]
* @returns {object} d3-force simulation
*/
export function updateSimulation(simulation, options) {
applyAlphaFactors(simulation, options);
applyCenterForce(simulation, options);
applyManyBodyChargeForce(simulation, options);
applyCollisionForce(simulation, options);
applyLinkForce(simulation, options);
applyAxisForce(simulation, options);
if (!options.animate && simulation.shouldRun) {
runSimulation(simulation);
}
simulation.shouldRun = null;
return simulation;
}